A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Half Life 3 Should Just Shadow Drop Like Oblivion Remastered
-
I always imagined that we'd all log into steam one day and there it will be, a big banner for HL3 available now.
-
"Nurse! Pad me with three diapers, and leave me be." "But it's time for your daily..." "Nonsense, check in in a week from now."
-
This post did not contain any content.I see HL3 as the perfect launch title for a new attempt at a SteamMachine console. And that would not work well as a shadow drop
-
This post did not contain any content.Wasn't Alyx a shadow drop? Might be misremembering
-
This post did not contain any content.I don't understand why this isn't done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn't anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn't finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn't finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it's still not what was promised in the first place. Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.
-
I don't understand why this isn't done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn't anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn't finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn't finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it's still not what was promised in the first place. Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.
-
This post did not contain any content.
-
Wasn't Alyx a shadow drop? Might be misrememberingIt wasn't a shadow drop, but it was relatively light on PR. They had one big trailer six months before launch some gameplay videos, and of course the store page available.
-
It wasn't a shadow drop, but it was relatively light on PR. They had one big trailer six months before launch some gameplay videos, and of course the store page available.Ty I was misremembering
-
I don't understand why this isn't done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn't anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn't finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn't finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it's still not what was promised in the first place. Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.Marketing cycles have gotten a lot shorter for these reasons. We used to have 2 year long marketing campaigns that are now often as short as 3 months. You do need people to know about your game, and you need them to be ready to buy it as soon as it comes out before the spotlight can be taken by something else. And in order to have reviews drop at the same time, review outlets need lead time ahead of release. Shadow dropping probably isn't the best answer for most games.
-
This post did not contain any content.
-
This post did not contain any content.
-
I don't understand why this isn't done more often. Publishers announce games early, then have to go great lengths to keep the hype up all the time, then the announced date comes close, but game isn't anywhere near finished, so it has to be delayed, fans are disappointed, developers are stressed. Next date comes close, game still isn't finished, delay it again, fans are disappointed, developers burnt out. Next date arrives, game still isn't finished, but cannot delay again, as fans would really be disappointed now, so buggy mess of a game is released, fans still are disappointed, developers have to work hard to restore the reputation of the game and themselves by repairing the biggest issues, and fans are still disappointed as now things work this way that worked that way before. And anyway it's still not what was promised in the first place. Instead: Work secretly until the game is in a good state. Release, get good reviews. People get exactly what they expected, as their expectations came from the finished game and not some blown-up early-development marketing visions. Fans are happy, more good reviews.