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Grand Theft Auto 6 delay is causing emergency meetings at other studios
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No I get his point. The world is incredibly realistic and I could see how role-playing could be fun. It's just not something that I would do in GTA
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No I get his point. The world is incredibly realistic and I could see how role-playing could be fun. It's just not something that I would do in GTAThe weird thing is that you can find lots of RP videos using GTA on youtube and tiktok, but it's always on a multiplayer server
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Yup, Iโll buy it years down the road at a massive discount just to play the campaign; all their effort is going to go into multiplayer and milking those microtransactions anywayI canโt wait for it to be the next AAA failure getting wrecked by a smaller indie game two weeks after release.
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I have a little flame of hope they waited and milked 5 for too long and now people have lost interest and moved on. Let it be a cautionary tale, there is a happy medium to be had in an IPs release cadence.
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What an unusual take. I've never thought about GTA as an RPG but an action game.The last one I played, you had to go to the gym to level stats that were tied to abilities like sprinting. If you ate the wrong food you got fat. There's quests to do for people all over town, character customization in the form of clothing etc etc. It's a hell of a lot closer to the Witcher 3 than it is Final Fantasy but it's a roleplaying game nonetheless imho.
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The last one I played, you had to go to the gym to level stats that were tied to abilities like sprinting. If you ate the wrong food you got fat. There's quests to do for people all over town, character customization in the form of clothing etc etc. It's a hell of a lot closer to the Witcher 3 than it is Final Fantasy but it's a roleplaying game nonetheless imho.
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"Outdated mission structure" just triggered something in me. Last gta I bought was 4. Got fed up with "new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit". I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.I remember when "GTA clone" was a type of game that some studios went after, with varying success. Saints Row did a great job at having that which GTA 4 lacked: fun over realism. SR3, the non remastered version, still holds up incredibly well. Being so balls to the wall and over the top was a great choice
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The weird thing is that you can find lots of RP videos using GTA on youtube and tiktok, but it's always on a multiplayer server
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Appreciate the post OP, gotta say I'm on team "IDGAF about GTA" though. It's a wannabe RPG, I'd rather play Baldur's Gate 3 for the 5th and 6th times instead.
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I'm having a feeling that GTA 6 will be so massive in disk space requirements it'll force plenty of consoles to be "only one game at a time". I'm sure a lot of people will enjoy that nonetheless, much like they enjoy buying ~~FIFA~~ EA Football `` every year and spending real money on whatever bullshit microtransactions are in place to get their dream player for their team. > It all leaves me reminded that any sense of Rockstar being in any way countercultural is surely an ancient, unfunny joke by this point. Spot on. 
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Absolutely not lol. Millions of people will buy it for their consoles day one, and then again three years later when it comes to PC.
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I think metal gear solid 5 is an example of GTA style game but you can actually complete missions in multiple different ways.
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I canโt wait for it to be the next AAA failure getting wrecked by a smaller indie game two weeks after release.I really hope so, but sadly I donโt think it will be. In the same way that people buy the same FIFA, the same COD, etc every year, it lives off its brand name and FOMO of those who only play multiplayer games. GTA V still rakes in like $800 million or so from shark cards every year. They release a new vehicle, a new apartment, or whatever and everyone flocks to buy it. I think GTA 6 will just fill that space
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An action shooter game with a story is called an action RPG, yes. I suppose it depends on which game we're talking about and how broadly we each apply the term. San Andreas was a lot more heavier on the stat leveling for example. I consider anything with breadcrumb quests/missions that drives a main plot and optional side missions/quests to get stronger to be an RPG. If you disagree though that's valid, it's not a hill I'm willing to die on.
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An action shooter game with a story is called an action RPG, yes. I suppose it depends on which game we're talking about and how broadly we each apply the term. San Andreas was a lot more heavier on the stat leveling for example. I consider anything with breadcrumb quests/missions that drives a main plot and optional side missions/quests to get stronger to be an RPG. If you disagree though that's valid, it's not a hill I'm willing to die on.San Andreas had that weird getting strong or fat thing I never really used when I played it and I didn't really get negatives from it tbh For me an example of an actual action RPG would be Cyberpunk more so than GTA since it has skill trees and such. In GTA you just get a few new guns or something and that's about it, no levels or upgrades except for cars.
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Interesting article. I especially liked this paragraph: > There's plenty that can be said about the recent trailer, but if I had to sum up my own misgivings with it, it's that it has an air less of "look at this cool thing we made, we can't wait to share it with you", more dick-swinging swagger, a cocksure sense of, well, you're going to buy this anyway, here's some absurdly good-looking beer to tide you piggies over.
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San Andreas had that weird getting strong or fat thing I never really used when I played it and I didn't really get negatives from it tbh For me an example of an actual action RPG would be Cyberpunk more so than GTA since it has skill trees and such. In GTA you just get a few new guns or something and that's about it, no levels or upgrades except for cars.The argument would probably start with defining what RPG means. My local gaming journos for example used 'rpg elements' to describe multiplayer progression in CoD: MW games. Some people call Far Cry 3+ a sandbox\RPG. In a sense, topping the numbers may be seen as a sign of an aRPG like Borderlands\Diablo that do no involve roleplaying, but rather a munchkin reduction of the genre to stats, loot, etc. There are a lot of these numbers to empower your MC, including solid perks to acquire - like better weapon handling or rewards for working as a first responders. Nothing we haven't seen in arcade or action games, but either way people do consider this as a RPG influence at the very least. Actual roleplay, or rather choices defining your journey, like in choose-your-own-adventure books, are seemingly non-existent. You don't pick your character like you don't pick Geralt, but at the same time, you have little to no agency over what happens, unlike what's seen in Witcher. There are strict win and fail conditions, you can sometimes equip yourself better or pick your route from A to B, but from that understanding of RPG, it isn't one. What gives it a fleur of freedom is it being a big ol' sandbox where you can play with multiple toys and bend it's rules. I, therefore, would insist on calling it a sandbox action game with rpg-lite mechanics. Thank you for coming to my TED talk.