A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Silksong was developed by two people and the launch has crashed every gaming platform
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Do you _hate_ it, or just didnt enjoy it?I *hate* it. The developers don't respect the player's time. They could have done little things to improve on that, like add health bars to bosses so you know when you aren't going anywhere with a particular boss and should go in another direction. They don't do that, and you're expected to blindly grind a boss for 3-4 hours in thw hope that's the right direction to go in the game.
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Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it's been talked about to fucking death on the internet, but even still.Without spoilers (I'm on the fence whether I'll buy it and play it), are you able to articulate the reason you didn't like it very much, if at all? I'm looking to get a more balanced idea of the game. I watched a streamer I follow play a little bit today, but not much. I'm not sure I got enough of a gist of the game to have an opinion on whether I want to play it. I'm not usually a platformer kind of person, but I don't have anything against platformers.
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Lycamobile? Do they actually provide games? I only know them as a cheap prepaid SIM card provider lol
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Shit, I got downvoted the other day for calling it overrated. I did get it confused with Silksong, just because it's been talked about to fucking death on the internet, but even still.
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I do think it's a grey area. Like, if one person on a three person team is exclusively doing art for the game, would they count as a developer moreso than if the two person team contracted out the artwork to separate company? Or would the other company be considered as a developer?I always thought of anyone that works on a game as a game developer. I dont thing that title isnintrinsicly linked to coders. Coders dont decide the genre or the story, or the direction or gameplay styles etc. They only write the code that makes it all work. I guess apply the logic somewhere else. If i say i design shoes, but all i do is pick the fabric to be used on shoes, someone else designs the shape, another person works on the comfort and another does drawings and sketches etc. Am i not a shoe designer? I think when a term becomes an industry like game development or footwear design or film maker or anything, it is fair to say you are that thing despite being a single cog in the machine. What gives the artist less value than the coder? I cant play the code. Need a character on screen and a world for them to move around in. I need story, i need objectives, i need dialogue and music and sfx etc.
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Without spoilers (I'm on the fence whether I'll buy it and play it), are you able to articulate the reason you didn't like it very much, if at all? I'm looking to get a more balanced idea of the game. I watched a streamer I follow play a little bit today, but not much. I'm not sure I got enough of a gist of the game to have an opinion on whether I want to play it. I'm not usually a platformer kind of person, but I don't have anything against platformers.Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can't reach yet. Usually with these games you can see a cracked wall and think "oh im coming back here when I get the bombs" or "I bet I can make that jump with a double jump later" but I've only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.
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Seems that celeste has changed peoples lives for the better. Helped them to see through things that are a struggle and not give up. People probably can be changed by any game since one can speak to different people. Celeste follows a light story of not giving up, which is probably why is resonates with many.
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By who, the devs who priced their game at half of what they could have sold it for?
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Personally I hate it. Just keep in mind that not everyone likes it and the fanbase likes to suppress criticism. So buyer beware, and keep an eye on you're play time. If you're not enjoying it in the first 2 hours, feel free to return it if you're playing on Steam, like with any game
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Can you give an example? I'm assuming we're looking for something that works on Linux using Steam or some other store, but not using GOG - either directly or through lutris/proton. That might clear up what's being asked.Not OP. But I've had some real pain running Dungeon Keeper 2 and a number of other strategy games from 1990s. It's hit or miss. Some work in Lutris, some work in heroic. Some just fail. It can be real hit or miss. It's amazing how smooth it is on Steam.
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I'm not a Steam fanboy, I'm just sick of GOG being praised as the saviour of gaming in every video game thread on Lemmy.Believe me, if there were alternatives I'd list them instead/as well. Itch.io is the best alternative afaik, and it has no features at all, just a download link.
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I've come to accept that. Also, I'm not getting any younger. I used to be ok at arena shooters and FPS+Z games (like Tribes) because of the movement, but that was M+K (I learned to use a controller just for Rocket League). It really feels like my brain is just too set in it ways to git gud. That's the other sad thing about getting older, besides the lack of time.
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Another one: steam has some sort of multiplayer integration for devs, so they don't need to host their own servers and you don't need to expose ports; instead you can add people using your steam friends. Found this out to my sadness when I bought risk of rain 1 on Gog and the multiplayer was completely gutted compared to my friend who bought on steam.That's a great feature indeed. And then there's their CO-OP feature making couch coop online a thing. It's starting to feel like an advertisement for Steam, but they hardly need it
I can relate to the port forwarding troubles. That's been the biggest hurdle about gaming for decades. Idk if lan-emulating solutions can circumvent. Back in the day there were Tunngle, Evolve, Himachi and ZeroTier. I think [Tailscale](https://tailscale.com/kb/1082/firewall-ports) might be the way to go today.
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And here we have the "git gud' sycophant. Go crawl back into whatever hole you came from> And here we have the "git gud’ sycophant. It wasn't really that, it was an 8 year old callback. I guess I forgot how old it was and that people had forgotten about the whole Cuphead kerfuffle (Dean Takahashi).
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Im not that guy, I only spent about 90 minutes on it so far. The jump physics feel weird, like its too vertical and not horizontal enough (theres probably upgrades that fix this later idk), and I have only identified one area i know I can't reach yet. Usually with these games you can see a cracked wall and think "oh im coming back here when I get the bombs" or "I bet I can make that jump with a double jump later" but I've only seen one platform i cant get to yet. Maybe im not observant enough, maybe I havent been in the right rooms yet, or maybe its just too slow for me to feel the hooks.Thank you for your candor. The little bits I've seen of it are almost putting an emphasis on the platformer part of the game. Very vertical, jump from one small platform to another small platform.... So what you've said tracks. I'm used to platformers being like... Super Mario world.