A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Guidelines
- 
Oddly reminiscent of Steven Universe. Is his own mother, who was some kind of (evil?) god, has an orb in his belly button, launches friendship based attacks.
- 
Character called Mr. Farts that deals 1500 damage per turn by fart 3.[kolanaki@pawb.social](https://nodebb.arachnibot.com/user/kolanaki%40pawb.social) sadly exeptions stack, not nullify. You'll be killed twice
- 
My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show. I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including: 1. He was his own father somehow 2. he had to go go to the future to make this happen for some reason 3. he was searching for his sibling so that he could stop him from becoming him. His sibling was from the future and had travelled back to the past 4. he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants 5. his father was some kind of evil god. Somehow he was still his own father. The ontradiction was never explained at all There were more details I can't recall.
- 

- 
My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show. I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including: 1. He was his own father somehow 2. he had to go go to the future to make this happen for some reason 3. he was searching for his sibling so that he could stop him from becoming him. His sibling was from the future and had travelled back to the past 4. he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants 5. his father was some kind of evil god. Somehow he was still his own father. The ontradiction was never explained at all There were more details I can't recall.
- 
Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women's undies and a trenchcoat. 1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.
- 
Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women's undies and a trenchcoat. 1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.
- 
Beyond disappointed that none of our resident fart accounts have commented in this thread. Clearly the clarion call of the wind broken by the fart golems haven't yet echoed deep enough into the halls of lemmy to reach their noses. @Fartswithanaccent@lemmy.world @Fartographer@lemmy.world @I_fart_glitter@lemmy.world @Satansmaggotycumfart@lemmy.worldI am butt a servant who announces the impending arrival of my lord, Poo.
- 
What caused such a big turnaround?First, I found melee combat excruciatingly dull in 2014. While it's not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun. Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and '14 is probably my least favorite iteration of it. I think' 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP. There's also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default. Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word.
- 
First, I found melee combat excruciatingly dull in 2014. While it's not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun. Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and '14 is probably my least favorite iteration of it. I think' 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP. There's also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default. Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word.I hadn't read about the new weapon masteries. I am **shocked** they didn't make these limited per day powers. That's usually how anything fun in DND goes- you can do this cool thing but only once or twice.
 
 

