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Chebucto Regional Softball Club

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  3. [JakeyBoi] No Rolls Here
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

[JakeyBoi] No Rolls Here

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rpgmemes
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      #2
      https://www.youtube.com/watch?v=ODgu_-rR1X8
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        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
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        #3
        ![](https://i1.sndcdn.com/artworks-000086804908-ipgwg1-t500x500.jpg)
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          wrote last edited by
          #4
          [SEDUCE ME](https://www.youtube.com/watch?v=GLlLQ3LmZWU&t=402)
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            #5
            Gamerpoop moment.
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              #6
              Suspicious tattoos.
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                twobeesan@lemmy.world
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                #7
                "Where'd you get that boy pussy? Clown college?
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                • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                  ![](https://i1.sndcdn.com/artworks-000086804908-ipgwg1-t500x500.jpg)
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                  Guest
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                  #8
                  I came here to say this and I'm glad someone got here first
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                    #9
                    My character has an 18 strength. DM) ok, roll dice to force the gate open. My character has an 18 charisma. DM) ok, it only works if you personally also have an 18 charisma and can act it out.
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                    • ? Guest
                      My character has an 18 strength. DM) ok, roll dice to force the gate open. My character has an 18 charisma. DM) ok, it only works if you personally also have an 18 charisma and can act it out.
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                      Guest
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                      #10
                      My players and I all love to roleplay so we're fine with this sort of thing. That said; generally I encourage a little roleplay up front, then we see the roll. Then depending on whoever thinks of the funniest outcome first, the player either adds something to reflect the roll's outcome, or I find some reason why whatever they said up front did/didn't work. Either way, it's great fun for all of us! On the rare occasion I run for a different/new table though? Nope, not unless I see the players showing initiative by roleplaying without my prompting, I'll assume we're here to play it straight.
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                        My character has an 18 strength. DM) ok, roll dice to force the gate open. My character has an 18 charisma. DM) ok, it only works if you personally also have an 18 charisma and can act it out.
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                        jjjalljs@ttrpg.network
                        wrote last edited by
                        #11
                        It also bothers me when someone's character has like 7 charisma, but the player still acts like the sales guy he is in real life. I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating. Personally, I think D&D's social skills are so bad they should just rip charisma out of the game. I'd rather they no-ass it than half-ass it.
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                        • J jjjalljs@ttrpg.network
                          It also bothers me when someone's character has like 7 charisma, but the player still acts like the sales guy he is in real life. I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating. Personally, I think D&D's social skills are so bad they should just rip charisma out of the game. I'd rather they no-ass it than half-ass it.
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                          wrote last edited by
                          #12
                          Maybe people should just stop playing D&D. It's a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK. Also it's owned by Hasbro. There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that aren't just rehashes of lord of the rings and Arthurian legends.
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                            Maybe people should just stop playing D&D. It's a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK. Also it's owned by Hasbro. There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that aren't just rehashes of lord of the rings and Arthurian legends.
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                            jjjalljs@ttrpg.network
                            wrote last edited by
                            #13
                            Yeah, but have you tried to convince people of anything? They don't care. They just want to do the thing with their friends. Any sort of "here's a better game" is going to smash into "did i make a bad choice? i spent all this time and money on D&D and they're saying it's bad? now i feel bad. this other person is making me feel bad. they're wrong and stupid" Some people might on their own decide to try other games. A lot of them are just going to enjoy hanging out with their friends. (Have you talked to casual D&D players? The kind that don't post on obscure websites. Their house rules are bizarre) I would love for D&D to be a niche game that focused on retro dungeon crawling instead of the most popular RPG. I don't think it's going to happen.
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                            • ? Guest
                              Maybe people should just stop playing D&D. It's a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK. Also it's owned by Hasbro. There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that aren't just rehashes of lord of the rings and Arthurian legends.
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                              wrote last edited by
                              #14
                              > Some identical to D&D with better rules That is not the definition of identical
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                                My character has an 18 strength. DM) ok, roll dice to force the gate open. My character has an 18 charisma. DM) ok, it only works if you personally also have an 18 charisma and can act it out.
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                                Guest
                                wrote last edited by
                                #15
                                What the player says determines what the character says - but the dice determine *how they say it.* It's just like everything else, the player chooses what to attack, but the dice say how it goes. Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.
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                                  https://www.youtube.com/watch?v=ODgu_-rR1X8
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                                  wrote last edited by
                                  #16
                                  My first thought
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                                    https://www.youtube.com/watch?v=ODgu_-rR1X8
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                                    threelonmusketeers
                                    wrote last edited by
                                    #17
                                    That was really good. Rich Purnell / Lando Calrissian taking notes was gold.
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                                    • J jjjalljs@ttrpg.network
                                      It also bothers me when someone's character has like 7 charisma, but the player still acts like the sales guy he is in real life. I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating. Personally, I think D&D's social skills are so bad they should just rip charisma out of the game. I'd rather they no-ass it than half-ass it.
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                                      wrote last edited by
                                      #18
                                      Intelligence is also an issue. A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether. But it can also go the other way round.
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                                      • ? Guest
                                        What the player says determines what the character says - but the dice determine *how they say it.* It's just like everything else, the player chooses what to attack, but the dice say how it goes. Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.
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                                        wrote last edited by
                                        #19
                                        Facts and sometimes I'll give them advantage or disadvantage based on the lead up and the back ground I have established for the character. No lead up, the barmaid's been through some shit recently? disadvantage my friend. Chatting before hand, the party are frequent flyers to the bar, the barmaid is single, AND the barmaid is looking for a relationship? Advantage bud, you earned it.
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                                        • ? Guest
                                          Intelligence is also an issue. A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether. But it can also go the other way round.
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                                          Guest
                                          wrote last edited by
                                          #20
                                          I'm the same way, I play a really dumb barbarian (before the dm changed the house rules, I've just kept the original stats) an am also in charge of our Ledger... So I try to pretend that I'm making mistakes but the spreadsheet says otherwise.. Oops
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