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Chebucto Regional Softball Club

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  3. Amazon Games confirms MMO New World has a year left before it goes offline permanently
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Amazon Games confirms MMO New World has a year left before it goes offline permanently

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    Guest
    wrote last edited by
    #1
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      wrote last edited by
      #2
      I'm not surprised. I tried it out around the time it first came out, and it was awful. Everything about it felt very corporate, like what a suit would expect an MMO would be. The game was well built and the graphics were nice; but the story was so bland - "Go fight this bad guy because they're bad".
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      • ? Guest
        I'm not surprised. I tried it out around the time it first came out, and it was awful. Everything about it felt very corporate, like what a suit would expect an MMO would be. The game was well built and the graphics were nice; but the story was so bland - "Go fight this bad guy because they're bad".
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        wrote last edited by
        #3
        It seems the further we go, the more we have to realize that "design by committee" has nothing to do with public owned vs private owned, but with becoming too big too care.
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          wrote last edited by
          #4
          90% of mmos feel like p2w shovelware garbage. Did anyone expect this to be different?
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          • ? Guest
            90% of mmos feel like p2w shovelware garbage. Did anyone expect this to be different?
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            wrote last edited by
            #5
            > made by Amazon I expected it to be worse. Maybe not worse on the begging for money side, but worse in that it'd come pre-enshittified in a way only a megacorp could deliver.
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            • ? Guest
              I'm not surprised. I tried it out around the time it first came out, and it was awful. Everything about it felt very corporate, like what a suit would expect an MMO would be. The game was well built and the graphics were nice; but the story was so bland - "Go fight this bad guy because they're bad".
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              Guest
              wrote last edited by
              #6
              It wasn't even supposed to have a story. Originally it was going to be entirely PvP focused, but all the alpha testers hated it so they shoved all the PvE in last minute.
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                wrote last edited by
                #7
                Too bad but not unexpected. I think the game itself had potential; I like the classless concept and there was a “just go out and play” feel that was cool. The story, however, was… was there a story? I honestly can’t remember one. Also the PvP systems were dumb.
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                • ? Guest
                  I'm not surprised. I tried it out around the time it first came out, and it was awful. Everything about it felt very corporate, like what a suit would expect an MMO would be. The game was well built and the graphics were nice; but the story was so bland - "Go fight this bad guy because they're bad".
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                  gravitas_deficiency@sh.itjust.works
                  wrote last edited by
                  #8
                  Seriously - I never understood why it got so popular, especially considering performance and hardware issues it had (remember when it was actually ***bricking components in people’s machines*** for a while after it was released?)
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                  • ? Guest
                    > made by Amazon I expected it to be worse. Maybe not worse on the begging for money side, but worse in that it'd come pre-enshittified in a way only a megacorp could deliver.
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                    wrote last edited by
                    #9
                    Wasn't this the game that had an RCE exploit in the chat system? Like you could just type JavaScript in general chat and the game client would run it for anyone who saw it.
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                    • ? Guest
                      Wasn't this the game that had an RCE exploit in the chat system? Like you could just type JavaScript in general chat and the game client would run it for anyone who saw it.
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                      wrote last edited by
                      #10
                      Wait wtf. That is insane.
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                      • ? Guest
                        Too bad but not unexpected. I think the game itself had potential; I like the classless concept and there was a “just go out and play” feel that was cool. The story, however, was… was there a story? I honestly can’t remember one. Also the PvP systems were dumb.
                        T This user is from outside of this forum
                        T This user is from outside of this forum
                        thefogan@programming.dev
                        wrote last edited by
                        #11
                        I mean to me honestly... I hate stories in MMOs. Because to me they seem to greatly hurt.. well the MMO portion of the games. IE the point of an MMO is, about meeting real people playing together etc... Stories tend to lead to things that IMO harm them... first and foremost, quest chains, In the old days of ragnarok online, Everquest etc... You find people, you group together and kill things to level up. Generally speaking they usually had huge ranges that you could work together on... Often in the points of like 50-60 hours... you could take 5 days off, and when you come back join up with the same friends you ran with before you left. Quest chains on the other hand... oh sorry I played for 30 minutes while you were having lunch, I'm on quest 6 of the chain... you're only on 2 now... you'll need to solo I guess. In addition I don't find quests immersive, under the raw concept that, MMOs can't be immersive. The defining requirement of an MMO is... the world can't change because thousands more people need to do exactly what you just did. I remember WoW used to drive me crazy because the NPC would be thanking you for killing all the werewolves in his garden, while you can see the werewolves respawned right behind him as he's thanking you, and of course as you are walking out from killing the big bad of the region... you're getting begged by people to come help them kill the same big bad. I love MMOs... but I can't help but feel like the desire for story... is drastically harmful to the whole concept of them. Because there's 2 key problems... Most people can't be the stand out legendary best guy... with thousands of players, and the world can't change. But yeah that being said I kind of looked at new world as a potential game to fit the itch that I've had for years... of an MMORPG that actually was group based, working together as a team like the old days... but amazon owning it basically made me say nope... and looks like that part alone was a good reason not to.
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                        • T thefogan@programming.dev
                          I mean to me honestly... I hate stories in MMOs. Because to me they seem to greatly hurt.. well the MMO portion of the games. IE the point of an MMO is, about meeting real people playing together etc... Stories tend to lead to things that IMO harm them... first and foremost, quest chains, In the old days of ragnarok online, Everquest etc... You find people, you group together and kill things to level up. Generally speaking they usually had huge ranges that you could work together on... Often in the points of like 50-60 hours... you could take 5 days off, and when you come back join up with the same friends you ran with before you left. Quest chains on the other hand... oh sorry I played for 30 minutes while you were having lunch, I'm on quest 6 of the chain... you're only on 2 now... you'll need to solo I guess. In addition I don't find quests immersive, under the raw concept that, MMOs can't be immersive. The defining requirement of an MMO is... the world can't change because thousands more people need to do exactly what you just did. I remember WoW used to drive me crazy because the NPC would be thanking you for killing all the werewolves in his garden, while you can see the werewolves respawned right behind him as he's thanking you, and of course as you are walking out from killing the big bad of the region... you're getting begged by people to come help them kill the same big bad. I love MMOs... but I can't help but feel like the desire for story... is drastically harmful to the whole concept of them. Because there's 2 key problems... Most people can't be the stand out legendary best guy... with thousands of players, and the world can't change. But yeah that being said I kind of looked at new world as a potential game to fit the itch that I've had for years... of an MMORPG that actually was group based, working together as a team like the old days... but amazon owning it basically made me say nope... and looks like that part alone was a good reason not to.
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                          wrote last edited by
                          #12
                          I think Old School Runescape has absolutely nailed quests. You don't actually have to do them for one. Some will unlock areas, while others will just give xp, some will unlocks skills. But the best part? Some of them actually change the world, but only for those who have completed the quests.
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                            wrote last edited by
                            #13
                            I got this at launch because I was so desperate for a new PvE MMO. It was okay, but I lost interest pretty quick.
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                              douchebagmcswag@lemmy.dbzer0.com
                              wrote last edited by
                              #14
                              Best thing about new world was the secret level short: "AND YET AELSTROM LIVES"
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                              • ? Guest
                                Wait wtf. That is insane.
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                                wrote last edited by
                                #15
                                It had all sorts of weird exploits. There was an exploit where playing in windowed mode and resizing the window would effectively make you unkillable. That got used in PvP where you run into a capture point and then start resizing the screen keeping the capture point forever contested.
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                                  wrote last edited by
                                  #16
                                  This game fucking sucks. Fuck Amazon.
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                                    wrote last edited by
                                    #17
                                    Contrary to others I liked this game quite a bit. The life skills were fun, if sometimes tedious, and the sound design of gathering materials out in the world was intoxicating. I spent hours mining rocks and cutting down trees. I still hear the sounds of it sometimes. Didn't enjoy the combat that much but others seemed to have at the time. The game didn't have much to keep it relevant long term but I'll miss that flash in the pan that hooked me for a month or two way back when.
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                                      terwn43lp
                                      wrote last edited by
                                      #18
                                      keep corporations out of gaming
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                                        stom@sh.itjust.works
                                        wrote last edited by
                                        #19
                                        This game was one of the driving forces behind the development of the Lumberyard engine, which eventually became o3de. The game might suck but it spawned a new, free, open sourced game engine based on CryEngine, so at least something potentially useful came from it.
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                                        • T thefogan@programming.dev
                                          I mean to me honestly... I hate stories in MMOs. Because to me they seem to greatly hurt.. well the MMO portion of the games. IE the point of an MMO is, about meeting real people playing together etc... Stories tend to lead to things that IMO harm them... first and foremost, quest chains, In the old days of ragnarok online, Everquest etc... You find people, you group together and kill things to level up. Generally speaking they usually had huge ranges that you could work together on... Often in the points of like 50-60 hours... you could take 5 days off, and when you come back join up with the same friends you ran with before you left. Quest chains on the other hand... oh sorry I played for 30 minutes while you were having lunch, I'm on quest 6 of the chain... you're only on 2 now... you'll need to solo I guess. In addition I don't find quests immersive, under the raw concept that, MMOs can't be immersive. The defining requirement of an MMO is... the world can't change because thousands more people need to do exactly what you just did. I remember WoW used to drive me crazy because the NPC would be thanking you for killing all the werewolves in his garden, while you can see the werewolves respawned right behind him as he's thanking you, and of course as you are walking out from killing the big bad of the region... you're getting begged by people to come help them kill the same big bad. I love MMOs... but I can't help but feel like the desire for story... is drastically harmful to the whole concept of them. Because there's 2 key problems... Most people can't be the stand out legendary best guy... with thousands of players, and the world can't change. But yeah that being said I kind of looked at new world as a potential game to fit the itch that I've had for years... of an MMORPG that actually was group based, working together as a team like the old days... but amazon owning it basically made me say nope... and looks like that part alone was a good reason not to.
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                                          wrote last edited by
                                          #20
                                          It'd be interesting to see your take on FFXIV given that it's essentially 2 games. One where you have a solo main story and one where you have a bunch of activities you do with friends. One does spawn from the other, but it's so drastically different from your regular MMO that I'm not sure it deserves the title in spite of the fact that it has a shared world.
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