A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
DMs are players too
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...._someone_ will die -
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lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs. You can probably see where this is going but let's just say the battle lasted about 2 rounds. -
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I remember seeing someone describe a BBEG's monologue as the DM saying farewell to the character. And yeah, pretty much. -
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Disintegrate is a terrible opener. It’s save or suck, meaning that they will expend a legendary resistance, at best. Polymorph effectively does the same thing, but better in every way -
lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs. You can probably see where this is going but let's just say the battle lasted about 2 rounds.Isn't that where you just put the plan away and then the next campaign happens to be the same evil plan with minor tweaks? Throw it two campaigns from now if you wanna be fancy about it. Clearly the campaigns weren't the same. They never found out the details of the first one, so how can it be the same?
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lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs. You can probably see where this is going but let's just say the battle lasted about 2 rounds.Does the process of getting to the BBEG not involve unraveling their plans? Like, shouldn't the party to a certain extent know their goal(s) before deciding to go after them? And then particulars are divulged as they uncover the threads tying the BBEG to all his henchpeople as they defeat them. And then they understand the steps of the BBEG plan as they track down the items needed to stop them? I'm sure there are some minor things not 100% spelled out, but what did you really want your party to know that they didn't already?
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Does the process of getting to the BBEG not involve unraveling their plans? Like, shouldn't the party to a certain extent know their goal(s) before deciding to go after them? And then particulars are divulged as they uncover the threads tying the BBEG to all his henchpeople as they defeat them. And then they understand the steps of the BBEG plan as they track down the items needed to stop them? I'm sure there are some minor things not 100% spelled out, but what did you really want your party to know that they didn't already?
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This particular character was more of the penultimate evil dude and was also a former ally that betrayed them. So it was more of his motives for why he did what he did.
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Or you could have the players find their journal with the plans written down after killing them. -
lol this happened in a campaign I was running. I foolishly thought the villain should reveal details of his evil plan across rounds of combat. And also that it would be cool to have the battle on the backs of giant rocs. You can probably see where this is going but let's just say the battle lasted about 2 rounds.That's how they did it in Watchmen, except the writer was in control of how long the battle lasted.
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Disintegrate is a terrible opener. It’s save or suck, meaning that they will expend a legendary resistance, at best. Polymorph effectively does the same thing, but better in every way
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That's how they did it in Watchmen, except the writer was in control of how long the battle lasted.Yeah I think that can be a trap a lot of newer DMs can fall into, not understanding the difference between mediums like TV, movies, or books and the collective nature of D&D stories. Really extended sequences that require things to go a certain way are risky in D&D because you never know what the players will do!
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What? Polymorph might disable the target, but if its a single target boss fight, what does that help? Whether you kill the transformation or wait for the spell to time out, the result is the same
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I guess their assumption is anything cast right away will have Legendary Resistance used if the save is failed and the spell is sufficiently debilitating, so better to use Polymorph since it's lower level but strong enough to warrant using LR.
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What? Polymorph might disable the target, but if its a single target boss fight, what does that help? Whether you kill the transformation or wait for the spell to time out, the result is the sameDisintegrate does x damage. You know what does more than x damage? 3 other characters holding their attack and spell actions after you bap the lizard sitting in a cage, after killing all of their henchmen
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I feel like you gotta know the party a little bit... If they aren't the type to talk their way out of a problem, then the monologue has to happen from some relative safety instead of within arms reach of the not-paralyzed barbarian. Hold person exists. Magic Mouth. Message. Hell, a big ol' balcony above the party. Else you gotta have a back-up plan like fallout where the players get the information from a journal or something - maybe it isn't as clearly laid out and it's harder to follow the breadcrumbs but the party isn't just lost in the wind looking for the next guy to punch. -
I feel like you gotta know the party a little bit... If they aren't the type to talk their way out of a problem, then the monologue has to happen from some relative safety instead of within arms reach of the not-paralyzed barbarian. Hold person exists. Magic Mouth. Message. Hell, a big ol' balcony above the party. Else you gotta have a back-up plan like fallout where the players get the information from a journal or something - maybe it isn't as clearly laid out and it's harder to follow the breadcrumbs but the party isn't just lost in the wind looking for the next guy to punch.Monologue through a stone of farspeech or a ward-tripped illusion spell. Hell, have the villain's illusion disintegrate only for it to trip 18 other wards that all seamlessly continue the monologue in a deafening cacophany of voices, like the BBEG knows alllll the tricks. I feel like a good DM can get creative on the spot, even if it trips them up a bit.