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Chebucto Regional Softball Club

  1. Home
  2. Uncategorized
  3. No. You will, however, have fun
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

No. You will, however, have fun

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rpgmemes
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  • susaga@sh.itjust.worksS susaga@sh.itjust.works
    You can't break a sand pit. You can try, but all you'll do is throw sand around, and then you won't have a sand pit to play around in. Plus, you'll just piss people off with all the sand you've been throwing. I hear it gets everywhere.
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    Guest
    wrote last edited by
    #5
    That's such a fantastic metaphor.
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    • ? Guest
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      Guest
      wrote last edited by
      #6
      Hm. Haven't played in a LONG while. Are there still people that play Roleplay games with the objective to win? (or their own consideration of 'winning') and now I can't stop imagining Charlie Sheen playing a minimax character.
      underpantsweevil@lemmy.worldU Z ? 3 Replies Last reply
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      • ? Guest
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        Tar_Alcaran
        wrote last edited by
        #7
        My friend, this is Call of Cthulhu, where "OP" means you die two sessions after the rest.
        underpantsweevil@lemmy.worldU ? 2 Replies Last reply
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        • T Tar_Alcaran
          My friend, this is Call of Cthulhu, where "OP" means you die two sessions after the rest.
          underpantsweevil@lemmy.worldU This user is from outside of this forum
          underpantsweevil@lemmy.worldU This user is from outside of this forum
          underpantsweevil@lemmy.world
          wrote last edited by
          #8
          OP in Call of Cthulhu is just Mr. Magoo.
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          • festnt@sh.itjust.worksF festnt@sh.itjust.works
            haha joke's on you, we're playing pathfinder, so nothing is op! (do not talk to me about wrestling i have an allergy to them)
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            solorion@sh.itjust.works
            wrote last edited by
            #9
            PF2E? I've only played PF1E and you can definitely make some broken stuff, but that's kinda the fun part of PF1E. If you take fucking sacred geometry you suck, though. And nobody wants to get out the flow chart for grappling.
            festnt@sh.itjust.worksF 1 Reply Last reply
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            • ? Guest
              Hm. Haven't played in a LONG while. Are there still people that play Roleplay games with the objective to win? (or their own consideration of 'winning') and now I can't stop imagining Charlie Sheen playing a minimax character.
              underpantsweevil@lemmy.worldU This user is from outside of this forum
              underpantsweevil@lemmy.worldU This user is from outside of this forum
              underpantsweevil@lemmy.world
              wrote last edited by
              #10
              > Are there still people that play Roleplay games with the objective to win? There are definitely storypaths and modules that are explicitly designed to challenge your ability to not-die. You've got the [Tomb of Horrors](https://en.wikipedia.org/wiki/Tomb_of_Horrors) from classic D&D and it's Pathfinder peer [Rappan Athuk](https://www.froggodgames.com/products/16140) from pathfinder. Having played Rappan Athuk, I'll say that the style of the dungeon is "unforgiving" to say the least. It effectively exists to either kill you outright or suck you in deeper, where the challenges grow exponentially more difficult. The designers have done their own rules-bending and system-exploiting such that min-maxed players are on even footing. By the end, you're squaring off against nigh-impossible to kill elder gods using whatever spare gum and twine still remains in your inventory. In these kinds of games, you're tacitly encouraged to build characters that are cracked out (or, at least, bands of blissfully naive heroes who will die in an absurdly entertaining fashion). In this case, the RPG plays more like a Beat The Boss board game than a storytime adventure.
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                FenrirIIIF This user is from outside of this forum
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                FenrirIII
                wrote last edited by
                #11
                I played a level 20 monk in one campaign as a tag-along guide to the party. She would routinely make quick actions or tip the scales of battle, but no one in the game knew. She took no rewards and was secretly hunting the person who had hired the party. It was fun to play it out with the DM and friends.
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                • T Tar_Alcaran
                  My friend, this is Call of Cthulhu, where "OP" means you die two sessions after the rest.
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                  Guest
                  wrote last edited by
                  #12
                  ![](https://programming.dev/pictrs/image/65bbab18-dee4-4512-b588-6c7fc5060d8f.jpeg)
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                  • S shinkantrain@lemmy.ml
                    Don't challenge the person with infinite power
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                    Guest
                    wrote last edited by
                    #13
                    This is the traditional Greek meaning of hubris.
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                    • ? Guest
                      ![](https://programming.dev/pictrs/image/65bbab18-dee4-4512-b588-6c7fc5060d8f.jpeg)
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                      Tar_Alcaran
                      wrote last edited by
                      #14
                      Ah,the story of the worst DM ever, an inability to say no, and a table that doesn't actually use the rulebook at all.
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                        Guest
                        wrote last edited by
                        #15
                        Anything your character can do so can my NPCs. My players were tearified when they got an arrow that drops a portable whole into a small bag of hold.
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                        • ? Guest
                          Hm. Haven't played in a LONG while. Are there still people that play Roleplay games with the objective to win? (or their own consideration of 'winning') and now I can't stop imagining Charlie Sheen playing a minimax character.
                          Z This user is from outside of this forum
                          Z This user is from outside of this forum
                          Ziglin (it/they)
                          wrote last edited by
                          #16
                          I know some people that like making really powerful character builds but they usually do still get into the roleplay. I run mostly roleplay focused sessions so it doesn't make much difference other than that it becomes more difficult to make the fights engaging for everyone.
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                            Guest
                            wrote last edited by
                            #17
                            Doesn't matter how OP your character is, they can't defeat the cosmos. It does however matter how OP your character is compared to the other players. Don't want power imbalance, so I make the rest just as OP.
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                            • ? Guest
                              Hm. Haven't played in a LONG while. Are there still people that play Roleplay games with the objective to win? (or their own consideration of 'winning') and now I can't stop imagining Charlie Sheen playing a minimax character.
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                              Guest
                              wrote last edited by
                              #18
                              Of course! They win when they have fun 🙂
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                              • S solorion@sh.itjust.works
                                PF2E? I've only played PF1E and you can definitely make some broken stuff, but that's kinda the fun part of PF1E. If you take fucking sacred geometry you suck, though. And nobody wants to get out the flow chart for grappling.
                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.works
                                wrote last edited by
                                #19
                                yeah pf2e basically they made a really solid game, and grapling is the most broken thing (it's not very broken)
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                                  Guest
                                  wrote last edited by
                                  #20
                                  Gonna be doing a star wars campaign and so far the only thing I know about my character is that it's gonna be 3 pit droids in a trenchcoat and that shenanigans will ensure, but I won't intentionally break the game.
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                                  • FenrirIIIF FenrirIII
                                    I played a level 20 monk in one campaign as a tag-along guide to the party. She would routinely make quick actions or tip the scales of battle, but no one in the game knew. She took no rewards and was secretly hunting the person who had hired the party. It was fun to play it out with the DM and friends.
                                    ? Offline
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                                    Guest
                                    wrote last edited by
                                    #21
                                    DM: “Roll to attack.” Monk: “Er… 43.” Party: Poker face
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