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Chebucto Regional Softball Club

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  3. Preparation, preparation, preparation
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Preparation, preparation, preparation

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rpgmemes
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  • ? Guest
    Now i have an itch to go reread Dungeon Meshi
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    Guest
    wrote last edited by
    #26
    I watched the Anime and I feel like it expands on the above concept very well. Lots of fun.
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    • ? Guest
      Plot twist: It's just a printout of the DM's last Dwarf Fortress save. Below level 23 is where the FUN starts.
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      quetzalcutlass@lemmy.world
      wrote last edited by
      #27
      The mandatory water-themed floor is only there because the DM messed up making a waterfall. Again.
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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        dumples@midwest.social
        wrote last edited by
        #28
        I've always wanted to play a MEGA-DUNGEON with a DM who wants to run one. I love to making a 2-3 level dungeon when I DM but I don't think I can do a MEGA ones.
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        • ? Guest
          My DM would burst out laughing at those questions and respond with: YOU'RE the adventurers, aren't ya? So: - explore and find out - explore and find out - explore and find out
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          Guest
          wrote last edited by
          #29
          Generally yes, the DM doesn't need to answer all things (heoght be revealing some secrets after all, where you can ambush, poison food, whatever). BUT he better is prepared after the questions
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          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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            Guest
            wrote last edited by
            #30
            Map doesn't make any sense. There is no structure or organization beyond "make a huge block of confusing, pointless rooms". Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.
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            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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              mnemonicmonkeys@sh.itjust.works
              wrote last edited by
              #31
              Over half of that map looks absolutely miserable to do combat in, for both the GM and the players. I once had an encounter happen inside a 3x3 grid room as a GM. It was awful. There was no room for anybody to be creative in. It was just a boring slogfest for over an hour
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              • ? Guest
                I'd watch a video of someone with architectural experience analyzing these old dungeons and ranting about how impossible to construct and functionally useless they are for anything other than dungeon delving.
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                Aielman15
                wrote last edited by
                #32
                IIRC this dungeon was created specifically for dungeon delving, and the mad mage who created it is, as the name implies, batshit crazy, so this one makes sense.
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                • ? Guest
                  Plot twist: It's just a printout of the DM's last Dwarf Fortress save. Below level 23 is where the FUN starts.
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                  Guest
                  wrote last edited by
                  #33
                  I know a guy who did this. Use the entire worldgen for the overland map, locations, and factions then would handcraft some dungeons in fortress mode. Sounded like a lot of work but worth it.
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                  • ? Guest
                    I know a guy who did this. Use the entire worldgen for the overland map, locations, and factions then would handcraft some dungeons in fortress mode. Sounded like a lot of work but worth it.
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                    Guest
                    wrote last edited by
                    #34
                    How many years does it take to play through a map?
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                    • ? Guest
                      How many years does it take to play through a map?
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                      Guest
                      wrote last edited by
                      #35
                      Look up how many years it'll take for iron stars to form and multiply that by six.
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                      • ? Guest
                        Map doesn't make any sense. There is no structure or organization beyond "make a huge block of confusing, pointless rooms". Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.
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                        zombifrancis@sh.itjust.works
                        wrote last edited by
                        #36
                        That Mad Mage just isn't making sense! It's like a purposeful troll on a group with a persistent completionist mentality. When (if) they catch on the DM can help expedite their routing.
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                        • ? Guest
                          Map doesn't make any sense. There is no structure or organization beyond "make a huge block of confusing, pointless rooms". Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.
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                          Guest
                          wrote last edited by
                          #37
                          It tells a story of a "Mad Mage" very well
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                          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                            vaultdweller013@sh.itjust.works
                            wrote last edited by
                            #38
                            Is this the Godherja under mountain map?
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                            • ? Guest
                              Map doesn't make any sense. There is no structure or organization beyond "make a huge block of confusing, pointless rooms". Maps are a part of telling a story. The story this DM is telling consists entirely of incoherent yelling and swearing.
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                              Guest
                              wrote last edited by
                              #39
                              The "Mad Mage", Halaster Blackcloak, is a specific character from the Forgotten Realms setting. "Undermountain" is a special place that he has surprising control over as it has been slowly created by him over the century/centuries, and its layout both isn't permanent and isn't there to serve any given group of people. Monsters and sentients sometimes move in, at their own risk. The map as shown is meant to represent its existence at whatever point in time the adventuring party happens to arrive at. And Halaster keeps a remote eye on anyone of interest who turns up. GMs are encouraged to modify the presented material in whatever way suits their interests.
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