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Chebucto Regional Softball Club

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  3. The only 12 NPCs you need
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

The only 12 NPCs you need

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    copacetic@discuss.tchncs.de
    wrote last edited by
    #1
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      alphabethunter@lemmy.world
      wrote last edited by
      #2
      This is a cool way to sketch out npcs, I like the examples given. But it could be expanded to be even more thorough, resulting in more complete npcs.
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      • A alphabethunter@lemmy.world
        This is a cool way to sketch out npcs, I like the examples given. But it could be expanded to be even more thorough, resulting in more complete npcs.
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        sbv@sh.itjust.works
        wrote last edited by
        #3
        Agreed, I like the mechanic tho.
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          #4
          NPCs shouldn't be fully fledged out characters. They are many to be encouragement for the party to improv/ roleplay. If they are hard coded with weakness or aspirations you can't adapt as the DM/GM. If this is a plot centered NPC such as a patron or BBEG, sure. The most memorable NPCs either work as a foil for humor or cause a split in the parties loyalties/morality. Too do those things, you need to adapt to a moment.
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            jjjalljs@ttrpg.network
            wrote last edited by
            #5
            This seems a little more detailed than I usually go with. I'm happy cribbing from Fate. Every NPC has a high concept (eg: royal assassin, gig worker delivery man) and Trouble (eg: drinking problem, haunted by well meaning but overbearing grandfather) If they need more flesh, they can pick up more aspects or goals.
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