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Chebucto Regional Softball Club

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  3. Nearly half of US kids want in-game currency this Christmas
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Nearly half of US kids want in-game currency this Christmas

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    redfrank24@lemmy.world
    wrote last edited by
    #76
    I would say 'no' on principle. No child of mine will EVER receive virtual currency as a present for Christmas. I would sooner buy them £120 worth of games than even £5 in Robux.
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    • ? Guest
      And here my kid wants a tamagotchi for christmas. whatyearisit.jpg
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      sugar_in_your_tea@sh.itjust.works
      wrote last edited by
      #77
      And my kid wants a fingerboard. What's next, pogs?
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      • ? Guest
        because that's what the majority of people play. the majority of people buy 1-2 games a year and play them all year. COD, sports games, the big popular shooters. they are casual fans. they don't give a shit about stuff like Expedition 33 and would be totally uninterested in a game like that as boring and stupid. all my friends/family who play games think I'm a gay weirdo for liking non sports, non military, non driving games.
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        corkyskog@sh.itjust.works
        wrote last edited by
        #78
        Its partially lack of marketing. You have to have the time to be at least somewhat keyed into the gaming community to even know what exists and is good. For example I don't have a lot of time to play, so I am ideally looking for something like 15-30 minute increments. All the mass produced things marketed on tv or whatever are that type of game. God forbid I find a game and then realize it has some punishing save system.
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        • ? Guest
          there was no fortnite in 1999 tho 🥺
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          thatkamguy@sh.itjust.works
          wrote last edited by
          #79
          ..and the world was a better place for it.
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          • ? Guest
            The current landscape of gaming is so foreign to me. Gaming for me has always been an experience to get lost in a fantasy world — something akin to reading. Nowadays everyone seems obsessed with the online and competitive sides of it. It feels like you can't have a conversation about videogames without someone bringing up Fortnite and the new skins they unlocked by treating it as a job.
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            Guest
            wrote last edited by
            #80
            Well, some people just treat it like playing sports. Wanna go play ball? Wanna play CSGO? Hey, this ball/shirt/skin looks fancier! It's foreign, but understandable to me. It also seems to be as many people as it was back shooters became a big thing. Out of the few people I know who video game, one only does FPS, one sticks to a few different games (Ultrakill, TF2, Peak to name a few), one either plays co-op with his gf or does Single player, and one mostly plays single player like me. Chatting up random people about games, that ratio seems similiar.
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            • ? Guest
              Well, some people just treat it like playing sports. Wanna go play ball? Wanna play CSGO? Hey, this ball/shirt/skin looks fancier! It's foreign, but understandable to me. It also seems to be as many people as it was back shooters became a big thing. Out of the few people I know who video game, one only does FPS, one sticks to a few different games (Ultrakill, TF2, Peak to name a few), one either plays co-op with his gf or does Single player, and one mostly plays single player like me. Chatting up random people about games, that ratio seems similiar.
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              Guest
              wrote last edited by
              #81
              Most people don't treat sports like that, though. Even those who do, know to shut up about their stats when talking about their sport with someone who isn't that into it. You don't say "oh, I went golfing with some friends last week" and immediately hear "I can score an 85" because that'd be obnoxious. I know there's always been people like that but it honestly feels like "competitive" play has become the norm and it didn't use to be like that.
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              • ? Guest
                there was no fortnite in 1999 tho 🥺
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                Guest
                wrote last edited by
                #82
                Fun fact: On December 31st, 1999 at 11:59 myself and my cousin were sitting in my bedroom playing the first Medal of Honor.
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                • ? Guest
                  This. When all of your kids friends are playing the same game and it's all they talk about, forbidding it will just lead to them being left out. It fucking sucks
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                  Guest
                  wrote last edited by
                  #83
                  Hey, I got left out of things kids my age were talking about the old-fashioned way, by being a gigantic fucking dork, and it was *free,* goddammit!
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                  • ? Guest
                    If that ain't proof microtransactions are a bane on society, then we're already too corrupt to care.
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                    Guest
                    wrote last edited by
                    #84
                    I see it as as much of a problem as cheap toys from Toys r' us. The kids love them for about 30 minutes, then they break and that's it (the toys that is). But does it really matter? Just because something is digital, does it really make it worth less to the children?
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                    • ? Guest
                      I see it as as much of a problem as cheap toys from Toys r' us. The kids love them for about 30 minutes, then they break and that's it (the toys that is). But does it really matter? Just because something is digital, does it really make it worth less to the children?
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                      Guest
                      wrote last edited by
                      #85
                      It's less about the value to children and more about exploiting that to extract money without any regard to the children's wellbeing. Crappy toys would be purged in a more ethical state of the world instead of being allowed to thrive and take over.
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                      • ? Guest
                        It's less about the value to children and more about exploiting that to extract money without any regard to the children's wellbeing. Crappy toys would be purged in a more ethical state of the world instead of being allowed to thrive and take over.
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                        Guest
                        wrote last edited by
                        #86
                        That's just every single thing ever sold and marketed to children. No company has ever given half a shit about children's wellbeing. With that said, what part about them buying a skin to show off to their friends hurts their wellbeing?
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                          Guest
                          wrote last edited by
                          #87
                          Sold my (child's) soul to the company store....
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                            Guest
                            wrote last edited by
                            #88
                            I get the old man sentiment. But I remember being excited for a gift card to the arcade. Is it very different? Is it bad?
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                            • ? Guest
                              My brother got minecraft to play with my niece and there are two versions now, from what I can tell one that’s like what I was playing a decade ago but updated, and one that has microtransactions. The old one lets you download skins and mods for free. It seemed like a no brainer but he went with the microtransaction one, and now my niece keeps asking for cosmetics. There must be a reason to yoke yourself to the pay-for-skins version, but I’m really not sure.
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                              Guest
                              wrote last edited by
                              #89
                              There's two editions of Minecraft, Java edition and Bedrock edition. Java is the original version that just gets updated with the new features, but is only available on PC. Bedrock edition is available everywhere but has microtransactions and bonus Microsoft garbage
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                              • ? Guest
                                I get the old man sentiment. But I remember being excited for a gift card to the arcade. Is it very different? Is it bad?
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                                Guest
                                wrote last edited by
                                #90
                                It's also no different than a RuneScape membership in the 2000s, or hell, Roblox Builder Club almost 20 years ago. Both of those brought me an immense amount of joy and connection to others that I would never otherwise had gotten to experience living in an isolating rural area.
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                                  wrote last edited by
                                  #91
                                  Over half of us kids are really fucking dumb, so this tracks.
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                                  • ? Guest
                                    It's also no different than a RuneScape membership in the 2000s, or hell, Roblox Builder Club almost 20 years ago. Both of those brought me an immense amount of joy and connection to others that I would never otherwise had gotten to experience living in an isolating rural area.
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                                    Guest
                                    wrote last edited by
                                    #92
                                    imo a subscription service is far more ethical than the current model. Its a very straightforward transaction. Now I have to convert real money to a fake currency (in set amounts of their choosing), purchase a pack of some kind, and gamble my way to a new pointless cosmetic item.
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                                      Captain Aggravated
                                      wrote last edited by
                                      #93
                                      I mean I can understand it. What do kids have these days? Arcades died, malls died, "why won't kids play outside?" *the outside old people built* I mean.
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                                      • ? Guest
                                        Over half of us kids are really fucking dumb, so this tracks.
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                                        Guest
                                        wrote last edited by
                                        #94
                                        No different than buying a game if they get the same amount of playtime.
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                                        • ? Guest
                                          That's just every single thing ever sold and marketed to children. No company has ever given half a shit about children's wellbeing. With that said, what part about them buying a skin to show off to their friends hurts their wellbeing?
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                                          Guest
                                          wrote last edited by
                                          #95
                                          The part where they buy a skin to show off.
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