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Think it through guys
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My biggest complaint with BG3. So many act 1 battles feel like if you can't take out at least one enemy each turn you just get ankle bit to death.Part of that is that most of the fights are *way* beyond what a level 1 party should be dealing with in standard tabletop D&D. The player characters and friendly NPCs get power-ups, too, but it's definitely expected that players reload often, which is obviously not a thing in tabletop.
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My biggest complaint with BG3. So many act 1 battles feel like if you can't take out at least one enemy each turn you just get ankle bit to death.Yeah dnd has quirks that aggravate that problem. Fighting at full capacity until you drop dead, for one. Limited options for fighting defensively (bg3 took out the dodge action). Some stuff you can win by being really tedious. Assassin sneak attack, then run until you reset the fight and repeat. Real Dm wouldnt llow that.
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Ya know, once had a level 3 party (DND 3.5) lasso a death giant and drag him behind their horses till he died. Was there more to it than that? Yes, did it matter? No. Is that cuz it was cool AF? F YEA! I might add that thanks to poor understanding of politics this party of badasses, badasses their way into the collapse of their home country cuz they couldn't resist showing off. I love hubris
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I really need to look into that. I liked the setting in the original Tainted Grail board game but hated the difficulty level. If I remember correctly, you fail a skill check that's relevant to the story, the board game punishes you by sending you back to the beginning of the chapter with an additional debuff which of course makes it even harder to get a success on the check the next time around.I've heard complaints about Tainted Grails difficulty but maybe that was before their recent patch. The game is not hyper easy but as long as you're not insanely stupid you should be fine. If you spec out into magic the game becomes almost a joke. I am mage boy zapping everything near me mwahahaha get fucked Gallahad.
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To be fair if you don't make it clear to the party that they can't take the creature or some other kind of warning there's no way for them to know if they can handle it without metagaming. I the player know a level 2 can take on a giant, but does my character know that
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To be fair if you don't make it clear to the party that they can't take the creature or some other kind of warning there's no way for them to know if they can handle it without metagaming. I the player know a level 2 can take on a giant, but does my character know thatIf you're playing a character that foolhardy to see a creature anywhere from 2x to 10x their size and think tbey can fight it, then let them die. It's not metagaming to see something large and make the reasonable assumption that it could crush you. Can you beat an orca in a fight? How can you assume that without metagame knowledge of its stats?
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Kinda hard to stay fat when you're on the move all the time, both marching around and fighting for your life. It'd take a conscious effort to overeat (and/or a relatively sedentary work situation) to stay fat.
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Kinda hard to stay fat when you're on the move all the time, both marching around and fighting for your life. It'd take a conscious effort to overeat (and/or a relatively sedentary work situation) to stay fat.If you're really fat, it takes quite a while to get the weight off. In BG3 specifically, you're not an adventurer before the game, but get picked up randomly in a city. I see no issue with a fat level 1 wizard, and even for martials you can just say they trained for a couple of years and then stopped training once they got a job in the city. They probably *should* get some kind of penalty, but on the other hand you should also get a penalty for being small (i.e. gnome or halfling) and BG3 just threw that out completely. If a gnome can wield a standard two-handed sword without penalties, a fat dude can have the same stamina as a thin dude.
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Me playing Tainted Grail: Fall of Avalon recently. Sidenote, that game is FUCKING AWESOME. Holy shit. It's Skyrim but at home but if it were darker and just as enthralling. Also King Arthur. Hnng.
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If you're really fat, it takes quite a while to get the weight off. In BG3 specifically, you're not an adventurer before the game, but get picked up randomly in a city. I see no issue with a fat level 1 wizard, and even for martials you can just say they trained for a couple of years and then stopped training once they got a job in the city. They probably *should* get some kind of penalty, but on the other hand you should also get a penalty for being small (i.e. gnome or halfling) and BG3 just threw that out completely. If a gnome can wield a standard two-handed sword without penalties, a fat dude can have the same stamina as a thin dude.Older editions had stuff like "small characters are harder to hit, so they get +1 AC. But then it's weird they have a hard time hitting each other, so they get a +1 to-hit, too". Trying to simulate reality gets wacky real fast, and quickly becomes more work than it's worth.
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If you're playing a character that foolhardy to see a creature anywhere from 2x to 10x their size and think tbey can fight it, then let them die. It's not metagaming to see something large and make the reasonable assumption that it could crush you. Can you beat an orca in a fight? How can you assume that without metagame knowledge of its stats?
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If you're playing a character that foolhardy to see a creature anywhere from 2x to 10x their size and think tbey can fight it, then let them die. It's not metagaming to see something large and make the reasonable assumption that it could crush you. Can you beat an orca in a fight? How can you assume that without metagame knowledge of its stats?
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If you're playing a character that foolhardy to see a creature anywhere from 2x to 10x their size and think tbey can fight it, then let them die. It's not metagaming to see something large and make the reasonable assumption that it could crush you. Can you beat an orca in a fight? How can you assume that without metagame knowledge of its stats?>Can you beat an orca in a fight? If I could throw fireballs or kill something by simply touching it IRL, probably.
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>Can you beat an orca in a fight? If I could throw fireballs or kill something by simply touching it IRL, probably.Yeah, but you're not that at level 2.
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Yeah, but you're not that at level 2.Well, not fireball; but being a Warforged isn't level dependent, it's a race and Touch of Death is a level 2 spell for a Death Domain cleric.
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Again, if you want to play a character that doesn't think well, that's fine. But 6% (or even 17%) is not a majority of people and when a person sees something taller than most houses looming over them, I assume the average person would correctly adjust their chances of success. This is about the need for a GM to establish for PCs that they can't engage a giant in combat. Most people don't do a year of BJJ and think they and 3 mates can wrestle down an elephant. I just have a higher opinion of people's self-preservation instincts, especially when they haven't been as far removed from nature as most people on the internet are. People used to be afraid of forests and the wilds, and I think that level of society is closer to RPGs than we are.
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Well, not fireball; but being a Warforged isn't level dependent, it's a race and Touch of Death is a level 2 spell for a Death Domain cleric.Wasn't familiar with "Touch of Death"; I don't play clerics often. But it's just a smite. Assuming average HP on level up and +3 CON mod: Barb: 25; Fighter: 22; Cleric: 19. And Touch of Death does +9 damage at level 2. I'm only breaking out numbers to get a better idea of what the users of the ability would be seeing, and what level of lethality they would come to expect from repeated usage. And that's not killing anyone with a touch except commoners, and level 1 wizards and sorcerers. My only point is: people who have had to risk their life to even get to level 2 (unless they're reckless or an idiot) probably wouldn't have an overly big head over middling magical abilities. They might be feeling themselves and think they can fight a group of thugs at 4 to 1 odds but it's bonkers to pretend a normal adventurer would need some _ex machina_ explanation to warn them off fighting something like a giant or a dragon at level 2.
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My biggest complaint with BG3. So many act 1 battles feel like if you can't take out at least one enemy each turn you just get ankle bit to death.i do enjoy walking around with a big ol crowd of skellies tho. by mid-act 2 i have so many godsdamned summons