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Those RAW-discussions are just gifts that keep on giving!
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There's a 5% chance that days become years. Based on just that alone, for every 20 days spent in the feywild you're missing a year in the rest of the world. I got a factor of 22.7 on average for a 7-day week, and 23.3 if it's ten.
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The problem is that you only role once they leave the feywild. Up to that point time between the two planes works in sync. You effectively just time travel when leaving depending on the result of your roll.
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They said if you average the trips out. It's not exactly helpful here, but for every one-day trip to the feywild, it will be on average, 23.3 days until you get back.
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Good one. I also noticed that this version of imprisonment makes you immune against every instance of the spell for 24 hours. So a paranoid BBEG might just have underlings (like some divination wizards) to buff the hell out of them in the morning, then use something like another servant or a glyph of warding to trigger a casting of the spell to make themselves immune for the day. Incredibly unnecessary, but very funny. But yes I think "high likelihood" really makes what was a situational spell into a very boring spell to use for players. You’re better off just killing the target.The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won't work, but that's not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you). Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you're widowed, there's no limit on how much you can benefit from it. It also never actually says you're marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret "widowed" to mean a thing that happened to you instead of a state you're in, so you can even Revivify them and keep using it.
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Ah I see. I was talking 2014, but yeah the means you have to make use of some other loopholes.I was also talking about it when I made the post you made this meme from. But not intentionally. I didn't know the changes.
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Only if they somehow got access to the spell.
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The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won't work, but that's not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you). Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you're widowed, there's no limit on how much you can benefit from it. It also never actually says you're marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret "widowed" to mean a thing that happened to you instead of a state you're in, so you can even Revivify them and keep using it.Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.
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Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.> The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again. So if they succeed, and you cast the spell again, they're immune to this spell.
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Only if they somehow got access to the spell.