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Chebucto Regional Softball Club

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  3. Splitting the party from session 1
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Splitting the party from session 1

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rpgmemes
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  • ? Guest
    I have found it productive to make part of the character creation prompt a motivation for the main plot. Like tell me your class and backstory and all that, and then also tell me why you want to be on this adventure
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    paradachshund@lemmy.today
    wrote last edited by
    #41
    This is a great idea
    1 Reply Last reply
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    • A a_union_of_kobolds@lemmy.world
      Yes you do. The easy way out is "abuse action economy". There are better uses for it, though, and better options here. The other easy way out is to let people roll to see if something happens. Never, ever allow stalled play to resort to this. They have to *search* and *talk*.
      Miles O'BrienS This user is from outside of this forum
      Miles O'BrienS This user is from outside of this forum
      Miles O'Brien
      wrote last edited by
      #42
      > let people roll to see if something happens Oh god so many DMs in the past have done this, and I just roll my eyes every time. Like I'm okay if you want to roll your own dice behind the screen to see if we get attacked overnight, but that should be the only kind of "roll to see what happens" going on.
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      • ? Guest
        You mean the player character's bomb, right? Also, Cortex bombs are lame and lazy plot- & storywriting. - GM with 20 years experience
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        sirblastalot@ttrpg.network
        wrote last edited by
        #43
        Mac and cheese for dinner is lame and lazy too, but also fucking delicious. TTRPGS are something your friends put together for you out of love, not necessarily some clinically perfect professional product. And to extend the metaphor, if you go to a dinner party and start bitching about your friend not plating the food like a Michelin star place, you're an asshole.
        🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
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        • A a_union_of_kobolds@lemmy.world
          I just don't DM for people like that anymore. Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.
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          sirblastalot@ttrpg.network
          wrote last edited by
          #44
          Everybody's gotta learn some time
          1 Reply Last reply
          0
          • Miles O'BrienS Miles O'Brien
            I started running games for my wife and her niblings, and the oldest boy is getting into that "I'm such a rebel" phase where they think they're bad ass for taking slightly longer to do a chore than needed and say "no" the first time you ask them to do something. He thought it was hilarious to have a character that refused to join the rest of the group, so I said "okay, you can stay at the inn if you want" and then proceeded to intentionally ignore anything he was saying or doing, leaving him out of rolls, and never addressing him. He's 12 and started literally crying to his mother about how we're all being mean to him. Apparently "he had the opportunity to participate and chose not to" wasn't a good enough response to his mother. I stand by my choice. Although my wife managed to convince me to let him "rejoin" at the next town/session. He doesn't pull that shit anymore though, when he's playing he's playing or he gets shut out again. Genuine question to anyone reading: does that make me a bad DM? If so, suggestions on how to handle it?
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            sirblastalot@ttrpg.network
            wrote last edited by
            #45
            I think that was the right action, but you could have explained better. Instead of just "Ok, you stay at the tavern" something like "Ok, you can stay at the tavern if you really want to, but you *do* understand that will mean you're sitting here bored all afternoon while the rest of us play, right?"
            Miles O'BrienS 1 Reply Last reply
            0
            • A a_union_of_kobolds@lemmy.world
              I have been a Dungeon Master for over 30 years. I am also a longtime anarchist, and many of my regular players are not. I have three rules if im going to DM: 1) I pick the game system. Sorry, non-negotiable. I'll play 5e (if I have to) but I won't run it. 2) Party resources are communal. However you wanna work that out is up to you, but if you steal from The Party, The Gods *will* Curse You. And 3) You have to be willing to work in a group. This isn't Skyrim, its a party game. The whole point is social problem solving. If you're not up for that, its cool, I won't make you talk or anything - but you gotta be a part of the team. Part of that is on me to make the initial hook good enough, but part of it is on you not to run a counterproductive pain in my ass. I almost never have any problems if I do my job right and make all this clear and understood off the bat.
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              Guest
              wrote last edited by
              #46
              Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.
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              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                That's why it's pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull. If their character doesn't want to cooperate, you activate the player's brain bomb.
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                shinkantrain@lemmy.ml
                wrote last edited by
                #47
                What are we, some sort of Shadowrun?
                1 Reply Last reply
                0
                • Miles O'BrienS Miles O'Brien
                  I started running games for my wife and her niblings, and the oldest boy is getting into that "I'm such a rebel" phase where they think they're bad ass for taking slightly longer to do a chore than needed and say "no" the first time you ask them to do something. He thought it was hilarious to have a character that refused to join the rest of the group, so I said "okay, you can stay at the inn if you want" and then proceeded to intentionally ignore anything he was saying or doing, leaving him out of rolls, and never addressing him. He's 12 and started literally crying to his mother about how we're all being mean to him. Apparently "he had the opportunity to participate and chose not to" wasn't a good enough response to his mother. I stand by my choice. Although my wife managed to convince me to let him "rejoin" at the next town/session. He doesn't pull that shit anymore though, when he's playing he's playing or he gets shut out again. Genuine question to anyone reading: does that make me a bad DM? If so, suggestions on how to handle it?
                  R This user is from outside of this forum
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                  randomgal@lemmy.ca
                  wrote last edited by
                  #48
                  Yeah you definitely showed that 12 yr old who is boss...
                  Miles O'BrienS 1 Reply Last reply
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                  • S sirblastalot@ttrpg.network
                    I think that was the right action, but you could have explained better. Instead of just "Ok, you stay at the tavern" something like "Ok, you can stay at the tavern if you really want to, but you *do* understand that will mean you're sitting here bored all afternoon while the rest of us play, right?"
                    Miles O'BrienS This user is from outside of this forum
                    Miles O'BrienS This user is from outside of this forum
                    Miles O'Brien
                    wrote last edited by
                    #49
                    I told him multiple times that if he was going to try and do his own thing, he won't be participating with the group, and the group is the entire focus of the game. I suppose I could have made it more explicit that he could join the group or he could leave the game.
                    S A 2 Replies Last reply
                    0
                    • ? Guest
                      Meeting people with the inclination and schedule that I enjoy the company of to make a party with is the worst part of d&d. Please don't wake me role play it, too.
                      ? Offline
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                      Guest
                      wrote last edited by
                      #50
                      It might be your least favorite part of DnD, but there are plenty of people (myself included) who enjoy meeting a new group of characters and finding out about their particular ticks and specialties.
                      ? ? 2 Replies Last reply
                      0
                      • ? Guest
                        Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.
                        R This user is from outside of this forum
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                        randomgal@lemmy.ca
                        wrote last edited by
                        #51
                        Yeah. He has a lot of rules and demands for an "anarchist" lol.
                        A ? 2 Replies Last reply
                        0
                        • The Picard ManeuverT The Picard Maneuver
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                          Guest
                          wrote last edited by
                          #52
                          I actually made this work in a recent cheesy short campaign. My character was an intelligent monkey, although he was still an animal and couldn't speak. After meeting the party, he decided to go do his own thing, which just so happened to be the same thing as the rest of the party. It worked out really well. The rest of the party could navigate social challenges without having to explain the monkey, I could sneak around and grab MacGuffins without having to accommodate huge humans who were terrible at climbing. I doubt it works well for longer or more serious games, but it matched the hectic nature of the campaign and led to some hilarious moments.
                          1 Reply Last reply
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                          • ? Guest
                            Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.
                            ? Offline
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                            Guest
                            wrote last edited by
                            #53
                            > Communal resources seems to go against that Mutual aid is a fundamental principle of (most types of) anarchism, as is freedom of association. In other words: if the PCs don't like it, they can make their own game with their own rules.
                            A 1 Reply Last reply
                            0
                            • Miles O'BrienS Miles O'Brien
                              I told him multiple times that if he was going to try and do his own thing, he won't be participating with the group, and the group is the entire focus of the game. I suppose I could have made it more explicit that he could join the group or he could leave the game.
                              S This user is from outside of this forum
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                              sirblastalot@ttrpg.network
                              wrote last edited by
                              #54
                              Yeah, in that case I think you did everything that could reasonably be expected of you.
                              1 Reply Last reply
                              0
                              • Miles O'BrienS Miles O'Brien
                                I started running games for my wife and her niblings, and the oldest boy is getting into that "I'm such a rebel" phase where they think they're bad ass for taking slightly longer to do a chore than needed and say "no" the first time you ask them to do something. He thought it was hilarious to have a character that refused to join the rest of the group, so I said "okay, you can stay at the inn if you want" and then proceeded to intentionally ignore anything he was saying or doing, leaving him out of rolls, and never addressing him. He's 12 and started literally crying to his mother about how we're all being mean to him. Apparently "he had the opportunity to participate and chose not to" wasn't a good enough response to his mother. I stand by my choice. Although my wife managed to convince me to let him "rejoin" at the next town/session. He doesn't pull that shit anymore though, when he's playing he's playing or he gets shut out again. Genuine question to anyone reading: does that make me a bad DM? If so, suggestions on how to handle it?
                                E This user is from outside of this forum
                                E This user is from outside of this forum
                                Ech
                                wrote last edited by
                                #55
                                The fact your seeking feedback suggests no, but it was certainly a bad move, both as a DM and as an uncle. Punishing anyone, though especially children, without explaining why *is* mean. You have a responsibility to clearly communicate problems with others as an authority figure at the table and in their life. I don't necessarily think the punishment was unreasonable, but if it's not explained to them, it just comes across as arbitrary and vindictive. Imo, the best way to handle issues like that is to set the rules and consequences, making them clear to everyone, and to be *consistent* in their application. Letting people off or being vindictive will just exacerbate things.
                                Miles O'BrienS 1 Reply Last reply
                                0
                                • Miles O'BrienS Miles O'Brien
                                  > let people roll to see if something happens Oh god so many DMs in the past have done this, and I just roll my eyes every time. Like I'm okay if you want to roll your own dice behind the screen to see if we get attacked overnight, but that should be the only kind of "roll to see what happens" going on.
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                                  a_union_of_kobolds@lemmy.world
                                  wrote last edited by
                                  #56
                                  Absolutely. The GMs got tables to help them determine what's going on - you've got one person. Engage with the setting, not a piece of paper. And yes, DMs, sometimes that means adjusting your plans on the fly to make what they do have fun consequences. That's our job.
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                                  • R randomgal@lemmy.ca
                                    Yeah. He has a lot of rules and demands for an "anarchist" lol.
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                                    A This user is from outside of this forum
                                    a_union_of_kobolds@lemmy.world
                                    wrote last edited by
                                    #57
                                    Anarchism means "no rulers" not "no rules". If we all consent then what's the problem? IRL consent is complicated by coercion - you can't disagree with your boss because if they fire you, you can't pay your bills. DND is an asymmetrical activity. One person, the DM, has an outsized level of effort required. If im expected to create a whole world, NPCs, plots, and respond to all your nonsense, I think its totally fair to ask the players abide by a simple code of conduct. Again, I've almost never had issues.
                                    R 1 Reply Last reply
                                    0
                                    • ? Guest
                                      Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.
                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      a_union_of_kobolds@lemmy.world
                                      wrote last edited by
                                      #58
                                      See my other reply re: "no rules" Also, just read the first chapter or two of this. It's very, very accessible https://theanarchistlibrary.org/library/petr-kropotkin-the-conquest-of-bread
                                      1 Reply Last reply
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                                      • R randomgal@lemmy.ca
                                        Yeah. He has a lot of rules and demands for an "anarchist" lol.
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                                        Guest
                                        wrote last edited by
                                        #59
                                        Political anarchy is not inherently against rules. Anarchy does not mean that everything is on fire and everyone steals from others and do whatever they want, that's just a common misconception. Also it's only 3 pretty basic rules, nothing particularly crazy about them
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                                        • ? Guest
                                          > Communal resources seems to go against that Mutual aid is a fundamental principle of (most types of) anarchism, as is freedom of association. In other words: if the PCs don't like it, they can make their own game with their own rules.
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                                          a_union_of_kobolds@lemmy.world
                                          wrote last edited by
                                          #60
                                          Thank you. ✊️ I'm not hurting for players. I run my game exactly as often as I want to.
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