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What game(s) would you use to introduce someone to WASD/Mouse controls?
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What game would you try to insist a particular control style on? You can teach them how to play whatever game, but it's more or less up to them to set up their control settings.Its going to be a lot harder to play Deep Rock Galactic or Portal 2 together if she sticks with her current perfered movement method: click and drag with the mouse.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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I don't think it's that complex? I mean.. most of it is just wasd + space, and the 2 mouse buttons which I'd consider to just be the basic controls for any game really, short of just walking simulators that require no mouse clicks, or VNs that require no keyboardMechanical complexity as in the amount of stuff to learn to "actually play" Minecraft, aside from the controls. For example, which resources are which, what crafts into what, and how to find and gather everything. Its easy enough to punch wood, but trying to figure out (and then remember) how to craft tools or farm food while also trying to remember how to position your fingers on the keyboard is a much bigger ask.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.Maybe Valheim? You could turn the settings to peaceful mode if you don't want to deal with combat quite yet - although combat at the beginning isn't super in-depth - but it doesn't have a ton of buttons and the start of the game is a lot of basic "walk around and find things to interact with."
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Mechanical complexity as in the amount of stuff to learn to "actually play" Minecraft, aside from the controls. For example, which resources are which, what crafts into what, and how to find and gather everything. Its easy enough to punch wood, but trying to figure out (and then remember) how to craft tools or farm food while also trying to remember how to position your fingers on the keyboard is a much bigger ask.Crafting doesn't actually require remembering anything since they added the recipe book. Also on peaceful you don't go hungry, so no farming for food
I mean.. I taught people how to play video games with minecraft, and it's not that hard.. the only way I see this failing is if you plan on doing nothing to help learn the game and you just want something to boot up and leave your partner to figure it out
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.I'd consider what kind of game she finds fun and compelling--that's more likely to engage her to become familiar with the mouse/keyboard combo. That being said, Minecraft on peaceful mode would fit and is generally approachable. Stardew Valley is pretty relaxed as well, though I don't remember whether it uses WASD specifically.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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I'd consider what kind of game she finds fun and compelling--that's more likely to engage her to become familiar with the mouse/keyboard combo. That being said, Minecraft on peaceful mode would fit and is generally approachable. Stardew Valley is pretty relaxed as well, though I don't remember whether it uses WASD specifically.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.GTA? Shooter where you're not pressured to do much, explore at your own pace, shooting but without the "stress" of doom or something similar. And no need for quick aiming or whatever. Pretty chill game to learn controls in, imo.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.**Slime Rancher** would probably be a good introduction to fps controls.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.Minecraft.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.I'd go down the route of so called 'Walking Simulators' though I use the term First Person Experiances, such as Dear Esther, Gone Home or maybe even Firewatch. Games were you can take you time and practice the feeling of movement. From there if you are looking to get into shooter style games go for something Co-Op. My wife and I started on Time-Splitters where she basically stayed back as a sniper whilst I ran in. (This was back in 98/99) From there we ended up going through Halo, Gears and eventually Borderlands as they came out. Anything where you have a bleed out / respawn mechanic is great.
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**Slime Rancher** would probably be a good introduction to fps controls.Great suggestion. Great game. Very chill.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas....any of the traditional action platformers. Portal, Spyro etc.
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My partner is interested in learning some of the games I play, so I'm trying to find some introductory games to get her used to the common control schemes. Off the top of my head, it'd probably have to be games that... * Have few inputs beyond the basics * Are not difficult or punishing * Are approachable mechanically (So as not to overwhelm them when they're focus on learning basic controls) * 2D is probably preferable, since its easier to understand and process whats happening at a glance. The only game that particularly comes to mind is Portal, but hopefully others will have some better ideas.