A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Aaaaaaaand fight
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The fighter in my story is the rogue in your story? That makes sense.
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Hand that is closest.
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Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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It splits in two, and both weapons now gain a downside as they broke the magic holding the power in balance between the two states. The Druid loses bonus actions on hits below 10 or when surrounded. The fighter lets out a massive roar that causes all neaby targets to focus him when he lands a critical hit.
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https://swordscomic.com/cdn-cgi/image/width=1440,format=auto/media/Swords/images/1.005.png
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Hunter weapon tbh
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Make the lens also go above that rule, because that rule sucks if the dm is adding a lot of traps above 20.
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No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?> You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you? I mean 'sneak attack totally applies here' is the classic 'rogue doing fighter things' trope.
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Years ago I kept having this argument with the party fighter. I was playing a rogue. He had some sort of magical lens with a bonus to find traps. I was like, "let me use that so I can find traps better. You can't even find traps with a DC above 20, rules as written. That's a rogue class feature. With the lens I'd be getting like 27 if I take 10." He was like "no. It's mine. I found it." Like, my guy. We're all in danger if we don't find the traps. You don't see me holding onto armor I can't use.
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I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.
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Standard Action: Use the item Move Action: Throw the item to the other guy
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There's a place for a dysfunctional party dynamic, particularly early on in a game. Savvy DMs can factor party dysfunction into the difficulty of an encounter and allow the story to progress even as individual party members tussle with one another. I think one thing that players and DMs both forget to include is paths for failure in a given adventure or chronicle. Sometimes its good to write out a "Bad Ending" to a game and allow players to experience it. This doesn't have to be the end of the group, the end of the campaign, or even the end of the story. Particularly early on "everyone fucks up and gets thrown in jail together" can be its own kind of team-building exercise. And for faster and more heavy handed games, a "bad ending" can open up the possibility for players to roll up a new party to pick up the banner that the old party dropped. What really matters is that the game itself is structured so everyone has an opportunity to enjoy themselves. And that *can include* a kleptomaniac and a short-tempered brute, so long as the players can agree that's the kind of game they're ready to play.
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No, it doesn't. That's precicely what classes are for. Everyone has their job and the rogue's job is to finde traps and deal sneak attack damage. You don't see the rogue going around demanding second wind, action surge and heavy armor, now do you?
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Bard: "I'll just hold onto it until you two work this out." *staff turns into a giant horse cock dildo*
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I'd let the druid have it everytime. The druid could use either version and my fighters would scoff at a silly 1d6 weapon. Not even a martial weapon.On strike effects go brrrr
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Standard Action: Use the item Move Action: Throw the item to the other guy