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Games run faster on SteamOS than Windows 11, Ars testing finds
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Look... Regardless of metrics saying one is faster, Linux is where everyone should be. I say that knowing full well the anger it'll cause. These corporations do not respect the user. They shovel ads, AI, spyware and half baked software down our throats. They restrict what you can do with your own hardware with artificial barriers. They force reliance on "industry standard" bs when they're the industry benefiting. The only power we have is our money and our choices, and choosing to take the abuse because of fucking Fortnite or Photoshop is as pathetic as it comes.Preach. Studios that make games with anti cheats and what not should reconsider how they handle Linux as they'll only get even more players, who'll probably be even more loyal due to their Linux compatibility. I know cheating is a big issue in online games, but adding invasive kernel level code to detect that is just adding system level vulnerabilities just to prevent cheaters from cheating seems like an overkill. It's not like cheating mouse and keyboards don't exist and cheaters have evaporated entirely due to anti cheat.
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I believe it, Windows bloat these days is so bad. I keep telling my friends Tarkov runs better on Linux if they'd just let me play the goddamn multiplayer I'd be goldenTarkov runs on Linux!? I thought they had kernel anticheat that didn't work
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This is really not surprising to anyone who has used modern windows and Linux recently. Windows is so incredibly bloated, whereas Linux is a true real-time OS basically out of the box.
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I'm really curious to see what kind of performance gains the Xbox-mode or whatever they're calling it is going to provide. I don't know if it'll reach SteamOS levels, but it does legitimately look like they're taking the bloat's hit on gaming seriously with the Xbox-branded ROG Ally. The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win.> The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win. While I mostly agree with this, every time I see this mentioned it reminds me that MS-DOS was not very popular, until a Microsoft employee offered to port Doom to DOS, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there's some bigger migration, and in fact we've seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn't be surprised if it picks up speed.
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> The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win. While I mostly agree with this, every time I see this mentioned it reminds me that MS-DOS was not very popular, until a Microsoft employee offered to port Doom to DOS, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there's some bigger migration, and in fact we've seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn't be surprised if it picks up speed.
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DOS was the most popular OS for gaming at the time and Doom was released first on DOS by id. Gabe Newell and team ported it to Windows 95.
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Are you saying we should run Linux Subsystem inside Windows inside a VM on Linux for maximum performance?
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Proton is amazing, but it's entirely overhead translating library/system calls to Linux. It's accurate to say they run better on SteamOS, not to say Proton is making it run better. Now maybe Proton makes them run better than a janky but native Linux port, but that's a separate statement about games being better optimized on Windows.They're not only being better optimized on Windows which results that running them through Proton is better. In a lot of cases Windows versions actually run, while native Linux don't, because there's no single stable API (ABI? Idk) on Linux and games break when you update your system.
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There is overhead but Vulkan allows you to batch draw calls in a far more efficient manner. It can also generally use multi threading to feed a GPU even if the game isn't coded with that in mind. Basically Vulkan offers so many improvements to efficiency and parallelization that the overhead is a drop in the bucket compared to the overall speedup in draw call optimization alone.
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> The reality is that mostly people aren't going to leave Windows, so if Valve and Linux force Windows to improve it's still a win. While I mostly agree with this, every time I see this mentioned it reminds me that MS-DOS was not very popular, until a Microsoft employee offered to port Doom to DOS, because he saw that if games ran on a platform people would use it and migrate naturally, that employee was called Gabe Newell. So I do have some hope that there's some bigger migration, and in fact we've seen the numbers steadily rising, and these sort of things tend to be exponential, so I wouldn't be surprised if it picks up speed.Windows was wildly popular prior to Doom. Doom for Windows 95 was a showcase for DirectX, not Windows. Doom was on more systems than Windows 95, yes, but that's a little misleading. First off, it was released several years before Window's 95. Secondly, people upgraded computers less often back then, and Windows 95 wasn't packaged with most systems and wasn't distributed online. You had to actively decide to go to a store and buy it. Third, the vast majority of Doom copies were the shareware version of the first campaign. It was tiny and free. People would bring their floppy to a friend's house, or they'd post it on a bbs for download. The port to Windows 95 was a technical showcase of the advantages of using DirectX. It showed that Windows had integrated features that could be used to enhance games with minimal development cost, and that games could be run without having to exit Windows to DOS, which was a huge hassle required for most games at the time.
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Yeah, three is the limit on control panel flavors within an OS https://pureinfotech.com/windows-11-ui-inconsistencies/
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Windows 95 launched like a rock concert and since computers came with Windows, everyone's experience was the same so you did have KDE installed then go look for help and have people say "no no no. Install Gnome" like you get with Linux. You want linux to be mainstream, you need to appeal to the average dumb person which means ditch all but 1 interface.
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This post did not contain any content.I found the same thing on CachyOS (another Arch fork). The increase for me was staggering. Lies of P went from an unstable 144fps on windows 11 with an over lock (OC) on my GPU to 200fps in Cachy. Setting was were all maxed out at 1440p. I noticed a similar jump from other games. Modded and vanilla NBA 2K25 went a stuttery mess at 180fps (frequent dips down to 72fps) to a steady 180fps with NO dips. I like to test things on The First Descendent, and it went from an unstable 79fps with maxed settings to 119fps. And while I don’t have numbers for it, The Witcher 3 Next Gen (vanilla and heavily modded) run a lot smoother. But after ten years, that game has been optimized out the ass. I did notice, however, that the increase in performance diminished greatly as I turned down settings. On Windows 11, I would notice a way “higher” increase in frames. For Example, I could tweak settings in the First Descendent like Global illumination and increase frames in Windows 11 to 109fps, but still unstable. In Cachy, if I did these things, I didn’t really notice a meaningful impact. RT also performs slightly worse on Linux. But I figure anyone using Linux might be the same type of person to not care about RT. My hypothesis is that without the CPU resources being eaten up by things like Windows Defender, the CPU is able to process more data quicker, reducing GPU wait time. I don’t have data on that, I would need something as in depth as presentmon from Intel for testing. Arch has forks of that, but nothing nearly as in depth, and PresentMon has declined any Linux support in the foreseeable future. I should mention, the OVERALL jump is ~40% going to CachyOS. And we know that the jump from Windows 10 to 11 saw a ~27% hit due to the new Windows Defender. My system is 64GB of SK Hynix DDR5, 9070xt (on my Windows Partition it’s OC’d, but on CachyOS I leave it stock), and a 9800x3D that has been manually OC’d in the bios and a 240mm AIO. I leave the panels off my O11 D Mini. The motherboard is a Gigabyte X870 Aorus Elite (2x8 pins for the CPU delivery). On my Ally, I also noticed a difference swapping to SteamOS. Something to keep in mind with anyone planning to do that, you can allocate up to 6GB of RAM to the iGPU before Arch/SteamOS gets affected. I just don’t see anyone telling you you can do this.
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This could be smart if the largest mobile OS, Android, didn't have dozens of GUIs/Styles depending on the manufacturer's whim
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This could be smart if the largest mobile OS, Android, didn't have dozens of GUIs/Styles depending on the manufacturer's whim
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Imagine leveraging your monopoly in attempt to gain market share in another market.