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Hollow Knight: Silksong devs address difficulty concerns: “You have choices”
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And the idea that every game should be for everyone is the reason why Elden Ring is... kind of a bad game. Great open world, beautiful scenery... bad boss design, which yes — that is the game. Like, think about this in the real world setting. Think about how this hyopthetical would play out, person becomes disabled and has to sit in a wheelchair. Everyone agrees 'it's not fair that they can't walk, no one should walk because this person can't'. Does that make sense to you? Because it doesn't to me, I'm sorry if there are people who can't beat these games — but damn, at some point you have to recognize life isn't fair and just enjoy the shit you do enjoy. If being good at a video game isn't important to you, *ok* that's your prerogative. Do not play the hard video game. But this constant whining about difficulty settings and nerfs is just obnoxious.
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A game developer can have massive blind spots about their game, feedback can elevate the artist's vision if responded to critically.“So, gamer, what did you think about the campfire scene?” “I didn’t get it at all. When they said Earl and his kid were dead and everyone started crying I had no idea who they were.” “Huh? You don’t remember him? He was in the scene where you visit the city gate.” “I haven’t been to the city gate yet.” “…Really? I…oh shit.” With all the interactivity games have, it’s very possible for someone’s session to just not hit the same emotional beats the devs planned out. True for an improperly gated story, as well as for a difficulty curve. Shout out to all the homies that missed the Estus Flask in Dark Souls 2, and who learned nothing revelatory about exploration when they finally came back to it.
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It really wouldn't take much. Just some accessibility options to address some of the most punishing mechanics would do it. Would be great if mods solved this.Several Soulslikes I’ve played have hidden in accessibility options things like not hitting you for falling into a pit, or not taking resources when you die. I had a fantastic moment with this in Another Crab’s Treasure; I was doing some platforming when Krill glitched off the geometry and fell, killing me in the process. When I respawned, I knew I had tons of microplastics (souls) out there I wanted to save, but also felt frustrated because it wasn’t my fault I died - just bad game coding, as many games have. Plus, the odd positioning meant I might not be able to reach the death spot. Instead, I just went to Accessibility and recovered them that one time; the game was nice enough not to even invalidate any achievements from the brief use.
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That's me with Hollow Knight. I want to finish, but it's frustrating to the point that I give up after 30 minutes with no progress.
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Sucks to be anyone who didn't realize how prohibitively difficult it would be until after the refund periodThis is true. There are lots of reviews out there to read though before making a purchasing decision.
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The way we actually react to that situation is having wheelchair ramps and elevators. (i.e. difficulty settings in games) We don't say "Fuck handicapped people, life isn't fair, it SHOULD suck to be them."You're right, difference being that what you're saying is more akin (following the analogy) to putting wheelchair ramps on a mountain. Silksong is the mountain, git gud and climb it or shut the fuck up.
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Sucks to be anyone who didn't realize how prohibitively difficult it would be until after the refund periodI mean, it's a direct sequel to a difficult souls-like. It's hard to have too much sympathy for anyone who didn't play the first Hollow Knight but wanted to jump in on the sequel, since I think anyone who played the first HK should have a good idea on what Skong's difficulty looks like.
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It's been 14 years since Dark Souls and yet the holy rebuke still stands: I have a fucking job
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No, they're not, and that is the whole point. If you could die a hundred times and never lose any progress, Pharloom wouldn't feel dangerous or unwelcoming. This feeling you get when you're running around an uncharted area is tied to the risk of being sent back, not the difficulty of the enemies in said area.
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then play other games. it's okay for difficult games that require a lot of time investment to not be for you.Sure, but like. Be a human for a second. I want to play Dark Souls. I enjoy the gameplay and I find the story deeply fascinating, literally the only part I have trouble with is the bosses. You get why it's frustrating to me that I'm not able to play this game that I actually do enjoy, right? I don't just want an easy mode for the sake of there being an easy mode, I want an easy mode so that this game that I like can actually be accessible to me