Animation is HARD
-
Animation is HARD
-
Animation is HARD
If you can animate an ant it can bite anything you want.
-
Animation is HARD
Imagine how hard it is to actually walk on six legs.
Especially when you have a brain the size of, well, an ant's. Not much room for complicated circuitry in there, but they somehow make do.
-
Imagine how hard it is to actually walk on six legs.
Especially when you have a brain the size of, well, an ant's. Not much room for complicated circuitry in there, but they somehow make do.
The reason for the ubiquitous hexapod body plan of insects is that it is the minimum configuration that is bilaterally symmetric and allows for rapid movement while maintaining static stability -- there are always at least three feet on the ground. Thus no need to worry about balance.
So-called "tripod gait"
LESS computation/brain-power. This is also why it's popular for robots.
-
The reason for the ubiquitous hexapod body plan of insects is that it is the minimum configuration that is bilaterally symmetric and allows for rapid movement while maintaining static stability -- there are always at least three feet on the ground. Thus no need to worry about balance.
So-called "tripod gait"
LESS computation/brain-power. This is also why it's popular for robots.
The hexapod "tripod gait" is the minimum limit of the "wave gaits" used by centipedes and millipedes.
Tetrapods (most vertebrate land animals) have to balance on two legs dynamically during walking and running gaits (except for the special one-leg-at-a-time gait which is very slow).
Bipeds are very fast, but rely on constant balance adjustment, even while standing still. We seem to do this effortlessly, but it actually takes a LOT of subconscious calculation.
-
F myrmepropagandist shared this topic