A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
You'll need to pay to edit your Monster Hunter Wilds character beyond the first free redo
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> And you are calling them morons, by consistently saying it’s a stupid decision. Saying a decision is stupid isn't the same as calling a person stupid, smart people do stupid things all the time. I'm saying something like "mouth feel" is a stupid reason to dramatically increase your risk of lung cancer, especially when vapes exist. People should be free to make stupid decisions. > Any sane definition of video games must conclude that they make you value objectively worthless arbitrary goals. That's unfair and you know it. [Video games can provide a lot of value](https://health.clevelandclinic.org/are-video-games-good-for-you). Yes there's trash out there, and that exists in every field. Look at people getting into CCGs like MtG, wine collecting (esp when [wine experts can't reliably tell "good" from "bad"](https://www.theatlantic.com/health/archive/2011/10/you-are-not-so-smart-why-we-cant-tell-good-wine-from-bad/247240/)), or any other form of hobby with a high price ceiling. > How the fuck do you split hairs about these specific things, versus your libertarian insistence that only overt lying could possibly be wrong? It's about power imbalance. Scarcity in MP games (e.g. cosmetics) is completely artificial because the game files continue to include those products so you can see others wear them, so the only reason to stop selling them is to inflate their price. Can you truly make an informed decision under time pressure? No. The only reason for the scarcity is manipulation, hence why it's wrong. That's why high pressure sales is successful, and also why I oppose it. I totally understand companies choosing to stop selling a product. I have my own views on how that should be handled (e.g. they give up any copyright protections), but if they're still maintaining a product and it costs them nothing to keep selling it (i.e. no ongoing licensing costs), they should keep it available for purchase. > There’s nothing sanitary about unsanitized goods. There's a huge difference between unpasteurized milk and unsanitary milk. When I say "sanitary," I mean things like washing/disinfecting utters before milking, quickly cooling the milk and keeping it cold though shipping, ensuring clean jugs, testing cows for disease, etc. I expect more stringent controls for unpasteurized milk than pasteurized because you don't have that pasteurization process to cover up your mistakes. Pasteurization alters the taste of the milk, to the point that I refuse to drink ultra-pasteurized milk (i.e. shelf-stable milk) and actually prefer powdered milk to it. Unpasteurized milk is delicious, but pasteurized whole milk is close enough, so that's what I buy. > driving too fast is dangerous Well yeah, it presents a risk to others, so it should be controlled. Your rights end where mine begin, and you driving too fast presents an unacceptable risk to my (and others') life. > botulism kills people It certainly does, and should obviously be avoided... That's why we have food safety standards and health inspections, to inform the public of any dangers and shut down dangerous operations. That said, if you want to take the risk, be my guest. I sometimes buy from unregulated street vendors, knowing full well the risks of doing so.'Playing games is healthy' will not counter the fact that points aren't real. Games make you... care about... arbitrary worthless crap. No general defense of the benefits of play will make the made-up goals... real. It's a game. > It’s about power imbalance. Oh, so you're actually fine with legal consequences for manipulative antipatterns; you're just struggling to maintain a prior conclusion as the slow realization undermines any consistent rationale. Good. Keep thinking about it. Hey, you know which other mobile-trash gimmicks inflate the price of frivolous nonsense with zero marginal cost? All of them.
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'Playing games is healthy' will not counter the fact that points aren't real. Games make you... care about... arbitrary worthless crap. No general defense of the benefits of play will make the made-up goals... real. It's a game. > It’s about power imbalance. Oh, so you're actually fine with legal consequences for manipulative antipatterns; you're just struggling to maintain a prior conclusion as the slow realization undermines any consistent rationale. Good. Keep thinking about it. Hey, you know which other mobile-trash gimmicks inflate the price of frivolous nonsense with zero marginal cost? All of them.> Games make you… care about… arbitrary worthless crap That's a super subjective take. One person's trash is another person's treasure. Who's to say your collection of beanie babies holds any more value than my collection of achievements in Steam? It's entirely subjective. > you’re actually fine with legal consequences for manipulative antipatterns Yes, because at a certain point, manipulation constitutes an initiation of force against a user. That point isn't "paid character respecs" though, but a consistent pattern of putting people under pressure so they have to make a decision before they can get complete information. If they allow refunds within a generous enough amount of time (i.e. if you drunkenly buy a bunch of cosmetics or something then request a refund when sober), then it's probably fine. However, I believe these types of rules should be set by court precedent, not legislatures, legislatures merely define broadly what constitutes "force" in a variety of contexts to give judges and juries something to build off of.
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When it comes to video games, idgaf if someone wants to give a game dev thousands of their own dollars because they want to pay an idiot tax. It's a free market, and we're all free to just ***not play the fucking game.*** Actually that's the default so just doing nothing is plenty. I get what you're saying but we're not talking about groceries here, we're talking about something that could literally cease to exist and aside from some folks maybe being out of work nobody would even notice or care. I do agree though that strong regulation is much better than expecting consumers to stop consuming something as long as it's a necessary thing or something with quite inelastic demand (ie: medicine).Yeah, i don't disagree with a thing ya wrote. I'm not claiming that people **shouldn't** care; just that it's better to push for regulatory change rather than trying to affect it thru collective consumer action or raising awareness.
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> Games make you… care about… arbitrary worthless crap That's a super subjective take. One person's trash is another person's treasure. Who's to say your collection of beanie babies holds any more value than my collection of achievements in Steam? It's entirely subjective. > you’re actually fine with legal consequences for manipulative antipatterns Yes, because at a certain point, manipulation constitutes an initiation of force against a user. That point isn't "paid character respecs" though, but a consistent pattern of putting people under pressure so they have to make a decision before they can get complete information. If they allow refunds within a generous enough amount of time (i.e. if you drunkenly buy a bunch of cosmetics or something then request a refund when sober), then it's probably fine. However, I believe these types of rules should be set by court precedent, not legislatures, legislatures merely define broadly what constitutes "force" in a variety of contexts to give judges and juries something to build off of.That's still shuffling unrelated definitions of "value." You understand Achievements have no intrinsic worth. The fact you've been made to care about them anyway, is what I am talking about. You were *made* to care about collecting a thousand unicorn skulls, because the game dangled a cleverly-named merit badge for doing so. Dollar value: zilch. Totally arbitrary nonsense, could've been anything else. > at a certain point, manipulation constitutes an initiation of force against a user. Kinda weird to frame it with the non-aggression principle, but sure, yes, good. These systems exploit cognitive vulnerabilities to shortcut our decision-making and trick people out of real money. Generally for things that cost the seller nothing... like editing your own character on your own computer. Any game taking real money is inevitably a collection of these abusive antipatterns, for that kind of manufactured desire. Nitpicking individual cases is letting the trees obscure the forest - these are game studios. Finding novel ways to manipulate customers is their job. Only a sweeping solution could possibly work.
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Off-topic, anyone remember the early days of rockpapershotgun? God*damn* i miss the stylings of the og writers. Now it's just another game site but I'll never forget some of their early piecesYeah, they had a really good thing going on and it's sad that it didn't last.
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That's still shuffling unrelated definitions of "value." You understand Achievements have no intrinsic worth. The fact you've been made to care about them anyway, is what I am talking about. You were *made* to care about collecting a thousand unicorn skulls, because the game dangled a cleverly-named merit badge for doing so. Dollar value: zilch. Totally arbitrary nonsense, could've been anything else. > at a certain point, manipulation constitutes an initiation of force against a user. Kinda weird to frame it with the non-aggression principle, but sure, yes, good. These systems exploit cognitive vulnerabilities to shortcut our decision-making and trick people out of real money. Generally for things that cost the seller nothing... like editing your own character on your own computer. Any game taking real money is inevitably a collection of these abusive antipatterns, for that kind of manufactured desire. Nitpicking individual cases is letting the trees obscure the forest - these are game studios. Finding novel ways to manipulate customers is their job. Only a sweeping solution could possibly work.> Dollar value: zilch For me, yeah, I agree. For someone else, maybe they do have value. Achievements are a particularly stupid example because you can automate getting them, but my point is that digital things can have value. Maybe they're sentimental (I did a hard thing and this proves it), or maybe they're resellable (rare item in a game, which can be traded). Something physical that you value could have no value to someone else. Value is subjective. > Kinda weird to frame it with the non-aggression principle As a libertarian, that's generally how I frame things, because if I can't justify it under the NAP, it's probably me forcing my values on others. > Finding novel ways to manipulate customers is their job True, but isn't that true of pretty much everything if we zoom out enough? Politicians want to manipulate voters to get (re)elected, restaurants want to manipulate patrons to return, etc. We all have a selfish interest in getting others to do what we want. There has to be a line at which point self-interest is "wrong" to the extent that we should use government to regulate it. I use the NAP to reason about that point, others use some other (often subjective) metric. This same line of reasoning could be used to ban porn games, games with self-harm, or games critical of a government. Banning things is generally not what governments should be doing, they should practice restraint and only step in when someone's rights are violated or at risk of being violated.
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> Dollar value: zilch For me, yeah, I agree. For someone else, maybe they do have value. Achievements are a particularly stupid example because you can automate getting them, but my point is that digital things can have value. Maybe they're sentimental (I did a hard thing and this proves it), or maybe they're resellable (rare item in a game, which can be traded). Something physical that you value could have no value to someone else. Value is subjective. > Kinda weird to frame it with the non-aggression principle As a libertarian, that's generally how I frame things, because if I can't justify it under the NAP, it's probably me forcing my values on others. > Finding novel ways to manipulate customers is their job True, but isn't that true of pretty much everything if we zoom out enough? Politicians want to manipulate voters to get (re)elected, restaurants want to manipulate patrons to return, etc. We all have a selfish interest in getting others to do what we want. There has to be a line at which point self-interest is "wrong" to the extent that we should use government to regulate it. I use the NAP to reason about that point, others use some other (often subjective) metric. This same line of reasoning could be used to ban porn games, games with self-harm, or games critical of a government. Banning things is generally not what governments should be doing, they should practice restraint and only step in when someone's rights are violated or at risk of being violated.> True, but isn’t that true of pretty much everything if we zoom out enough? My guy, the key word in that sentence was "novel." edit: goddamn ctrl+enter shortcut. hang on.
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Variations on a scam.It's not exactly a scam, though, is it. Are the game companies committing fraud?
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This is the thing though. Let ppl have their opinion of you. You did a selfish thing, thought screw the community or lack there of. Let people shame you for being selfish, value is perspective at least enjoy it.When people criticise me or my actions, I have at least as much right to defend myself as you do to cast judgement and voice it in the first place. But the magnitude of the condemnation you expressed by your word choice is greatly at odds with what I have done. I bought a game because I thought its value would be worth the price for me. Having used it, I've found my early assessment was right. You clearly have different expectations for a game to be worth buying, and my purchase makes it less likely that companies will have to cater to you in the future. I understand your frustration, but I have not wronged you or anyone else.
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> Dollar value: zilch For me, yeah, I agree. For someone else, maybe they do have value. Achievements are a particularly stupid example because you can automate getting them, but my point is that digital things can have value. Maybe they're sentimental (I did a hard thing and this proves it), or maybe they're resellable (rare item in a game, which can be traded). Something physical that you value could have no value to someone else. Value is subjective. > Kinda weird to frame it with the non-aggression principle As a libertarian, that's generally how I frame things, because if I can't justify it under the NAP, it's probably me forcing my values on others. > Finding novel ways to manipulate customers is their job True, but isn't that true of pretty much everything if we zoom out enough? Politicians want to manipulate voters to get (re)elected, restaurants want to manipulate patrons to return, etc. We all have a selfish interest in getting others to do what we want. There has to be a line at which point self-interest is "wrong" to the extent that we should use government to regulate it. I use the NAP to reason about that point, others use some other (often subjective) metric. This same line of reasoning could be used to ban porn games, games with self-harm, or games critical of a government. Banning things is generally not what governments should be doing, they should practice restraint and only step in when someone's rights are violated or at risk of being violated.Fixed the edit.
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It's not exactly a scam, though, is it. Are the game companies committing fraud?When people can pay ten times the cost of a whole-ass game, for one tiny thing in a game *they already bought,* and any one game pushes a thousand such absurd schemes - scam is the closest word I know. The money being taken is hilariously disconnected from any form of value or cost, even when it's not something literally free, like letting you modify your own character on your own computer. It was a bit much when The Sims and a couple expansions could run you a couple hundred dollars. When buying everything in one generic game totals the cost of a fucking house, that's a crime with more steps.
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The author mentioned Horse armor's probs why commenters are bringing it upYeah, fair point.
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Guess I will stick to warframe, No Man's Sky and BG3.No Man's Sky is the other extreme, I actually feel kinda embarrassed that I get so much new content without paying for it. Like, other companies would make it into 20 DLCs already. And even the non-shitty companies would make at least 2 DLCs out of the content. I think they redeemed the shitty start many times over, they should really charge for some DLC.