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Chebucto Regional Softball Club

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  3. Debunking the grey market beyond Steam
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Debunking the grey market beyond Steam

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  • misk@sopuli.xyzM misk@sopuli.xyz
    Ok, I’m not entertaining sealions.
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    Guest
    wrote last edited by
    #154
    And there is it, you have no argument so you go insults. You can't accuse people of sealioning if you have 0 evidence to support your argument.
    misk@sopuli.xyzM 1 Reply Last reply
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    • ? Guest
      i’m still not sure you’ve read that page
      misk@sopuli.xyzM This user is from outside of this forum
      misk@sopuli.xyzM This user is from outside of this forum
      misk@sopuli.xyz
      wrote last edited by
      #155
      Your point being? You need to use words, not vague accusations.
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      • S sugar_in_your_tea@sh.itjust.works
        A store charging 30% has zero impact on the end user if the price is the same, which it is in many cases. And popular titles pay 20%, not 30%. > The moment their monopoly is self perpetuating is the moment we no longer are in a free market That depends on your definition of "self-perpetuating". To me, it's only problematic if Valve is anticompetitive, such as paying for exclusives (like Epic does), preventing cross-play, or charging a subscription or something for users to keep having access to their games. Just having a better product isn't anticompetitive though. I've laid out my requirements for a viable competitor, and I'm sure other gamers have their own. If a competitor wants our business, they need to meet our requirements.
        misk@sopuli.xyzM This user is from outside of this forum
        misk@sopuli.xyzM This user is from outside of this forum
        misk@sopuli.xyz
        wrote last edited by
        #156
        I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.
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        • pory@lemmy.worldP pory@lemmy.world
          In 2025, a company that is just looking to make a shitload of money is enough to automatically "win". Valve: "What are you selling?" Video games, video game hardware without vendor lock-in, and in-app purchases. "Who are you selling it to?" PC gamers. Literally everyone else in the space except for Itch, which is decidedly focused on too-indie-for-indie games and is small enough to be acquired if it ever gets popular: "What are you selling?" The promise that we'll make more profit next year than this year. "Who are you selling it to?" Shareholders or a corp that'll buy the whole company. It's an absolute no-brainer. Until *anyone else* can answer these questions in the same way Valve does, Valve is automatically the best player in the space.
          misk@sopuli.xyzM This user is from outside of this forum
          misk@sopuli.xyzM This user is from outside of this forum
          misk@sopuli.xyz
          wrote last edited by
          #157
          I would take a shitty store with 10% cut if it had all the games Steam does and if I could take my games with me. I don’t care for what Steam provides but I have no choice.
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          • ? Guest
            And there is it, you have no argument so you go insults. You can't accuse people of sealioning if you have 0 evidence to support your argument.
            misk@sopuli.xyzM This user is from outside of this forum
            misk@sopuli.xyzM This user is from outside of this forum
            misk@sopuli.xyz
            wrote last edited by
            #158
            I’ll just block you, ok? You’re littering my notifications.
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            • ? Guest
              So is the issue that Valve kicks you off the platform if you sell your game cheaper somewhere else? That does seem a little troublesome. I don't think Apple or Sony has those restrictions? Apple takes 30% as well, right?
              R This user is from outside of this forum
              R This user is from outside of this forum
              ryathal@sh.itjust.works
              wrote last edited by
              #159
              Most favored customer clauses are not uncommon in the retail world.
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              • misk@sopuli.xyzM misk@sopuli.xyz
                I’m glad big game publishers managed to bring it down to 20%, they need all the money they can get after all. Any monopoly, unless it’s a state monopoly in charge of a limited resource, is a bad time for consumers because there is no competition.
                S This user is from outside of this forum
                S This user is from outside of this forum
                sugar_in_your_tea@sh.itjust.works
                wrote last edited by
                #160
                But there *is* competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive. The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam. EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior. Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.
                misk@sopuli.xyzM 1 Reply Last reply
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                • S sugar_in_your_tea@sh.itjust.works
                  But there *is* competition in PC gaming, GOGA, EGS, and Prime (and others) exist. One player being dominant isn't an issue if that player isn't being anticompetitive. The closest thing I've seen is the policy that you can't sell for less than on Steam, while allowing for sales to happen separately from on Steam. Publishers can even generate keys for free and sell them without any profit sharing elsewhere, and customers can still use those keys on Steam. EGS is acting more like a monopoly than Steam and undercuts Steam on fees, Prime bundles its services, and Microsoft has an inexpensive subscription for unlimited games, yet Steam is still more popular. Why? People prefer Steam's service, and publishers are willing to pay a premium to sell on Steam, all without anticompetitive behavior. Valve is a shining example of how to handle having a commanding market share: they invest in their products so customers want to stay.
                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyz
                  wrote last edited by
                  #161
                  Steam has about 90% market share. That’s a monopoly even if niche competition exists.
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                  • misk@sopuli.xyzM misk@sopuli.xyz
                    Steam has about 90% market share. That’s a monopoly even if niche competition exists.
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    sugar_in_your_tea@sh.itjust.works
                    wrote last edited by
                    #162
                    Sure, and that's because: 1. Nobody bothered competing with them for years 2. Those that did eventually compete didn't get anywhere near feature parity I think EGS and GOG could get most of Steam's features with 2-3 years of solid development effort, but instead EGS whines about Steam having unfair market share and GOG just refuses to innovate on their client. That's not Valve's fault, what is in their control is whether they use their market position to kill off competitors, and they don't do that.
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                    • ? Guest
                      ITT: People saying Steam is bad and a monopoly, no I won't name reasons why. Do your research.
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                      wrote last edited by
                      #163
                      > …no I won’t name the reasons why. Do your research Oh. Oh no. I will explain the reasons why, because it’s important to understand this without sounding like the antivax equivalent of a white knight. First, forget the word monopoly. It’s a red herring. We are going to talk about *trusts*. A trust is any kind of organizational structure (one *or more* companies) that control or seek to control a market through centralized leadership. Trusts can *lead* to monopolies, but they are distinct and do not need to be (and rarely are) monopolies. The key defining feature of a trust is the use of market capture strategies that are unethical, anti-competitive, clandestine, underhanded, etc (“legal” or not). Valve is neither a monopoly nor a trust, by definition. While they control a huge portion of the PC gaming market, they operate with transparency, do not sabotage competitors, share their technology freely with potential competitors, and do not push any anti-competitive policies (like exclusives, rules preventing offering products cheaper on other outlets, etc). There is healthy competition in the PC game space, but Valve has held the lead by offering the best, most attractive platform for *consumers*. From social features and integrations, to regular discounts and sales, to a healthy and robust community review system, to automatically elevating great new content that might otherwise be missed, to enabling new platforms and technologies (VR, Steam Deck, Linux)… they provide things that customers and sellers love. Compare their competition. GOG is great but their DRM free policies (which are great) limit their use by sellers. Publishers all have their own stores now, but those are unattractive for a wide variety of reasons - splitting your library, using even more proprietary software to access your content (new stores and launchers), and for all that inconvenience you don’t even get a discount when Valve isn’t taking a cut. Finally, there’s Epic. Market share is Epic’s game to lose, and they are losing on their own merits. Their product lacks basic consumer features that Steam users expect (social features, performant storefront, trustworthy reviews, etc) and they *have* repeatedly engaged in anti-competitive behavior through the use of exclusives. At one point, Stardock’s Impulse platform was well on its way to becoming a legitimate competitor, but then came the fateful decision to sell out to GameStop, who destroyed it. Steam is no monopoly or trust. They are simply successful because they are well liked and they are well liked because they give customers and sellers what they want. Nobody else is even trying to compete with Steam right now. Epic could, but they aren’t, and only Tim Sweeny could tell you why.
                      ? 1 Reply Last reply
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                      • ? Guest
                        > …no I won’t name the reasons why. Do your research Oh. Oh no. I will explain the reasons why, because it’s important to understand this without sounding like the antivax equivalent of a white knight. First, forget the word monopoly. It’s a red herring. We are going to talk about *trusts*. A trust is any kind of organizational structure (one *or more* companies) that control or seek to control a market through centralized leadership. Trusts can *lead* to monopolies, but they are distinct and do not need to be (and rarely are) monopolies. The key defining feature of a trust is the use of market capture strategies that are unethical, anti-competitive, clandestine, underhanded, etc (“legal” or not). Valve is neither a monopoly nor a trust, by definition. While they control a huge portion of the PC gaming market, they operate with transparency, do not sabotage competitors, share their technology freely with potential competitors, and do not push any anti-competitive policies (like exclusives, rules preventing offering products cheaper on other outlets, etc). There is healthy competition in the PC game space, but Valve has held the lead by offering the best, most attractive platform for *consumers*. From social features and integrations, to regular discounts and sales, to a healthy and robust community review system, to automatically elevating great new content that might otherwise be missed, to enabling new platforms and technologies (VR, Steam Deck, Linux)… they provide things that customers and sellers love. Compare their competition. GOG is great but their DRM free policies (which are great) limit their use by sellers. Publishers all have their own stores now, but those are unattractive for a wide variety of reasons - splitting your library, using even more proprietary software to access your content (new stores and launchers), and for all that inconvenience you don’t even get a discount when Valve isn’t taking a cut. Finally, there’s Epic. Market share is Epic’s game to lose, and they are losing on their own merits. Their product lacks basic consumer features that Steam users expect (social features, performant storefront, trustworthy reviews, etc) and they *have* repeatedly engaged in anti-competitive behavior through the use of exclusives. At one point, Stardock’s Impulse platform was well on its way to becoming a legitimate competitor, but then came the fateful decision to sell out to GameStop, who destroyed it. Steam is no monopoly or trust. They are simply successful because they are well liked and they are well liked because they give customers and sellers what they want. Nobody else is even trying to compete with Steam right now. Epic could, but they aren’t, and only Tim Sweeny could tell you why.
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                        wrote last edited by
                        #164
                        Very well put. Funny how pro steam arguments are being articulated in this thread very well...
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                        • misk@sopuli.xyzM misk@sopuli.xyz
                          I would take a shitty store with 10% cut if it had all the games Steam does and if I could take my games with me. I don’t care for what Steam provides but I have no choice.
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                          Guest
                          wrote last edited by
                          #165
                          If you subscribe to Humble Choice, you get a discount on things purchased through them. It’s a solid 20% after a certain amount of time. The keys are usually Steam, but not always.
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                          • K krauerking@lemy.lol
                            Is there a monopoly though? Other store fronts exist. They are usable and often sell the same games. It's not Nestle owning half the food options in every food store, this is whole foods, vs all the other grocery stores. You can get game pass and stream your games and never own them past your subscription lasts. Or the Microsoft game store which isn't great but exists. GOG gives you installers and has big games on it. Fanatical, GMG, Humble Bundle, are all store fronts. You could even consider Nintendo and PlayStation to have their own game storefronts while needing their hardware. Is Steam a monopoly?
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                            wrote last edited by
                            #166
                            It is not a monopoly. It’s not even a trust. A business being successful on it’s own merits, which does not engage in anti-competitive behavior, which even helps its competitors, is neither a trust nor monopolistic. Disliking something for no reason other than being popular is just being a contrarian. If Valve started behaving anti-competitively, particularly toward underdogs like GOG, the masses would turn on them like sharks in chum-filled water.
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