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Metroid Dread studio's latest is Blades of Fire, a brutal blacksmithing action game with a cruel Dark Souls core
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This post did not contain any content.I just a blacksmith game with real metal physics(yes I know about vintage story), it would be super cool to be able to model dmascus steel patterns in a game
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I just a blacksmith game with real metal physics(yes I know about vintage story), it would be super cool to be able to model dmascus steel patterns in a game
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This post did not contain any content.> a brutal blacksmithing action game with a cruel Dark Souls core And this is why I didn't finish Metroid Dread. Good job continuing the trend of Dark-Souls-ifying everything that is good in the world.
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It's not real just something I'd like to see
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It's not real just something I'd like to see
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> a brutal blacksmithing action game with a cruel Dark Souls core And this is why I didn't finish Metroid Dread. Good job continuing the trend of Dark-Souls-ifying everything that is good in the world.
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Metroid Dread's difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2. I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget. I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.
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Metroid Dread's difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2. I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget. I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.I'm sorry you had that experience. Personally I didn't think Dread's bosses or levels were significantly harder than classic entries in the series, and some are straight up cake-walks once you know the patterns. Regarding the instant death, it really didn't bother me. In the older games, you would find hazardous rooms that you couldn't progress through without a suit upgrade. The rooms with the E.M.M.I function the same way, except you get to interact with them instead of just turning around to explore elsewhere. Thet enhanced my time playing the game. I'm glad the game was generally well-received, but I guess it would be nice if they made an assist mode for people who just want the story, and the dopamine from killing a boss without having to try multiple times.
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Metroid Dread's difficulty was wack, in comparison to more perfectly balanced ones like Super Metroid or Metroid Prime 2. I had to stop playing when I was wondering what the hell I was doing with my life trying to fight this same stupid boss for the 10th time, which wanted me to deal with awkward diagonal shooting mechanics and focus on some tiny weak point, while trying to dodge whatever it was trying to throw at me at the same time. Maybe it was Drogyga? I forget. I was already not in love with the instant death mechanics with frame-perfect quick time events that purposely change the fucking timing. just to make it an RNG nightmare.You are supposed to not get caught by the emmis. The slim chance to escape once you’ve been caught is just to add some extra drama.