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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

13 skeletons

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rpgmemes
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  • FenrirIIIF FenrirIII
    cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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    Guest
    wrote last edited by
    #15
    I've never _not_ dreamed of having my own skeleton army.
    Brave Little Hitachi WandG 1 Reply Last reply
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    • ? Guest
      I've never _not_ dreamed of having my own skeleton army.
      Brave Little Hitachi WandG This user is from outside of this forum
      Brave Little Hitachi WandG This user is from outside of this forum
      Brave Little Hitachi Wand
      wrote last edited by
      #16
      Army, for sure. For conquering. _Furtive glance at red leather jacket_
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      • ? Guest
        At some point you run out of attacks vs (assuming) a single target, at least if we’re doing tabletop miniatures. Only so many squares surrounding a target you can shove skeletons into
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        wrote last edited by
        #17
        8 base to base, 5 with halberds.
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        • FenrirIIIF FenrirIII
          cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
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          wrote last edited by
          #18
          Anyone else see this and immediately look up if Alecto The Ninth was out yet?
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          • Brave Little Hitachi WandG Brave Little Hitachi Wand
            Army, for sure. For conquering. _Furtive glance at red leather jacket_
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            T This user is from outside of this forum
            Tar_Alcaran
            wrote last edited by
            #19
            What a thrilling idea
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            • ? Guest
              can skeletons not have bows?
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              Tar_Alcaran
              wrote last edited by
              #20
              By default, a skeleton has a short sword or a shortbow in every edition I know about.
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              • ? Guest
                8 base to base, 5 with halberds.
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                Guest
                wrote last edited by
                #21
                5e rules – you don't end your turn when attacking and can move through allied squares. Iirc it counts as "difficult terrain" for movement distance or that could have just been a homebrew things So step into square, attack, step out and end turn.
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                • T Tar_Alcaran
                  By default, a skeleton has a short sword or a shortbow in every edition I know about.
                  A This user is from outside of this forum
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                  archpawn@lemmy.world
                  wrote last edited by
                  #22
                  Does Animate Dead give them a sword and bow? And arrows?
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                  • A archpawn@lemmy.world
                    Does Animate Dead give them a sword and bow? And arrows?
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                    wrote last edited by
                    #23
                    that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasons
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                    • ? Guest
                      that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasons
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                      Tar_Alcaran
                      wrote last edited by
                      #24
                      Mechanically, the monster: skeleton has those two attacks. How works in the lore is... Vague. I prefer to think the god of death supplies every corpse with those weapons.
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                      • T Tar_Alcaran
                        Mechanically, the monster: skeleton has those two attacks. How works in the lore is... Vague. I prefer to think the god of death supplies every corpse with those weapons.
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                        wrote last edited by
                        #25
                        in DnD settings there isn't exactly lore about how they get weapons. in previous editions the assumption was they use what they had in life, what is lying nearby, or whatever the necromancer who raised them hands them. many of the design choices in 5e are you streamline new players into the gameplay without minutiae like "how many shortswords should I keep on hand to pass out to the skeletons I summon" or "can they wield exotic weapons they held in life". but, yes a solid DM can draw on knowledge of the game to tamper with stuff like this without breaking the game. like having a death god who grants shortswords to boney boys or allowing a player to arm them with other things
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                        • ? Guest
                          that's one of those mechanics that's there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can't pick up the weapons it was using in life because reasons
                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          archpawn@lemmy.world
                          wrote last edited by
                          #26
                          Can I sell the swords and shortbows? And their endless supply of arrows? Or maybe I have the skeletons shoot at me, but they hit a slime block on a piston that bounces the arrows up and down and keeps them from despawning and then I can launch all of them at an invader at once.
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                          • FenrirIIIF FenrirIII
                            cross-posted from: https://lemmy.world/post/33268509 > Another old shitpost I don't think I posted anywhere.
                            Aielman15A This user is from outside of this forum
                            Aielman15A This user is from outside of this forum
                            Aielman15
                            wrote last edited by
                            #27
                            My DM once awarded my 13th level Warlock with a 9th-level spell slot as a boon for doing something heroic (the rest of the party also got something equally powerful). The final battle came, and the good army was fighting against semi-immortal dark elves and their humongous semi-immortal demon of death and destruction and making the puppies cry. I used that 9th-level slot to upcast *Danse Macabre*. 13 soldiers rose from the dead to answer my call. Was it useful? Heck no. Was it hilarious? Absolutely.
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                            • ? Guest
                              5e rules – you don't end your turn when attacking and can move through allied squares. Iirc it counts as "difficult terrain" for movement distance or that could have just been a homebrew things So step into square, attack, step out and end turn.
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                              wrote last edited by
                              #28
                              I guess that works but you'll be taking attacks of opportunity, still worth I guess
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                              • ? Guest
                                I guess that works but you'll be taking attacks of opportunity, still worth I guess
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                                wrote last edited by
                                #29
                                AoO requires a reaction. So only one is going to eat it but, meh, that's why I have 13 of em.
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                                • ? Guest
                                  AoO requires a reaction. So only one is going to eat it but, meh, that's why I have 13 of em.
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                                  Guest
                                  wrote last edited by
                                  #30
                                  The baker's dozen is 13, because one of them is sacrificial.
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