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"I don't want Politics in my Gaming!"
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Do the world and yourself a favor, and use this template instead. What template was he using before?
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What template was he using before?Steven Crowder
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Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might *choose* not to examine them, but this is an active *choice* on your part, and you don't get to pretend that your entertainment is "free of politics".
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Imagine if you had to file paperwork for every demon killed in Doom. You'd practically never be killing demons after the first level because of all fhe paperwork from all the demons you killed in the first level!Nah, you'd just write up the first level in an Incident Report covering multiple dead demons. And more to the point, both bureaucracy and warfare are forms of politics, so killing demons is still a form of politics, with or without paperwork.
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When I say "I don't want politics in my gaming," I mean it literally. Like, I don't care for the Star Wars prequels because they spend a lotta time just doing politics instead of space battles. I don't wanna sit through boring ass senate sessions listening to motions and passing votes. I wanna blow shit up!I think there's a middle ground where the game 'world' can acknowledge there are political maneuverings happening, while not forcing you to track the shipments of food and goods so you can squeeze nobles who depend on certain economic routes into complying with the king's orders to rally troops for a cause. Bounty orders style campaigns are fun for a short while, but there's only so many 'go here, kill x, biggest change is the layout of the dungeon and enemy vulnerabilities' before the game sessions all bleed into one long blurry dice roll. That's close to warhammer/battletech/etc territory. I want a real story to go with the campaign, and that necessitates a 'politics' somewhere unless you're playing one of the barbarian/end-of-the-world games where there is no civilization or npcs at all aside from enemies. But I think we can all agree that the "politics" of motions and passing votes is not what was being addressed by OP.
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Now it's like...\ 
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Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might *choose* not to examine them, but this is an active *choice* on your part, and you don't get to pretend that your entertainment is "free of politics".
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Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might *choose* not to examine them, but this is an active *choice* on your part, and you don't get to pretend that your entertainment is "free of politics".I don't care about politics in my games (and shows/movies) as long as it fits into the world and into the story. A TV show examples for that is Torchwood. It has to be the most gay scify show (at least it is the most gay I know) but all of it fits together and I love the show, even as a totaly hetero/cis guy. It doesn't feel forced but is just how everything just it. Not sure if I can explain it good, hope it is somewhat to understand.
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That may be the case for some people, but most adults just like some good lighthearted fun without any of the real world implications attached to it. This obviously doesn't excuse bigoted mindsets. I'm talking about campaigns where me and my players just want to do some good old goblin slaying without the need for anyone to chime in with a "UM actshually those goblins have families too".Easy moral patch: These specific goblins have all made unambiguously evil choices that warrant a good slaying. Like kicking dogs. You're not slaying goblins because they're goblins, you're slaying dog-kickers that happen to be goblins. There are plenty of goblins who do not kick dogs, but they're not a part of this fight. This is still a political statement that dog kickers are evil. I doubt anyone would mind that, and those that do are better off leaving my table anyway.
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Easy moral patch: These specific goblins have all made unambiguously evil choices that warrant a good slaying. Like kicking dogs. You're not slaying goblins because they're goblins, you're slaying dog-kickers that happen to be goblins. There are plenty of goblins who do not kick dogs, but they're not a part of this fight. This is still a political statement that dog kickers are evil. I doubt anyone would mind that, and those that do are better off leaving my table anyway.Or, you know. We could just ignore those pseudo-moral excuses and do some good old goblin slaying because they're in the dungeon, laying traps and we want the loot. Not everything needs 12 layers of logical depth. Sure, it's fun to explore moral implications from time to time, but more often than not, no one cares.
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I don't care about politics in my games (and shows/movies) as long as it fits into the world and into the story. A TV show examples for that is Torchwood. It has to be the most gay scify show (at least it is the most gay I know) but all of it fits together and I love the show, even as a totaly hetero/cis guy. It doesn't feel forced but is just how everything just it. Not sure if I can explain it good, hope it is somewhat to understand.I learned after the fact, that most of Torchwood is just how John Barrowman is. He insisted on having a scene with a shirtless Stephen Amell in Arrow as well.
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Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might *choose* not to examine them, but this is an active *choice* on your part, and you don't get to pretend that your entertainment is "free of politics".
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"I don't want to talk about/see politics" is always synonym to "I support the status quo, and I will aggressively reject anything that goes against it". Nothing that happens on a public space is free of politics, even when it's not controversial.
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That may be the case for some people, but most adults just like some good lighthearted fun without any of the real world implications attached to it. This obviously doesn't excuse bigoted mindsets. I'm talking about campaigns where me and my players just want to do some good old goblin slaying without the need for anyone to chime in with a "UM actshually those goblins have families too".
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When I say "I don't want politics in my gaming," I mean it literally. Like, I don't care for the Star Wars prequels because they spend a lotta time just doing politics instead of space battles. I don't wanna sit through boring ass senate sessions listening to motions and passing votes. I wanna blow shit up!
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Aren't goblins ontologically evil in most DND settings? That should take care of that specific issue anyway.Nah, they've long fallen to the usual cycle of "here is a species of interesting antagonistic creatures" -> "Oh wow, that sounds interesting. I want to play them" -> "Yeah sure, here's a playbale variant of that species. We've removed all traces of evilness and uniqueness because god forbid players playing evil characters". Same as Drow, Orcs, Fairies and Goliath.
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I learned after the fact, that most of Torchwood is just how John Barrowman is. He insisted on having a scene with a shirtless Stephen Amell in Arrow as well.
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Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might *choose* not to examine them, but this is an active *choice* on your part, and you don't get to pretend that your entertainment is "free of politics".
-
Seriously. Every form of entertainment has baked-in political assumptions, and that definitely includes #ttrpg . You might *choose* not to examine them, but this is an active *choice* on your part, and you don't get to pretend that your entertainment is "free of politics".
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"I don't want to talk about/see politics" is always synonym to "I support the status quo, and I will aggressively reject anything that goes against it". Nothing that happens on a public space is free of politics, even when it's not controversial.