A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Full plate be like
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This is why my group takes the median result on a group check. That 20 should be able to make up for the 1, and the final result is a 17 (rounding down).This is also sorta how RAW works (in DnD 5e), to quote the PHB: > Group Checks When a number of individuals are trying to accomplish something as a group, the DM might ask for a group ability check. In such a situation, the characters who are skilled at a particular task help cover those who aren't. To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails. Taking the median roughly has the same effect, it only has a chance to differ if the number of successes and the number of failures are tied.
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This is why my group takes the median result on a group check. That 20 should be able to make up for the 1, and the final result is a 17 (rounding down).
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Think about the following situation: You approach the guard tower stealthily. They are on watch so the DC is 15. Your party of 5 rolls a 13, two 14s, a 19 and a 24. Does the group make the check? What about a 2, a 3, two 15s and a 16? Which party is stealthier?
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Think about the following situation: You approach the guard tower stealthily. They are on watch so the DC is 15. Your party of 5 rolls a 13, two 14s, a 19 and a 24. Does the group make the check? What about a 2, a 3, two 15s and a 16? Which party is stealthier?
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I got +18 to stealth. Of course, I also have a GM who is *physically incapable* of rolling below a nat 18 for hostile NPCs.
A natural 18 would, without any bonuses, not clear your stealth even if you rolled a nat 1. If you rolled even a 10 that would give them a 28DC perception check to see you. -
Just hold perfectly still and pretend to be an empty suit of decorative armor.
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A natural 18 would, without any bonuses, not clear your stealth even if you rolled a nat 1. If you rolled even a 10 that would give them a 28DC perception check to see you.
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I do, and even indicated that, but a +18 is fucking wild. How high are these bonuses? Not saying it isnโt possible itโs just that your story loses some impact without details is all.
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I do, and even indicated that, but a +18 is fucking wild. How high are these bonuses? Not saying it isnโt possible itโs just that your story loses some impact without details is all.18 **is** wild, so I would assume 16 or 18 wis guards proficient in perception, by level 17 would get +10 without any other kind of modifiers. If they are rogue guards with 14 wisdom they get to +10 by level 4 with expertise. Again, if the DM is handling stuff to get them get to +18 I'd assume he can make guards get +10 too.