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Chebucto Regional Softball Club

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A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Math Matters

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rpgmemes
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  • T threelonmusketeers
    If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don't need to calculate that they are 36.06ft away to know if they are out of range or not.
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    archpawn@lemmy.world
    wrote last edited by
    #9
    Except the game uses Chebyshev distance, so as long as they're within 30 feet in the x, y, and z dimensions, they're within 30 feet. Though for area damage spells, it's much, much more complicated. You don't just have to find the Euclidean distance from them to the center. You have to calculate how much of their square is within that distance.
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      Guest
      wrote last edited by
      #10
      That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
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      • Z ziggurat@jlai.lu
        Do some people actually playing RPG care that much about range ? Rather than some guesstimate ? I actually find the Ryuytama range management pretty cool, where you simply say whether your character is *at contact/short-range/long-range/away* and that's it.
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        Guest
        wrote last edited by
        #11
        IMHO, one of the more intriguing effects of streaming live-play series thriving these days has been the rise of TotM elements, if not entire games. Whereas my on-ramp to the hobby, et al, was finding a garage sale copy of the red box, the new crowd is cutting their teeth as spectators — and avid, creative spectators that most often are inspired to then recapture that feeling in-person or live online with others. I love that imagination is winning out over consumerism, at least in this small corner. 🤘🏼🤓
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          kbal
          wrote last edited by
          #12
          Depends how tall they are.
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          • ZagorathZ Zagorath
            But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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            wrote last edited by
            #13
            i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).
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            • ZagorathZ Zagorath
              But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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              wrote last edited by
              #14
              Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity
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              • ? Guest
                Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity
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                Zagorath
                wrote last edited by
                #15
                So are feats, and point buy.
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                • ? Guest
                  i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).
                  ZagorathZ This user is from outside of this forum
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                  Zagorath
                  wrote last edited by
                  #16
                  Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember "this is like, real maths". Manhattan distance is easy to remember because it does basically "refer to the metrics in terms of what they are", so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it's a simple matter of "the one that's left over". I have no idea, based on the name, what diamond and square metrics are supposed to be.
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                  • ? Guest
                    That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
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                    Guest
                    wrote last edited by
                    #17
                    My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We're also the kind of party that doesn't really keep track of gold. Apparently gold has a weight? For this reason I actually don't like playing one shots with people I don't know, because they don't play by all of our house rules, lol.
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                    • ZagorathZ Zagorath
                      But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to *approximate* Euclidean.
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                      sirblastalot@ttrpg.network
                      wrote last edited by
                      #18
                      There's no grid in the sky, though
                      ZagorathZ 1 Reply Last reply
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                      • kbalK kbal
                        Depends how tall they are.
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                        Guest
                        wrote last edited by
                        #19
                        Holy shit it does. The halfling and dwarf are out of luck. Human stands a chance.
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                        • ? Guest
                          That is one reason I don't like D&D, it is a glorified boardgame the hides it's wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.
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                          sirblastalot@ttrpg.network
                          wrote last edited by
                          #20
                          If you actually have to use that much math more than once in a blue moon, you're doing it wrong.
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                          • S sirblastalot@ttrpg.network
                            There's no grid in the sky, though
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                            Zagorath
                            wrote last edited by
                            #21
                            Fair point. I actually don't know what, if anything, the D&D (or Pathfinder) rules say on this matter. I've always just treated it as a natural 3D extension of the 2D grid rules. If they're three squares in one direction, same square in the other, and 10 feet up, I'd treat that as 15 feet away because of Chebyshev rules.
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                            • ? Guest
                              Depends on which part of them needs to be blessed?
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                              shinkantrain@lemmy.ml
                              wrote last edited by
                              #22
                              The opposite of that happened to Achilles
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                              • ZagorathZ Zagorath
                                Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember "this is like, real maths". Manhattan distance is easy to remember because it does basically "refer to the metrics in terms of what they are", so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it's a simple matter of "the one that's left over". I have no idea, based on the name, what diamond and square metrics are supposed to be.
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                                wrote last edited by
                                #23
                                i think that’s a good point and that is a nice way to remember them. i think a lot of it just comes down to personal preference. i like calling them the diamond/square/circle metrics because those shapes describe the sets of points that have distance 1. i’ve found this wikipedia picture to be very helpful, and the diamond/square/circle terminology is my way of paying my respect to the picture. ![](https://lemmy.world/pictrs/image/9195be3e-3598-4649-b32d-613a3c70169a.png)
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                                • S sirblastalot@ttrpg.network
                                  If you actually have to use that much math more than once in a blue moon, you're doing it wrong.
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                                  Guest
                                  wrote last edited by
                                  #24
                                  It is not really the math, but what I find boring is that 90% of the rules (measured by feeling) are about battle.
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                                    Guest
                                    wrote last edited by
                                    #25
                                    If the cleric is 30ft in the air, and the allies are 20ft away but on the ground, then the allies are probably 10ft tall
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                                    • ? Guest
                                      My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We're also the kind of party that doesn't really keep track of gold. Apparently gold has a weight? For this reason I actually don't like playing one shots with people I don't know, because they don't play by all of our house rules, lol.
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                                      Guest
                                      wrote last edited by
                                      #26
                                      In general I don't really like Pen&Paper RPGs where you need miniatures (and for worse range finder tools) to play them. But that is a me thing, don't read my words as that I want to say D&D should change. Far away from that, D&D is a great game and I love it on the PC (where it IMHO only works, not at the table)
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                                      • A archpawn@lemmy.world
                                        Me at 20: I'm never going to need Chebyshev distance in real life. Why am I learning this?
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                                        threelonmusketeers
                                        wrote last edited by
                                        #27
                                        Happy cake day!
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                                        • ZagorathZ Zagorath
                                          So are feats, and point buy.
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                                          Guest
                                          wrote last edited by
                                          #28
                                          And multiclassing.
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