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Chebucto Regional Softball Club

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  3. Games run faster on SteamOS than Windows 11, Ars testing finds
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Games run faster on SteamOS than Windows 11, Ars testing finds

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  • misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyzM This user is from outside of this forum
    misk@sopuli.xyz
    wrote last edited by
    #1
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    • misk@sopuli.xyzM misk@sopuli.xyz
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      wrote last edited by
      #2
      Wow, some of these are showing huge gains with Steam OS
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      • misk@sopuli.xyzM misk@sopuli.xyz
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        #3
        I believe it, Windows bloat these days is so bad. I keep telling my friends Tarkov runs better on Linux if they'd just let me play the goddamn multiplayer I'd be golden
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        • misk@sopuli.xyzM misk@sopuli.xyz
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          wrote last edited by
          #4
          > Games run faster on SteamOS ***with proton*** than Windows 11, Ars testing finds FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.
          T misk@sopuli.xyzM ? 3 Replies Last reply
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          • misk@sopuli.xyzM misk@sopuli.xyz
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            wrote last edited by
            #5
            Oh dear Microsoft, you had everything and you pissed it away again
            L 1 Reply Last reply
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            • misk@sopuli.xyzM misk@sopuli.xyz
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              lustyargonian@lemm.ee
              wrote last edited by
              #6
              Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
              kbalK socsaS woelkchen@lemmy.worldW 3 Replies Last reply
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              • ? Guest
                > Games run faster on SteamOS ***with proton*** than Windows 11, Ars testing finds FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.
                T This user is from outside of this forum
                T This user is from outside of this forum
                themoken@startrek.website
                wrote last edited by
                #7
                Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better. Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.
                ? ? ? 3 Replies Last reply
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                • ? Guest
                  > Games run faster on SteamOS ***with proton*** than Windows 11, Ars testing finds FTFY. I hate all these articles that downplay the heavy lifting proton (and all the tools that make it up) are doing. But "Proton makes games run better" doesn't get the same attention.
                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyzM This user is from outside of this forum
                  misk@sopuli.xyz
                  wrote last edited by
                  #8
                  I’m not sure it’s a Wine/Proton thing, it’s quite likely to be suboptimal at some things because it’s reverse engineered (not to diminish technical marvel that it is and decades of effort). Regular desktop Windows has just way too much overhead coming from everywhere. As a side note, back in the day when Nvidia released drivers for FreeBSD using Linux binary compatibility layer was even faster than Linux for gaming.
                  1 Reply Last reply
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                  • ? Guest
                    I believe it, Windows bloat these days is so bad. I keep telling my friends Tarkov runs better on Linux if they'd just let me play the goddamn multiplayer I'd be golden
                    C This user is from outside of this forum
                    C This user is from outside of this forum
                    chiliedogg@lemmy.world
                    wrote last edited by
                    #9
                    I'm really curious to see what kind of performance gains the Xbox-mode or whatever they're calling it is going to provide. I don't know if it'll reach SteamOS levels, but it does legitimately look like they're taking the bloat's hit on gaming seriously with the Xbox-branded ROG Ally. The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win.
                    ? ? ? 3 Replies Last reply
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                    • L lustyargonian@lemm.ee
                      Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
                      kbalK This user is from outside of this forum
                      kbalK This user is from outside of this forum
                      kbal
                      wrote last edited by
                      #10
                      > Did the author run the benchmarks few times to rule out shader compilation Really grasping at straws there, eh? I'm no big fan of Ars but I hope we can assume they're not quite that incompetent.
                      L 1 Reply Last reply
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                      • misk@sopuli.xyzM misk@sopuli.xyz
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                        wrote last edited by
                        #11
                        Windows runs better on Linux than on Windows…
                        socsaS 1 Reply Last reply
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                        • kbalK kbal
                          > Did the author run the benchmarks few times to rule out shader compilation Really grasping at straws there, eh? I'm no big fan of Ars but I hope we can assume they're not quite that incompetent.
                          L This user is from outside of this forum
                          L This user is from outside of this forum
                          lustyargonian@lemm.ee
                          wrote last edited by
                          #12
                          It's not a slight, as I said it's a doubt, not criticism. I'm not saying "did the author EVEN ..."
                          kbalK 1 Reply Last reply
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                            Guest
                            wrote last edited by
                            #13
                            Methodology is important to a robust result. It's weird that you take issue with their considerations there.
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                            • ? Guest
                              Windows runs better on Linux than on Windows…
                              socsaS This user is from outside of this forum
                              socsaS This user is from outside of this forum
                              socsa
                              wrote last edited by
                              #14
                              Linux runs better on Windows than Windows.
                              ඞmirA 1 Reply Last reply
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                              • T themoken@startrek.website
                                Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better. Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.
                                ? Offline
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                                Guest
                                wrote last edited by
                                #15
                                > Proton is amazing, but it’s entirely overhead translating library/system calls to Linux. That is not at all true. > but that’s a separate statement about games being better optimized on Windows. Is that though? You can't say X is better than Y when you're changing multiple variables. If windows had a proton equivalent and both games ran through it then yes that would be a direct comparison. But you can't say X + Y is better than Z (by itself) DXVK is a part of proton that also is available on windows. DXVK alone can get you double digit performance improvements on games. And that's not getting into all the one off tweaks users can do to proton to optimize the game. Enabling pre compiled shaders gave a huge performance boost for [Elden Ring.](https://x.com/Plagman2/status/1497721812699860994)
                                ? Z 2 Replies Last reply
                                0
                                • ? Guest
                                  Oh dear Microsoft, you had everything and you pissed it away again
                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  lost_my_mind@lemmy.world
                                  wrote last edited by
                                  #16
                                  I last checked in December. At that time Linux had an all time high usage rate of 5.6%. For a platform that's existed since the early 90s, 5.6% is the highest they'd ever achieved. So I wouldn't exactly say microsoft EVER pissed it away. They still have, and always have had, dominant market share of users. And they do so by charging hundreds of dollars as opposed to a free alternative.
                                  ? 1 Reply Last reply
                                  0
                                  • L lustyargonian@lemm.ee
                                    Take aways: * Sample set is of 5 games * Lenovo drivers are much slower than Asus * There are 2 games where windows is neck to neck or better, 3 where SteamOS is far ahead Some doubts: * Did the author run the benchmarks few times to rule out shader compilation. 99%ile would be helpful. * I wonder if it makes sense to test DirectX10, 11 and 12 games separately to better understand where Proton has an edge. * I wonder what all settings can be tweaked in Windows to find potential fixes (core isolation, cpu boost, power profiles). Point is Microsoft and OEMs need to do better, however not every game or subscription services work on Linux, so in the interim time users should know what they can do to close the gap better.
                                    socsaS This user is from outside of this forum
                                    socsaS This user is from outside of this forum
                                    socsa
                                    wrote last edited by
                                    #17
                                    This is really not surprising to anyone who has used modern windows and Linux recently. Windows is so incredibly bloated, whereas Linux is a true real-time OS basically out of the box.
                                    L ? ? 3 Replies Last reply
                                    0
                                    • socsaS socsa
                                      This is really not surprising to anyone who has used modern windows and Linux recently. Windows is so incredibly bloated, whereas Linux is a true real-time OS basically out of the box.
                                      L This user is from outside of this forum
                                      L This user is from outside of this forum
                                      lustyargonian@lemm.ee
                                      wrote last edited by
                                      #18
                                      While the bloat exists, even debloated windows wouldn't match proton because that's not the only reason. Despite bloat there are two games in this test the actually do similar or better than SteamOS. This means there's a confounding reason for the difference, not the bloat.
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                                      • misk@sopuli.xyzM misk@sopuli.xyz
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                                        wrote last edited by
                                        #19
                                        And the sky is blue.
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                                        • ? Guest
                                          > Proton is amazing, but it’s entirely overhead translating library/system calls to Linux. That is not at all true. > but that’s a separate statement about games being better optimized on Windows. Is that though? You can't say X is better than Y when you're changing multiple variables. If windows had a proton equivalent and both games ran through it then yes that would be a direct comparison. But you can't say X + Y is better than Z (by itself) DXVK is a part of proton that also is available on windows. DXVK alone can get you double digit performance improvements on games. And that's not getting into all the one off tweaks users can do to proton to optimize the game. Enabling pre compiled shaders gave a huge performance boost for [Elden Ring.](https://x.com/Plagman2/status/1497721812699860994)
                                          ? Offline
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                                          Guest
                                          wrote last edited by
                                          #20
                                          How is running an extra compatibility layer not overhead?
                                          ? ? FubarberryF ? ? 5 Replies Last reply
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