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What are your favorite systems to run each genre?
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of Cthulhu
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R rpg shared this topic
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of CthulhuI pretty much hang around the Heroic Fantasy genre, and my thoughts on running it are very different from my thought's on playing it or otherwise. But Pathfinder 2e is *definitely* my go-to for running. Shit just works. I cannot express how much I appreciate the encounter budget actually being accurate instead of just a vague shoulder shrug like earlier systems. As far as other genres go... I've run Scum and Villainy for sci-fantasy crime dramas, and it wins by doing absolutely nothing! I'm just not enough of a Sci-fi Greg to run more in the genre, heh.
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of Cthulhu- **"Realistic" Fantasy**: _Chivalry & Sorcery_ - **High Fantasy**: _HARP_ - **Space Opera**: _Space Opera_ - **Science Fiction**: _CORPS_ or _EABA_ - **Dieselpunk**: _Tomorrow City_ - **Modern**: _CORPS_ or _BRP_ - **General Purpose**: _Spark_, _FATE_ (typically _Accelerated Edition_), _EABA_, or a _BRP_ hack
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of CthulhuI really enjoy using FATE for plenty of different genres. I played in a magic/cyberpunk/not shadowrun game, and the stunts worked really well for the magic spells second character had, and an aspect for the brain implant that allowed my first character to see magical energies. And a fantasy game I ran once it worked really well in letting my players explore character types without the strict adherance to class in D&D. And I'm using it currently for a Space Pirate game.
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of CthulhuI feel like the system word is too restrictive, as games comes with system + setting and it changes a lot the experience, so my favourite games would be. **Space sci-fi** _Fading suns_ with it's setting were noble house, poweful church, and guilds having the monopoly on technology struggle for politicla power over the _known world_ **Cyberpunk sci-fi** I am a bit split on that one, as much as I love the _Eclipse phase setting_ using a variant of the D100 BRP to build a crunchy system doesn't work. and I haven't tried the _transhumaniy fate's_ version. Therefore, I would say _Cyberpunk 2020_ which is one of the game I played the most **Modern investigation** I would go for _Chronicle of Darkness_ (aka nWOD 2006) it works fine, with and without supernatural elements **Horror** _Kult_ the recent _divinity lost_ editions is pretty great, and IMO as one of the best GM section in the PBTA world which really explains how to plan a campaign using a mind-map an using _PBTA consequences_ to make your plot move in the background. **Heroic fantasy** _Bloodlust_ which while not translated in English is pretty great. _God weapons_ with their own lust and weak humans fighting to carry them until they find-out that they're the weapon's will toy rather than the other way around. the 2010 _Metal edition_ has also a nice modernized system (with FATE style aspects) and all fitting in one big book **Special award** _10 candles_ as a pretty great _zero prep horror game_ **Special award** for the whole _forged in the dark family_ I had great experiences with these systems. While I am less fan of the _gang management downtime_ it's a good modern intermediate between _rule light_ and _traditional systems_
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of Cthulhu* Fantasy: Mostly anything other than D&D if I'm the one running it. I'll play D&D all day long, but I prefer not to have to run it. **Magical Kitties Save the Day** is fantastic, very well thought out and incredibly easy to teach, learn and run. Though it is best for it's specific setting, I have attempted a modified version of the system with "converted" D&D characters and it was an absolute blast. * Fantasy (take 2): **Mazes** is another one I really like mechanically, though I have yet to run it. Based on reading it and watching actual plays: the mechanics in it are, simply put, elegant. And it allows for super easy/basically instantaneous conversion of old D&D modules/dungeons/monsters if you want to use those. * Supers: **Wild Talents** - This game has the most unique dice rolling system I've ever used and I love it. Once you grok it, it's pretty fantastic. Similarly it has an insanely flexible system to build any kind of powers you want, but in a structured, semi-balanced way. It definitely takes some getting used to for how completely different everything is from any other system I've ever looked at, but it's very well put together and flows really well after a little practice. * Horror: **Dread** is **so** good for horror games. The automatic tension building mechanic that is the Jenga tower is brilliant. Forewarning: This one probably won't be so fun or even playable at all for players who have limited motor functions in their hands/arms because the **only** randomizing mechanic in the game is pulling blocks out of the Jenga tower without knocking it down.
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I feel like the system word is too restrictive, as games comes with system + setting and it changes a lot the experience, so my favourite games would be. **Space sci-fi** _Fading suns_ with it's setting were noble house, poweful church, and guilds having the monopoly on technology struggle for politicla power over the _known world_ **Cyberpunk sci-fi** I am a bit split on that one, as much as I love the _Eclipse phase setting_ using a variant of the D100 BRP to build a crunchy system doesn't work. and I haven't tried the _transhumaniy fate's_ version. Therefore, I would say _Cyberpunk 2020_ which is one of the game I played the most **Modern investigation** I would go for _Chronicle of Darkness_ (aka nWOD 2006) it works fine, with and without supernatural elements **Horror** _Kult_ the recent _divinity lost_ editions is pretty great, and IMO as one of the best GM section in the PBTA world which really explains how to plan a campaign using a mind-map an using _PBTA consequences_ to make your plot move in the background. **Heroic fantasy** _Bloodlust_ which while not translated in English is pretty great. _God weapons_ with their own lust and weak humans fighting to carry them until they find-out that they're the weapon's will toy rather than the other way around. the 2010 _Metal edition_ has also a nice modernized system (with FATE style aspects) and all fitting in one big book **Special award** _10 candles_ as a pretty great _zero prep horror game_ **Special award** for the whole _forged in the dark family_ I had great experiences with these systems. While I am less fan of the _gang management downtime_ it's a good modern intermediate between _rule light_ and _traditional systems_
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Do you have a favorite system to run each genre? And if so, what do you like about them? For example: > - **Sci-Fi**: Stars Without Number > - **Horror**: Call of Cthulhu- Fantasy - D&D 5.0 for the most part, but we are having a good time with DragonBane - Space Opera - FFG Star Wars. Yeah, the dice are a bit rough to get used to after D20 systems and people find it rather "swingy," but I think it is pretty good - Heroes / Avatar (TLAB) - Prowlers and Paragons (Ultimate Edition) - Horror - I think the last time we played a horror game it was Dark Conspiracy - Cyberpunk - Shadowrun. I haven't played 6e or Anarchy, but I have played 1e - 5e. Looking forward to trying Cy-Borg at some point.