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Chebucto Regional Softball Club

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  3. Splitting the party from session 1
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Splitting the party from session 1

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rpgmemes
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  • A a_union_of_kobolds@lemmy.world
    Thank you. ✊️ I'm not hurting for players. I run my game exactly as often as I want to.
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    Guest
    wrote last edited by
    #61
    I think it's funny that I have the exact same *rule zero*: I'll reluctantly *play* 5e, but I won't run it.
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    • ? Guest
      Sorry for being off-topic, but I don't think I understand anarchism as a political philosophy. Isn't anarchism the absence of imposed rules? Communal resources seems to go against that, (it does make sense that the players get to divvy it up, though) and being cursed by the gods feels like a more theocratic thing than anarchist. Im not trying to be rude or anything, I just like to pick people's brains about this stuff.
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      a_union_of_kobolds@lemmy.world
      wrote last edited by
      #62
      I've got a second tho so I'll try: 1) it means "no rulers", from Greek. Not no rules. You can't have more than 2 people without some rules, we just want to all be able to agree with them. Anarchists by and large are opposed to *hierarchy*, that's the focus. We tend to like direct democracy and communal organizational structures. The stories I tell don't have to be purely anarchist in structure. If im DMing, and we all agreed to the God Curse if you screw over your party, and then one player does - who's responsible? The one with full knowledge of the consequences who then did the thing anyway, right? Look: as a political philosophy, anarchism exists in the real world. There are people who've done it very successfully. But that's not why I call myself an anarchist. I do so because when I discovered anarchism, I found other people who thought the way I did. I'm an anarchist because my *soul* is anarchist and always has been. I *also* think its what we need to do if we're going to survive climate change, but fuck me for trying to convince anyone of that, so I keep to myself.
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      • ? Guest
        Political anarchy is not inherently against rules. Anarchy does not mean that everything is on fire and everyone steals from others and do whatever they want, that's just a common misconception. Also it's only 3 pretty basic rules, nothing particularly crazy about them
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        a_union_of_kobolds@lemmy.world
        wrote last edited by
        #63
        Thank you. I've given a *lot* of thought to this. I want everyone to have fun, even if its not my kinda fun. But any player's right to do so stops when they make that impossible the rest of us.
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        • Miles O'BrienS Miles O'Brien
          I told him multiple times that if he was going to try and do his own thing, he won't be participating with the group, and the group is the entire focus of the game. I suppose I could have made it more explicit that he could join the group or he could leave the game.
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          a_union_of_kobolds@lemmy.world
          wrote last edited by
          #64
          Nah brother you did the best you could, 12yos are pains in the ass.
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          • ? Guest
            I think it's funny that I have the exact same *rule zero*: I'll reluctantly *play* 5e, but I won't run it.
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            a_union_of_kobolds@lemmy.world
            wrote last edited by
            #65
            Dude, dealing with 5e players is just the worst. I've spent so much time and energy learning how to deprogram them. 3rd edition was a mistake
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            • E Ech
              The fact your seeking feedback suggests no, but it was certainly a bad move, both as a DM and as an uncle. Punishing anyone, though especially children, without explaining why *is* mean. You have a responsibility to clearly communicate problems with others as an authority figure at the table and in their life. I don't necessarily think the punishment was unreasonable, but if it's not explained to them, it just comes across as arbitrary and vindictive. Imo, the best way to handle issues like that is to set the rules and consequences, making them clear to everyone, and to be *consistent* in their application. Letting people off or being vindictive will just exacerbate things.
              Miles O'BrienS This user is from outside of this forum
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              Miles O'Brien
              wrote last edited by
              #66
              I told him the game focuses on the group and if he's not part of the group then he won't be playing, and since that first game he has participated, with few issues popping up. I probably could have been clearer before we even got to the table that if you aren't playing with the group then you aren't playing, rather than just expect them to stick with a group on their first game.
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              • R randomgal@lemmy.ca
                Yeah you definitely showed that 12 yr old who is boss...
                Miles O'BrienS This user is from outside of this forum
                Miles O'BrienS This user is from outside of this forum
                Miles O'Brien
                wrote last edited by
                #67
                If that's what you took away from my comments, have fun I guess.
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                • ? Guest
                  It might be your least favorite part of DnD, but there are plenty of people (myself included) who enjoy meeting a new group of characters and finding out about their particular ticks and specialties.
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                  Guest
                  wrote last edited by
                  #68
                  I learn about the characters, myself included, throughout the campaign through their actions. Otherwise session one is like that time I asked a coworker about one of his tattoos and had to hear about his sister's murder. That's more of a session two+ thing to me.
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                  • A a_union_of_kobolds@lemmy.world
                    Anarchism means "no rulers" not "no rules". If we all consent then what's the problem? IRL consent is complicated by coercion - you can't disagree with your boss because if they fire you, you can't pay your bills. DND is an asymmetrical activity. One person, the DM, has an outsized level of effort required. If im expected to create a whole world, NPCs, plots, and respond to all your nonsense, I think its totally fair to ask the players abide by a simple code of conduct. Again, I've almost never had issues.
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                    randomgal@lemmy.ca
                    wrote last edited by
                    #69
                    Your rules are great, I agree you deserve some privileges when acting as DM because rod the effort you put in. My comment wasn't on that front. But if you are enforcing the rules, and receiving different treatment because of them, you deserve that. But if you are win control of the space, you set the rules and you enforce them. You're a 'ruler' in that context. My point is, your anarchism isn't really at play here.
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                    • ? Guest
                      That's not common in Shadowrun... 30+ years playing and running that game, and I've never encountered it!
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                      Guest
                      wrote last edited by
                      #70
                      I've seen it once...it was used against a single player because he refused to play anything but loners who backstabbed immediately and it was mostly used to piss him off enough he quit the group. He should have just been kicked out, sure. I think the dm just hated doing that which was cowardly. Buuut he was gone and that game was much more enjoyable!
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                      • R randomgal@lemmy.ca
                        Your rules are great, I agree you deserve some privileges when acting as DM because rod the effort you put in. My comment wasn't on that front. But if you are enforcing the rules, and receiving different treatment because of them, you deserve that. But if you are win control of the space, you set the rules and you enforce them. You're a 'ruler' in that context. My point is, your anarchism isn't really at play here.
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                        Guest
                        wrote last edited by
                        #71
                        Please don't take this the wrong way, but you should read some anarchist political theory if you want to address their actual beliefs. This is exactly the kind of communal structure that anarchists advocate for: a voluntary collective where everyone agrees to contribute to furthering certain goals, values, and objectives. OP is not coercing players to be in their game or to do things their way; they're saying "this is the game that I run, take it or leave it," and the players can join if they share the same goals.
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                        • The Picard ManeuverT The Picard Maneuver
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                          Guest
                          wrote last edited by
                          #72
                          If the person playing is hellbent on being a lone wolf, they shouldn't have entered the game. Roleplaying a character who has trust issues but is willing to give the party a chance to convince them they're trustworthy is very reasonable, though - realistic, even.
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                          • ? Guest
                            Please don't take this the wrong way, but you should read some anarchist political theory if you want to address their actual beliefs. This is exactly the kind of communal structure that anarchists advocate for: a voluntary collective where everyone agrees to contribute to furthering certain goals, values, and objectives. OP is not coercing players to be in their game or to do things their way; they're saying "this is the game that I run, take it or leave it," and the players can join if they share the same goals.
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                            randomgal@lemmy.ca
                            wrote last edited by
                            #73
                            Don't forget to hydrate. Must be tired after all that mental gymnastics.
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                            • R randomgal@lemmy.ca
                              Don't forget to hydrate. Must be tired after all that mental gymnastics.
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                              Guest
                              wrote last edited by
                              #74
                              I could tell by your first comment that you didn't care to know about how others think. Ignorance is a lot easier than education, I can't really blame you; I'm just disappointed.
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                              • ? Guest
                                Please don't take this the wrong way, but you should read some anarchist political theory if you want to address their actual beliefs. This is exactly the kind of communal structure that anarchists advocate for: a voluntary collective where everyone agrees to contribute to furthering certain goals, values, and objectives. OP is not coercing players to be in their game or to do things their way; they're saying "this is the game that I run, take it or leave it," and the players can join if they share the same goals.
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                                a_union_of_kobolds@lemmy.world
                                wrote last edited by
                                #75
                                Thank you
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                                • R randomgal@lemmy.ca
                                  Your rules are great, I agree you deserve some privileges when acting as DM because rod the effort you put in. My comment wasn't on that front. But if you are enforcing the rules, and receiving different treatment because of them, you deserve that. But if you are win control of the space, you set the rules and you enforce them. You're a 'ruler' in that context. My point is, your anarchism isn't really at play here.
                                  A This user is from outside of this forum
                                  A This user is from outside of this forum
                                  a_union_of_kobolds@lemmy.world
                                  wrote last edited by
                                  #76
                                  Lol you have zero ground to tell me my own table isn't anarchist. I've been doing this for a long time. Go on out of here. I gave you enough of my day.
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                                  • R randomgal@lemmy.ca
                                    Your rules are great, I agree you deserve some privileges when acting as DM because rod the effort you put in. My comment wasn't on that front. But if you are enforcing the rules, and receiving different treatment because of them, you deserve that. But if you are win control of the space, you set the rules and you enforce them. You're a 'ruler' in that context. My point is, your anarchism isn't really at play here.
                                    A This user is from outside of this forum
                                    A This user is from outside of this forum
                                    a_union_of_kobolds@lemmy.world
                                    wrote last edited by
                                    #77
                                    Standard nonsense here folks, nothing to see. Someone who thought they could "gotcha" an anarchist. You gotta get up about :checks watch: 30 years earlier if you wanna catch me slipping.
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                                      jjjalljs@ttrpg.network
                                      wrote last edited by
                                      #78
                                      Lots of other good points already made, but I'll add my own two cents. When I run a game, I always require players to make characters together. No "go off and make a character in isolation". That's just a recipe for disaster. You can have some ideas already in mind, but nothing is canon until the whole group agrees. Second, everyone needs to have buy-in to whatever the hook is. If the scenario is "you're starting a courier business at the edge of civilization", there are lots of good options. Guy on the run from the law. Lady studying local wild life. Intelligent, local, wildlife. Don't play "guy who doesn't want to be here and is a total killjoy" Third, it's better when characters have connections to each other. You _can_ play the "we just met and we're forming a relationship!" arc, but like "what if we play ourselves in a fantasy world??" **it has been done**. Honestly, everyone should read Fate's "Phase Trio" https://fate-srd.com/fate-core/phase-trio and the rest of character creation.
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                                        wrote last edited by
                                        #79
                                        Ngl, this has never been a problem for multiple sessions for me. As a player or DM. As a player, I show up willing to play characters that will work with a group, even if they don't trust them. Trust isn't necessary to work together. As a DM I remind all players of that fact before they roll one up. If they don't have an idea on how their character would manage that, I'll give them ideas. Yeah, you'll run into players that just don't get that not *every* character has to have the same motivation to work with others, or just refuse to play different characters (instead, they try to play the same character with different names). But those are rare. And, so far, I've yet to run into a player that wouldn't take the "look, you don't have to keep playing with us, but give it a try my way and see how it goes, yeah?" talk and give it a fair try. I've also never had a player quit because of the game not being engaging and fun.
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                                          buddahriffic@lemmy.world
                                          wrote last edited by
                                          #80
                                          I did this in the very first RPG I played. It was Star Wars and I was playing a smuggler (who thus had a ship). Obviously the GM intended my ship to be used to move the party around. Well, the jedi PC shows up wanting to board my ship as I'm getting ready to leave. I don't know this guy so obviously the first thing my character would do would be to say that and then turn the turrets on when this strange jedi tried to insist on joining me, followed by promptly flying off so he ended up needing to find another way to our adventure. No idea why I was like that. The player was pretty much my best friend at the school, too, so it wasn't anything personal against him. I think I was just trying to hard to do what "my character would realistically do" instead of just playing a game.
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