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Chebucto Regional Softball Club

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  3. Preferences (Art by Niels Vergovwen)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Preferences (Art by Niels Vergovwen)

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rpgmemes
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    #1
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      Zagorath
      wrote last edited by
      #2
      Safety tools shouldn't be lumped under style of play, IMO.
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        #3
        "And your character?" "Three kobolds named Jeff."
        swedneck@discuss.tchncs.deS 1 Reply Last reply
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        • ZagorathZ Zagorath
          Safety tools shouldn't be lumped under style of play, IMO.
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          wrote last edited by
          #4
          Why not?
          ZagorathZ 1 Reply Last reply
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          • ? Guest
            Why not?
            ZagorathZ This user is from outside of this forum
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            Zagorath
            wrote last edited by
            #5
            Because they're valuable whether you're doing sexy romance or gritty realism or something else entirely. They don't factor in with the "various styles of play are all equally valid" conversation.
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            • ZagorathZ Zagorath
              Safety tools shouldn't be lumped under style of play, IMO.
              susaga@sh.itjust.worksS This user is from outside of this forum
              susaga@sh.itjust.worksS This user is from outside of this forum
              susaga@sh.itjust.works
              wrote last edited by
              #6
              Yeah, if anything, they're MORE important in a gritty game with death and racism. The further a campaign is likely to go, the more you need to know what's "too far".
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                Tar_Alcaran
                wrote last edited by
                #7
                I don't want "lots of the safety tools". I want something useful and effective, not just heaping a whole bunch on and assuming more is better. Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not "lots"
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                • T Tar_Alcaran
                  I don't want "lots of the safety tools". I want something useful and effective, not just heaping a whole bunch on and assuming more is better. Honestly, you only need three at most: a way to set limits beforehand, a way to calibrate during and a safe word for when it goes wrong. Thats not "lots"
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                  wrote last edited by
                  #8
                  From my limited understanding of the English language, the comma before the and makes it so that the "lots" refers to the intergroup romance, not the safety tools. I think.
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                    wrote last edited by
                    #9
                    D&D? No thanks _buys yet another no-violence rules-light queer indie rpg book_
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                    • ZagorathZ Zagorath
                      Because they're valuable whether you're doing sexy romance or gritty realism or something else entirely. They don't factor in with the "various styles of play are all equally valid" conversation.
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                      wrote last edited by
                      #10
                      Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They're great for people who need them, but absolutely unnecessary for others who don't have a problem speaking up when they dislike something and who don't carry around significant amounts of trauma.
                      ZagorathZ ? 2 Replies Last reply
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                      • ? Guest
                        Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They're great for people who need them, but absolutely unnecessary for others who don't have a problem speaking up when they dislike something and who don't carry around significant amounts of trauma.
                        ZagorathZ This user is from outside of this forum
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                        Zagorath
                        wrote last edited by
                        #11
                        No, they have nothing to do with the style of play. They have to do with group dynamics, which is an entirely separate thing. I actually haven't ever used them myself. I've only played with people I already know or people that those people are vouching for, and I do a solid session zero to establish campaign content and tone. But it's who I'm playing with and the fact that we've discussed it that's relevant there, not whether we're playing heroic fantasy romance or dark gritty realism.
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                        • ? Guest
                          Yes, they do. Believe it or not, but most groups I play in have no use for safety tools. They're great for people who need them, but absolutely unnecessary for others who don't have a problem speaking up when they dislike something and who don't carry around significant amounts of trauma.
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                          wrote last edited by
                          #12
                          Even at tables that use safety tools, they're still optional. You can still speak up, but it's there for people who find that difficult. I really don't understand the animosity against tools that help improve the enjoyment for all players involved. If you, as a player, don't want to use them, then don't.
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                          • ZagorathZ Zagorath
                            Safety tools shouldn't be lumped under style of play, IMO.
                            apotheotic (she/her)A This user is from outside of this forum
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                            apotheotic (she/her)
                            wrote last edited by
                            #13
                            100% agree
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                              wrote last edited by
                              #14
                              Btw, OP, it's Niels Vergouwen.
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                              • ZagorathZ Zagorath
                                Because they're valuable whether you're doing sexy romance or gritty realism or something else entirely. They don't factor in with the "various styles of play are all equally valid" conversation.
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                                wrote last edited by
                                #15
                                Ah, excellent point, thanks! We very much agree.
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                                  D&D? No thanks _buys yet another no-violence rules-light queer indie rpg book_
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                                  Ziglin (it/they)
                                  wrote last edited by
                                  #16
                                  That sounds fun actually.
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                                  • ? Guest
                                    D&D? No thanks _buys yet another no-violence rules-light queer indie rpg book_
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                                    wrote last edited by
                                    #17
                                    Love me some Thirsty Sword Lesbians.
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                                    • ? Guest
                                      D&D? No thanks _buys yet another no-violence rules-light queer indie rpg book_
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                                      wrote last edited by
                                      #18
                                      There's "everything goes exactly as planned until one player derails the whole session unhindered by rolls or turns" rules-light and "let things flow more naturally and allow things outside the rules if everyone thinks they add to the story" rules-light though... Personally I much prefer the presence of rules which can be followed if convenient or desired, or ignored if you'd rather, but it is also equally valid to want to do collaborative storytelling/investigation without being derailed by bad rolls, I just know that dealing with setbacks and things not going to plan (which is different to things not succeeding in a pre-planned manner, but again equally valid, along with everything going well if you'd rather) is probably my favourite part
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                                        wrote last edited by
                                        #19
                                        Gritty, low magic, character death, in game racism… are you sure they first game isn’t the old war hammer tabletop?
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                                          #20
                                          safety tools: oh-oh the dragon slipped and impaled itself on your spear which you did not know was actually +10 and guaranteed criticsl against dragons
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