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Chebucto Regional Softball Club

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  3. [JakeyBoi] No Rolls Here
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

[JakeyBoi] No Rolls Here

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rpgmemes
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  • ? Guest
    Thank you for the detailed answer! I played Pathfinder for a few sessions, but didn't care much for the combat system. I tend to favor conditions over hitpoints these days, and from what I recall Pathfinder was very A+B-C. "Wounded-Dying-Dead" systems are a bit too simplified, but I find around 15 hp to be the maximum I enjoy tracking. Fate looks interesting for sure. It isn't what is was looking for, but the quick rules' overview I just watched was very intriguing. I might try to find a session to watch to get a better idea of how the system plays out. Now Chronicles of Darkness... is not the medieval-fantasy setting I was looking for, but the system hits all the right spots. Around 10hp max, but with pretty much "wounded-dying-dead" superimposed - 9 attributes which combine to give various sub-stats - enough skills to cover basic situations, but room for specialisation as you see fit - rolling lots of dice for epic situations, but counting them fairly simply - and role playing elements integrated into the system through vices and virtues. From what I quickly watched, I love it. I might try to adapt it to medieval fantasy, or just play a a short campaign in the intended world to get a feel for it. Really cool any way, thanks again.
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    Guest
    wrote last edited by
    #41
    Old world of Darkness had a few splats in different time periods, including Vampire: the Dark ages, which might suit your needs or give you ideas. You could probably cobble together some kind of Berserk esqe setting.
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    • ? Guest
      So...you go to bed with them if they roll a 20? Irl?
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      prettybunnys@sh.itjust.works
      wrote last edited by
      #42
      Do you not?
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      • P prettybunnys@sh.itjust.works
        Do you not?
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        Guest
        wrote last edited by
        #43
        Well, it was a joke...imagine ducking someone who said something cringe, just because they rolled a 20. I guess who am I to say no?
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        • ? Guest
          Well, it was a joke...imagine ducking someone who said something cringe, just because they rolled a 20. I guess who am I to say no?
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          Guest
          wrote last edited by
          #44
          I mean, my partner of 15 years started as a fling who accidentally lit himself on fire trying to do a party trick before I decided to sleep with him.
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          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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            shinkantrain@lemmy.ml
            wrote last edited by
            #45
            How about we get out of here and you cast Magic Mouth on my Great Serpent?
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            • ? Guest
              I mean, my partner of 15 years started as a fling who accidentally lit himself on fire trying to do a party trick before I decided to sleep with him.
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              Guest
              wrote last edited by
              #46
              So, did you fix him?
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              • ? Guest
                So, did you fix him?
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                Guest
                wrote last edited by
                #47
                Fix what? He's always been great, haha.
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                • ? Guest
                  I would love a few recommendations, if you don't mind. I played mostly Warhammer 2nd edition but can't seem to get around to the latest 4th edition. It feels convoluted and not "balanced", if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there. I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right. Any ideas ?
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                  Guest
                  wrote last edited by
                  #48
                  I'm a GURPS fanboy. Complexity is determined entirely by how many rules the GM and players agree to - I've got a player with dozens of skills and several wonky abilities who plays side by side with an 8-skill player. They both do well, and both have what they want - one character is just more detailed than the other. The trick with GURPS is to pull in the bare minimum of rules that you need for the kind of game you want. If you don't like how a rule works? Swap it out! I've enjoyed the Ironsworn line too, for a different feel. That's a much less complicated system that can also be played GM-less, it works narrative elements into the engine - the story dictates how the rules apply!
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                  • ? Guest
                    Well playing dnd is a good low stakes way to improve.
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                    Guest
                    wrote last edited by
                    #49
                    Unless you are uncomfortable with the situation and it ruins the game for you, sure.
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                    • ? Guest
                      Fix what? He's always been great, haha.
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                      Guest
                      wrote last edited by
                      #50
                      The burns, did you fix the burns?
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
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                        Guest
                        wrote last edited by
                        #51
                        "Um, I think you're cute!" πŸ₯ΊπŸ‘‰πŸ‘ˆ
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                        • ? Guest
                          The burns, did you fix the burns?
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                          Guest
                          wrote last edited by
                          #52
                          They weren't too bad, and they were on his other hand, so they didn't even get in the way later that night
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