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Epic reduce their cut to 0% for the first $1 million in revenue for devs on the Epic Games Store
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Not me, but i do want steam to stay the main game platform, if the alternative is epic games. That means you want to keep big studios on the platform. On the other hand the vast majority of the money that valve makes comes from indie games, not big studios.> the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.
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This post did not contain any content.I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.
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I hate epic too but game devs do
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> the vast majority of the money that valve makes comes from indie games, not big studios This is definitely not the case. Big studios price their games higher *and* sell more copies. There are only a handful of indie games like Stardew Valley and Terraria that come close to being in the same spot of the bell curve. Most of Valve's money comes from microtransactions in the longest-running live services and the biggest games of the year.Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. 
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Naw, each time I buy on gog over steam I end up regretting it for some reason, usually related to modding or portability. Gogs great, but has limitations. With steam everything works better.Until it doesnt and your entire game library is done...
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Ah yeah my bad its the number of sales where indie games win. In terms of money its almost 50/50 tho. > People are sick and tired of expensive garbage games and that shows in the drastic changes in revenue from 2023-2024. Be careful not to make the data fit your conclusion. Anecdotally, I've observed a similar sentiment, but for one thing, AAA releases have slowed down due to long development times, so there just aren't that many of them in a given year. For another, we know that, by a wide margin, most time spent gaming is only on a handful of mainstay games that first debuted years ago, like Counter-Strike 2, Grand Theft Auto V, Fortnite, Minecraft, etc. Plenty of those aren't on Steam, but the same concept applies to the games that top the Steam charts.
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This post did not contain any content.This is great and it's not like they have shit revenue splits anyway as last I checked it was 88/12 which is by far the best around.
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Cause that would probably get abused for things like money laundering, since Steam is open for everyone who wants to sell a game unlike Epic’s store. You can just set up a shell corp that releases shitty shovelware and buy the game from yourself with steam cards you bought from the store with your dirty cash. And then you’d get all your money back ready to be taxed and laundered.
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It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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It is hilarious. Epic tried getting users by giving them free games. But that didn't translate to increased sales. And now they are trying to woo developers to abandon Steam, hoping that way customers will be forced to buy from Epic. They don't understand that developers are on Steam _because_ customers are there. And what does a customer get when they use Epic over Steam?
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I've not used Epic games store much at all but I could see this leading to a proliferation of garbage on their service if they take the Steam approach of just letting anyone publish on there. This would essentially be an incentive to publish asset flip shovelware on Epic instead of Steam because "devs" get a bigger cut.They actually take the time to approve the games coming to their store, unlike Valve...
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This post did not contain any content.The desperation looks good on you Epic
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This post did not contain any content.So what does Steam's revenue share look like in comparison?