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Chebucto Regional Softball Club

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  3. "Level Is More Than Just a Number." (Art by Sebastian Leverette)
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

"Level Is More Than Just a Number." (Art by Sebastian Leverette)

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  • T Tar_Alcaran
    Hence the number one rule: cool stuff should be done in the game, not your backstory.
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    Guest
    wrote last edited by
    #10
    The one solution is 'so anyway, he's learning how to walk again after... That.' or 'crawled into a bottle afterwards, and you'll have a hell of a time fishing her out. In the meantime, she can still manage a cantrip from time to time. Most days.'
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    • ? Guest
      And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
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      Guest
      wrote last edited by
      #11
      And that's the campaign where you start at level 12, lol
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      • T Tar_Alcaran
        Hence the number one rule: cool stuff should be done in the game, not your backstory.
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        Guest
        wrote last edited by
        #12
        Or just start the campaign at a higher level.
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        • ? Guest
          [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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          Guest
          wrote last edited by
          #13
          That was obvious. Why would a dragon need a sword to kill a maiden?
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          • ? Guest
            And this is why my next character is gonna be Steve the fisherman. Been spear fishing his whole life. That's it. That's his backstory. He carries a spear.
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            quetzalcutlass@lemmy.world
            wrote last edited by
            #14
            And to explain why D&D characters miss half the time, you can just say he was unnecessarily 'correcting' for water refraction still.
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            • ? Guest
              [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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              Guest
              wrote last edited by
              #15
              I've become increasingly convinced that people don't want to play low level characters. Level 1 characters are neophyte adventurers. Their backstory shouldn't include significant a mounts of adventure, combat, or heroics, because it introduces a significant amount of ludo-narrative dissonance into the campaign. Unless there's a reason they've been de-leveled.
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              • ? Guest
                I thought it was im the rule book that players should do so. If i have an epic backstory im playing and ancient old fart that has not battled in centuries and is not used to it anymore
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                Guest
                wrote last edited by
                #16
                One of the most fun characters I've played was a broken-down elite super-science soldier who was so addled by basilisk memes and psychotronic warfare that he needed his intelligent gun to remind him where he was every ten minutes.
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                • ? Guest
                  [Source](https://hiadventurecast.com/level-is-more-than-just-a-number/)
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                  jjjalljs@ttrpg.network
                  wrote last edited by
                  #17
                  Yep. Feel like we just had some posts about this. People who write that kind of backstory should just write a book. It's especially bad in games like D&D where you're starting out as a level 1 nobody. Some games, even some games of D&D, start at higher power levels, so the story is at least mechanically plausible.
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                    wrote last edited by
                    #18
                    Yes. That's one reason that the Fate system basically disallows characters ever being low level. Low level starts aren't actually particularly fun, and they can prevent characters from having diverse epic shared backstory.
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                    • T Tar_Alcaran
                      Hence the number one rule: cool stuff should be done in the game, not your backstory.
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                      Guest
                      wrote last edited by
                      #19
                      > Hence the number one rule: cool stuff should be done in the game, not your backstory. I prefer Fate, where the rules practically require having cool stuff in each character's back story.
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                      • ? Guest
                        Yes. That's one reason that the Fate system basically disallows characters ever being low level. Low level starts aren't actually particularly fun, and they can prevent characters from having diverse epic shared backstory.
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                        Guest
                        wrote last edited by
                        #20
                        [ensignwashout@startrek.website](https://wanderingadventure.party/user/ensignwashout%40startrek.website) I don't know, zero-to-hero is one of the best story tropes out there. Totally nullifying it seems kind of wild to me. But you have to know who you're playing, and if you're playing a highly skilled veteran with a rich history of great deeds, you need to understand that that is not a Level 1 character.
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                          empathicvagrant@lemmy.world
                          wrote last edited by
                          #21
                          The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred. A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond. He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.
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                          • E empathicvagrant@lemmy.world
                            The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred. A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond. He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.
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                            dragontypewyvern@midwest.social
                            wrote last edited by
                            #22
                            Possession is a Ghost (the specific monster) ability that works on contact, pretty standard Necromancy shenanigans to imitate undead abilities.
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                            • ? Guest
                              Yes. That's one reason that the Fate system basically disallows characters ever being low level. Low level starts aren't actually particularly fun, and they can prevent characters from having diverse epic shared backstory.
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                              Guest
                              wrote last edited by
                              #23
                              Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether. It's not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.
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                              • E empathicvagrant@lemmy.world
                                The only time I ever loved an OP backstory for a lv1 was a friend who was a great mage of death and destruction who destroyed anything deemed beautiful out of hatred. A witch turned him into a diamond, and his necromancy (somehow) allowed him to possess whomever held the diamond. He was a goblin for 3 levels and then a wolf ate him and the diamond so we had a pet dog for awhile basically.
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                                wrote last edited by
                                #24
                                [empathicvagrant@lemmy.world](https://wanderingadventure.party/user/empathicvagrant%40lemmy.world) Backstory is probably the wrong concept for a low-level character. They, instead, have a back*ground*. Backstories are prequel fodder, while backgrounds are used to figure out character motivation, and how a character reacts to future events. Generally speaking, you don't want to fill in blanks you don't need filled i, because it's creatively limiting your future self.
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                                • ? Guest
                                  Counterpoint: I love rugged nobody adventurer types. I love the point in the campaign when you still have to use your brain to solve problems and when wild animals still pose a significant threat. This may be one of the reasons I stopped playing DnD altogether. It's not fun at low levels because your characters have absolutely no skills whatsoever and it sucks at high levels because over time you only get a bunch of instant-problem-solvers like Tiny Hut, Fly and Teleport.
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                                  Guest
                                  wrote last edited by
                                  #25
                                  Good points. I feel like Fate does a better job staying in the interesting in-between for longer, and also supports "epic" stories a bit better (than other systems I have played). But I haven't tried to force Fate to support the newbie to epic growth, because the rulebook calls out that the Fate rules intentionally ignore supporting the ability to play as a helpless nobody.
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                                    wrote last edited by
                                    #26
                                    Yes. It zero-to-hero is a classic. It was interesting to me the authors explicitly call it out as not a preferred use of Fate. I don't know if Fate adds support for it in some supplement. Now I will be watching for it.
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                                    • J jjjalljs@ttrpg.network
                                      Yep. Feel like we just had some posts about this. People who write that kind of backstory should just write a book. It's especially bad in games like D&D where you're starting out as a level 1 nobody. Some games, even some games of D&D, start at higher power levels, so the story is at least mechanically plausible.
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                                      Guest
                                      wrote last edited by
                                      #27
                                      I believe Brian Murphy said you can write that backstory for a D&D character and make it work if it's a comedy and all of that greatness is just in your character's head. I don't get to play much but tried to take a similar mindset: my character isn't as badass as they think they are.
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                                      • ? Guest
                                        I believe Brian Murphy said you can write that backstory for a D&D character and make it work if it's a comedy and all of that greatness is just in your character's head. I don't get to play much but tried to take a similar mindset: my character isn't as badass as they think they are.
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                                        jjjalljs@ttrpg.network
                                        wrote last edited by
                                        #28
                                        I think the "they think they're a hero but they're just level 1" trope goes in the same bucket as "let's make characters based on ourselves!". Everyone comes up with it but it's rarely as good as imagined.
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                                        • ? Guest
                                          Or just start the campaign at a higher level.
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                                          archpawn@lemmy.world
                                          wrote last edited by
                                          #29
                                          But then you're still missing out on killing the dragon.
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