A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Games that make use of two or more monitors?
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I heard you like spreadsheets so I put a spreadsheet in your game so you can spreadsheet while you game
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV
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Simulators, like x-plane or flightsim, and I think some driving sims can use lots of monitors. Like 4 monitors for the cockpit windows and another two for control panels etc. though you need a hench pc and graphics set up to do this at a decent frame rateI don't think any driving sim can use a smaller monitor as a dash/timer natively. Most people do this through third party software like SimHub
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My first thought as well. Good old times of triple boxing spy alts and whatnot. I still miss it sometimes.
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVelite generous, never tried though
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Yeah, if you're not running (at least) two clients, you're playing eve wrong.
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVOddly enough, Uplink.
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVI've heard rumours that Kitten Space Agency (the spiritual successor to Kerbal Space Program, considering KSP2 is dead on arrival) will support multiple monitors. I know it has multiplayer baked in at every step of the development (even if it won't be available on release). So maybe I'm getting my wires crossed between multimonitor and features of the multiplayer that sound like they would be great for multi monitor (IE, someone plays as ground control)
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV
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Doesn't Factorio have a mod that hosts a local server you can connect to with your browser and view the map? Or am I thinking about Minecraft?
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Oddly enough, Uplink.What did uplink do? I cant find anything online except people having issues due to dual monitors.
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOVhttps://www.pcgamingwiki.com/wiki/List_of_games_that_support_multi-monitor Awesomely useful site
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Many gamers have setups with two or monitors. Oftentimes these differ in size, resolution, even aspect ratio. They can be very helpful in productivity tasks, but mid-gameplay they rarely serve as more than displays for external music or chat. Are there games that utilize this extra space in a unique way and are played better or exclusively with two or more monitors? Preferably something more than just extra FOV[Doom.](https://www.youtube.com/watch?v=q3NQQ7bPf6U)
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What did uplink do? I cant find anything online except people having issues due to dual monitors.I believe it showed the map screen. The functionality worked over a network so it didn't even have to be dual monitors on the same machine!
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https://www.pcgamingwiki.com/wiki/List_of_games_that_support_multi-monitor Awesomely useful site
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Wii U too!Not really, that was the big gimmick of the console, but only a handful of games actually utilize it. [Games like breath of the wild had the feature cut despite being designed with it in mind.](https://nintendoeverything.com/zelda-breath-of-the-wild-director-on-cutting-wii-u-touch-features/) ZombiU does it well however.
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Not really, that was the big gimmick of the console, but only a handful of games actually utilize it. [Games like breath of the wild had the feature cut despite being designed with it in mind.](https://nintendoeverything.com/zelda-breath-of-the-wild-director-on-cutting-wii-u-touch-features/) ZombiU does it well however.The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS's successful format to a console sounded great... but couldn't actually work the same way in practice. The first problem was that human eyes can't focus on two screens at different distances from the eye. You can't actually look at both screens together, you have to switch your focus from one to the other. Then there's just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can't do much with the Gamepad. But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers *shouldn't* make the second screen important or else they lose this feature!