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Josh Sawyer says there's "a lot of people" at Obsidian who want to make a Pillars of Eternity Tactics game after Avowed, but the "fanbase is not humungous"
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This post did not contain any content.Kickstart it again bitches (I don't join Kickstarters)
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This post did not contain any content.Humongous. I guess spell check and proofreading are no longer necessary for any level of journalism.
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Humongous. I guess spell check and proofreading are no longer necessary for any level of journalism.Both spellings are correct.
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Humongous. I guess spell check and proofreading are no longer necessary for any level of journalism.Hugh Mungus the Homunculus.
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Both spellings are correct.This is merica and we here speak merican, don't like it, fuck off to whatever shithole coutry you came from.
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This post did not contain any content.He’s not wrong, I wouldn’t be particularly interested in any further Pillars of Eternity games or spinoffs with the direction that PoE2 took. It seems they still don’t really understand what their audience wants.
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This is merica and we here speak merican, don't like it, fuck off to whatever shithole coutry you came from.>A bilingual (EN/FR) general-purpose instance located in eastern Canada! Seems the instance you posted to isn’t hosted in the shithole known as Merica.
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This post did not contain any content.I really don't like tactics style gameplay which only a couple of exceptions. Traditional RealTime with Pause is much more appealing to me after playing so much of the old Baldurs Gate games. This is partially why I could never get into the Divinity: OS games and why I've been avoiding BG3. I usually just want to instagib scrubs instead of entering a series of elaborate menus.
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He’s not wrong, I wouldn’t be particularly interested in any further Pillars of Eternity games or spinoffs with the direction that PoE2 took. It seems they still don’t really understand what their audience wants.What was so bad about PoE2? I really enjoyed it myself, especially with the turn-based addition. It felt like I could really use all those area spells and abilities the way they were intended.
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>A bilingual (EN/FR) general-purpose instance located in eastern Canada! Seems the instance you posted to isn’t hosted in the shithole known as Merica.My fault for not using /s
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This post did not contain any content."We got into game making to make games we want, but now we can't make games we want because of other people"
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I really don't like tactics style gameplay which only a couple of exceptions. Traditional RealTime with Pause is much more appealing to me after playing so much of the old Baldurs Gate games. This is partially why I could never get into the Divinity: OS games and why I've been avoiding BG3. I usually just want to instagib scrubs instead of entering a series of elaborate menus.Some games are not meant to be power fantasies tho, and that is absolutely okay
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What was so bad about PoE2? I really enjoyed it myself, especially with the turn-based addition. It felt like I could really use all those area spells and abilities the way they were intended.I didn’t like the gunpowder in PoE1 but could overlook it. I absolutely hated the initial impression I got that PoE2 was an Age of Sail sort of setting. I wanted more in depth Castle and town building with story not to trade it in for a leaky ship. It was never a mechanics or art or story thing for me… because I have never bought it and I’m hardly alone there. I’m simply not interested in ships, guns and naval settings in RPGs.
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My fault for not using /sIn my defence your comment was a little too realistic…
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Some games are not meant to be power fantasies tho, and that is absolutely okayYeah it's a matter of personal taste
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I didn’t like the gunpowder in PoE1 but could overlook it. I absolutely hated the initial impression I got that PoE2 was an Age of Sail sort of setting. I wanted more in depth Castle and town building with story not to trade it in for a leaky ship. It was never a mechanics or art or story thing for me… because I have never bought it and I’m hardly alone there. I’m simply not interested in ships, guns and naval settings in RPGs.But that's not really "their audience"; that's you. PoE2 actively addressed every criticism I had from the first game, and it's one of the best RPGs I've played. They even added a turn based mode that you would think would be phoned in because the game wasn't initially designed for it, but they knocked that out of the park too.
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"We got into game making to make games we want, but now we can't make games we want because of other people"That's a weird read on it. It's more like, "how big could we feasibly make that game when it needs to sell enough copies to keep our people employed?"
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But that's not really "their audience"; that's you. PoE2 actively addressed every criticism I had from the first game, and it's one of the best RPGs I've played. They even added a turn based mode that you would think would be phoned in because the game wasn't initially designed for it, but they knocked that out of the park too.> PoE2 actively addressed every criticism I had from the first game Which of those issues you criticised are highlighted in the game trailers and ads that were run? People buy games based on impressions, some people do research and watch streams but most CRPG buyers are going to avoid spoilers. Half of the game trailer on Steam is ship, ship combat, upgrade your ship. The sales numbers really say the rest. PoE as a setting died and there won't be a third entry. There's a decent Post Mortem by Josh Sawyer but he still just doesn't hit on the Age of Sail being an unpopular setting for this kind of game. https://www.youtube.com/watch?v=xChOXFJ83
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In my defence your comment was a little too realistic…I truly meant a mea culpa there, sarcasm doesn't translate well into writing, especially in the words of a mediocre intermediate like myself.
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> PoE2 actively addressed every criticism I had from the first game Which of those issues you criticised are highlighted in the game trailers and ads that were run? People buy games based on impressions, some people do research and watch streams but most CRPG buyers are going to avoid spoilers. Half of the game trailer on Steam is ship, ship combat, upgrade your ship. The sales numbers really say the rest. PoE as a setting died and there won't be a third entry. There's a decent Post Mortem by Josh Sawyer but he still just doesn't hit on the Age of Sail being an unpopular setting for this kind of game. https://www.youtube.com/watch?v=xChOXFJ83> Which of those issues you criticised are highlighted in the game trailers and ads that were run? The stronghold, at the very least. It was a major problem in the first game to have your base of operations be a thing that you had to return to with travel time, so it's a significant course correction to have it come with you. It's way too reductive to say that people bought this one or not based on trailers and impressions. That's absolutely a part of it, but everyone I spoke to, admittedly a small sample size, who played the first game and not the second, even people who really liked that first game, was because that first game is such an endurance test. There's little else besides combat, and there's so much of it. Eventually it leads to decision fatigue. Even the people who really wanted to play the second game were daunted by having to start it, and they felt that they needed a breather before starting it, which in most cases led to them not getting around to it. It's also quite likely that people just don't want more RtwP. I don't think it's a coincidence that PoE2 got that turn-based mode post-release, or that the Torment follow-up went turn-based, or that Larian ultimately stuck to turn-based for BG3 after their previous two games were turn-based. RtwP is why it took me so long to get around to playing either PoE game. Speaking of BG3, and unintentionally sticking with the Deadfire theme, a rising tide lifts all boats, and that game made people hungry for more. I disagree with Sawyer that the difference between PoE and BG3 is simply "budget", but I do think there's reason for Microsoft to want "one of those", if they're so inclined, and it's now been made cheaper to produce since Avowed exists and can be iterated upon.