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Chebucto Regional Softball Club

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  3. Nearly half of US kids want in-game currency this Christmas
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Nearly half of US kids want in-game currency this Christmas

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  • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
    Kids my age: Remember when you could just download a skin for Quake from a website, install it, and still have other players see it? *And it was free?*
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    Guest
    wrote last edited by
    #42
    I made my own Quake skin for my clan!
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    • EarMasterE EarMaster
      While I agree that this is not a good thing, I have to say it is not much different to for example Pokemon cards. Sure you could sell physical cards - if you're lucky maybe even without loss - but I don't think it is so much different.
      J This user is from outside of this forum
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      jjjalljs@ttrpg.network
      wrote last edited by
      #43
      Physical cards last for years. Maybe the online game will be around in ten years, but maybe not. I have most of my magic cards from my youth. They're a thing I own. I can do what I want with them- play the game, use them for decorations, sell them. Digital shit is transient with few options for the buyer.
      ? EarMasterE 2 Replies Last reply
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        jjjalljs@ttrpg.network
        wrote last edited by
        #44
        I worry about how I would raise a child in this landscape. Two of the people I know with kids, the kids don't care about video games. One of the kids is super into iPad games, and that feels like a haazrd brewing. Maybe I'd try to stick to real games for any child I was responsible for, but I don't think that would survive impact with peers.
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          Guest
          wrote last edited by
          #45
          And here my kid wants a tamagotchi for christmas. whatyearisit.jpg
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            Guest
            wrote last edited by
            #46
            Oof. Society peaked in 1999 and no one can tell me different.
            ? explodicle@sh.itjust.worksE 2 Replies Last reply
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            • ? Guest
              i have four nephews. 3 of them want fortnight/roblox money. i try to get them into different games and they won't have it. they are addicts for these freemium bullshit games
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              Guest
              wrote last edited by
              #47
              Terrifying how when they grow up they will influence the gaming landscape to become even more hellish. Ill go back to my games before 2008 now bye.
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              • J jjjalljs@ttrpg.network
                Physical cards last for years. Maybe the online game will be around in ten years, but maybe not. I have most of my magic cards from my youth. They're a thing I own. I can do what I want with them- play the game, use them for decorations, sell them. Digital shit is transient with few options for the buyer.
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                Guest
                wrote last edited by
                #48
                See: Ubisoft. Pay for gane with own money, sorry fuck you games gone now.
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                • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                  Kids my age: Remember when you could just download a skin for Quake from a website, install it, and still have other players see it? *And it was free?*
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                  Guest
                  wrote last edited by
                  #49
                  My brother got minecraft to play with my niece and there are two versions now, from what I can tell one thatโ€™s like what I was playing a decade ago but updated, and one that has microtransactions. The old one lets you download skins and mods for free. It seemed like a no brainer but he went with the microtransaction one, and now my niece keeps asking for cosmetics. There must be a reason to yoke yourself to the pay-for-skins version, but Iโ€™m really not sure.
                  ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K 1 Reply Last reply
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                  • ? Guest
                    Really? Your parents never bought you worthless junk meant to be throw away like fart putty or those rubber bubbles you blow up with a straw that barely work or packs of Pokรฉmon cards or baseball cards? I donโ€™t think it should be up to the parents to tell the kids whatโ€™s valuable to them. If the kid wants a vbucks card over a game then you can tell them thatโ€™s why they didnโ€™t get a new game. (I do recognize that the current monetization models have ruined modern gaming which is why I only play games that are 15 years old or older)
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                    Guest
                    wrote last edited by
                    #50
                    Actually my parents never bought me anything, PERIOD
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                    • ? Guest
                      Oof. Society peaked in 1999 and no one can tell me different.
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                      Guest
                      wrote last edited by
                      #51
                      there was no fortnite in 1999 tho ๐Ÿฅบ
                      ? T 2 Replies Last reply
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                      • O overload@sopuli.xyz
                        Kids want to play what their friends/community are playing.
                        D This user is from outside of this forum
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                        douchebagmcswag@lemmy.dbzer0.com
                        wrote last edited by
                        #52
                        "Hey look at this loser he's using a Jonsey skin!"
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                        • ? Guest
                          there was no fortnite in 1999 tho ๐Ÿฅบ
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                          Guest
                          wrote last edited by
                          #53
                          sad panda
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                            This post did not contain any content.
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                            Guest
                            wrote last edited by
                            #54
                            Hey I got an idea: what if we get all the kids addicted to smoking, gambling, and drinking!
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                            • ? Guest
                              And here my kid wants a tamagotchi for christmas. whatyearisit.jpg
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                              Guest
                              wrote last edited by
                              #55
                              90s are retro cool now. another few years and the 2000s will be retro cool
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                              • ? Guest
                                Terrifying how when they grow up they will influence the gaming landscape to become even more hellish. Ill go back to my games before 2008 now bye.
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                                Guest
                                wrote last edited by
                                #56
                                They probably won't play games once they go to college. They are very concerned with popularity and being cool, and once playing games isn't cool they will stop. They don't really care about video games as a genre/hobby anymore than they do about movies outside of Marvel films. They like what is popular because other people like it.
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                                • ? Guest
                                  Oof. Society peaked in 1999 and no one can tell me different.
                                  explodicle@sh.itjust.worksE This user is from outside of this forum
                                  explodicle@sh.itjust.worksE This user is from outside of this forum
                                  explodicle@sh.itjust.works
                                  wrote last edited by
                                  #57
                                  ![](https://sh.itjust.works/pictrs/image/4bb1d6a8-de61-426c-b4cf-2589c1a6f7ad.jpeg)
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                                  • J jjjalljs@ttrpg.network
                                    Physical cards last for years. Maybe the online game will be around in ten years, but maybe not. I have most of my magic cards from my youth. They're a thing I own. I can do what I want with them- play the game, use them for decorations, sell them. Digital shit is transient with few options for the buyer.
                                    EarMasterE This user is from outside of this forum
                                    EarMasterE This user is from outside of this forum
                                    EarMaster
                                    wrote last edited by
                                    #58
                                    I understand that. But to be honest the value of these cards is in most cases much lower than the purchase price - so the *real* value is not what these cards are worth but the fun you have / had collecting them and playing with them. And I am willing to believe that the same fun can come from digital assets in a game. You're right that the company in charge can end this any time they want but usually this happens when nobody is playing it anymore. I don't like this development either but I nevertheless can imagine that a Fortnite gift card can bring the same joy as a booster pack of MtG.
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                                    • ? Guest
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                                      Guest
                                      wrote last edited by
                                      #59
                                      Probably a decent investment. Havenโ€™t checked, but the value is probably going up due to the amazing us economy and dollar.
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                                      • ? Guest
                                        They probably won't play games once they go to college. They are very concerned with popularity and being cool, and once playing games isn't cool they will stop. They don't really care about video games as a genre/hobby anymore than they do about movies outside of Marvel films. They like what is popular because other people like it.
                                        ? Offline
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                                        Guest
                                        wrote last edited by
                                        #60
                                        I stopped at consoles when they became another enshittified always online tool of theft. I stick with pc, old consoles, or my old 360 as a new Gen console.
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                                        • EarMasterE EarMaster
                                          I understand that. But to be honest the value of these cards is in most cases much lower than the purchase price - so the *real* value is not what these cards are worth but the fun you have / had collecting them and playing with them. And I am willing to believe that the same fun can come from digital assets in a game. You're right that the company in charge can end this any time they want but usually this happens when nobody is playing it anymore. I don't like this development either but I nevertheless can imagine that a Fortnite gift card can bring the same joy as a booster pack of MtG.
                                          J This user is from outside of this forum
                                          J This user is from outside of this forum
                                          jjjalljs@ttrpg.network
                                          wrote last edited by
                                          #61
                                          I think most games get shut down when they still have players. Plus they could release server code so people could host their own games, like in the olde days of the 1990s. They don't because they're primarily concerned with profit. That aside, "it brings joy" is not sufficient on its own as a justification. Heroin brings joy, but you likely wouldn't say that's a fine gift for a child. Why is that? Probably because we recognize the potential harms and unhealthy habits. Maybe you accept the risks and harms of digital slop are acceptable. I don't think I'd want to encourage that in children.
                                          EarMasterE 1 Reply Last reply
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