A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
A DM's Bioshock Goon - Not what you think
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This post did not contain any content.i'll be honest, if your players get randomly killed because of a trap, the trap might just be too strong and should do less damage
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Foreshadowing is a pretty effective tool, yeah. Ideally when the thing happens, whatever it is, the players go "oh that makes sense."
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I personally hate it based on how it's done in media. All too often a show or game (looking at you, *Halo: Infinite*) where some nobody comes out of left field and beats down the badass protagonist off screen. You don't pull some random nobody from left field after all this investment the story puts into the protagonist. There needs to be some development for the new villain, or the "badassery" of them is unearned. And that fight needs to be *on screen*. Otherwise it looks like the writer is just a hack that can't actually imagine a plausible fight where the protagonist loses.The Worf Effect is specifically when it's established on screen
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When I hear "Bioshock goon", my brain defaults to set them on fire and shock the water when they jump in to put themselves out.
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When I hear "Bioshock goon", my brain defaults to set them on fire and shock the water when they jump in to put themselves out.
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When I hear "Bioshock goon", my brain defaults to set them on fire and shock the water when they jump in to put themselves out.
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