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Chebucto Regional Softball Club

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  2. Uncategorized
  3. Possibilities are endless
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Possibilities are endless

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rpgmemes
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  • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
    Meh, if it's a one off and not an important fight? Doing it for the sake of a gag I've got no problem with. Just don't want it to be a consistent thing.
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    Guest
    wrote last edited by
    #4
    What if that’s the core fault of my character? Can only eat tiles so eats it whenever it’s available
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    • ? Guest
      Surely "grab tile and eat it" is a standard action, right? Letting that be a free action seems like a weird call by the DM...
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      Guest
      wrote last edited by
      #5
      If they had two attacks, I'd probably allow eating dirt as a substitute for a second attack.
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      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
        This post did not contain any content.
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        Guest
        wrote last edited by
        #6
        Ah... the ol' switch'over'to'cover'roo
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        • ? Guest
          What if that’s the core fault of my character? Can only eat tiles so eats it whenever it’s available
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          Guest
          wrote last edited by
          #7
          That character must make some exquisite mosaic poos.
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          • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
            This post did not contain any content.
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            wrote last edited by
            #8
            If that second opponent was a pirate and uses the eye patch for what it was meant for, it would not make any difference.
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            • ? Guest
              Surely "grab tile and eat it" is a standard action, right? Letting that be a free action seems like a weird call by the DM...
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              Guest
              wrote last edited by
              #9
              Reminder that by RAW in 5e (2014 at least) skill checks are a standard action. This is handwaved 90% of the time (except for Maze in my experience) but still. Eating dirt could be an object interaction, which I recall is similar to sheathing or unsheathing a weapon and you get one of those free per round.
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              • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                This post did not contain any content.
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                wrote last edited by
                #10
                I'm glad these people are having fun, but I always feel a bit put off when some random group's homebrew and table rulings are pitched as being typical d&d.
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                • ? Guest
                  If they had two attacks, I'd probably allow eating dirt as a substitute for a second attack.
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                  Guest
                  wrote last edited by
                  #11
                  Aww. It's such a quirky and funny thought, imagine eating the rubble as an intimidation attempt, like, the guy just missed but is trying to turn it into a "that was intentional, I wanted you to know what I'm going to do to your BRAIN after I cave in your skull!" This is the kind of stuff that makes a game memorable IMO. As a DM, even if you don't want to allow it for some reason, just go along with it. Fake a roll and have the opponent yell back "Bahahah I haven't even hit you yet and you're already getting ready to start shitting bricks?!"
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                  • ? Guest
                    If that second opponent was a pirate and uses the eye patch for what it was meant for, it would not make any difference.
                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    shinkantrain@lemmy.ml
                    wrote last edited by
                    #12
                    You fool, you gave him darkvision
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                    • ? Guest
                      If that second opponent was a pirate and uses the eye patch for what it was meant for, it would not make any difference.
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                      Guest
                      wrote last edited by
                      #13
                      'I have you now Blackbeard, I've ruined your night vision! YOUR NIGHT VISION!!!'
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                      • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                        Meh, if it's a one off and not an important fight? Doing it for the sake of a gag I've got no problem with. Just don't want it to be a consistent thing.
                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        shinkantrain@lemmy.ml
                        wrote last edited by
                        #14
                        Eh, +2 on the next hit after you miss, if you do enough damage to only some kinds of floor and if you pass an intimidation check is almost nothing. The problem I have is that it'd get old, so the player has to come up with new material. Thought: A barbarian subclass that has a version of cutting words, but instead of insults it's shit like this
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                        • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
                          This post did not contain any content.
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                          Guest
                          wrote last edited by
                          #15
                          I had my familiar transform into a bird to shit in an assassins mouth to interrupt a spell without causing a diplomatic incident at a wedding.
                          I Cast FistI 1 Reply Last reply
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                          • ? Guest
                            I'm glad these people are having fun, but I always feel a bit put off when some random group's homebrew and table rulings are pitched as being typical d&d.
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                            Guest
                            wrote last edited by
                            #16
                            Crits on anything that are not attacks are what bither me most. "Natural 20!" "Ok what's the total?"
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                            • ? Guest
                              I'm glad these people are having fun, but I always feel a bit put off when some random group's homebrew and table rulings are pitched as being typical d&d.
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                              Guest
                              wrote last edited by
                              #17
                              So by adjusting the game slightly to suit what the group feels would enhance their experience makes it... not counting as the game somehow? So my Rimworld isn't Rimworld anymore because i added some Mods? I think this is gatekeeping, tbh.
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                              • ? Guest
                                So by adjusting the game slightly to suit what the group feels would enhance their experience makes it... not counting as the game somehow? So my Rimworld isn't Rimworld anymore because i added some Mods? I think this is gatekeeping, tbh.
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                                Guest
                                wrote last edited by
                                #18
                                That's not what he said at all. He pointed out that recommending a game and then listing examples that aren't actually part of the game's core rules is a bit weird. It sets an expectation that may lead to disappointment or argument. "I love Rimworld, it's got so many Big Naturals in it" would be, I presume, misleading \* \* I've never played Rimworld but I assume it has Big Naturals mods like everything else
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                                • ? Guest
                                  So by adjusting the game slightly to suit what the group feels would enhance their experience makes it... not counting as the game somehow? So my Rimworld isn't Rimworld anymore because i added some Mods? I think this is gatekeeping, tbh.
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                                  Guest
                                  wrote last edited by
                                  #19
                                  No. These people are welcome to play however they want. They're having a good time and that's great for them. Pitching this as "d&d is great" when the entire story hinges on multiple table specific rulings makes this both less relatable for players of d&d used to a different tone of play and can set unrealistic expectations for new players who might join a game that plays very differently. I'm not saying they shouldn't play like this, or that this isn't d&d. It's just a very specific scenario that is quite likely to be non-representative of many games.
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                                  • ? Guest
                                    No. These people are welcome to play however they want. They're having a good time and that's great for them. Pitching this as "d&d is great" when the entire story hinges on multiple table specific rulings makes this both less relatable for players of d&d used to a different tone of play and can set unrealistic expectations for new players who might join a game that plays very differently. I'm not saying they shouldn't play like this, or that this isn't d&d. It's just a very specific scenario that is quite likely to be non-representative of many games.
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                                    Guest
                                    wrote last edited by
                                    #20
                                    I'd say this is more of a "RPGs are great" moment than anything else. Any table *could* have stories like this with any system. It's only a d&d story in particular because that's the most popular system. Any system can be house-ruled to do whatever, and that's the joy of pen and paper games as opposed to board games or video games, where the rules are more difficult to change.
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                                    • ? Guest
                                      I'm glad these people are having fun, but I always feel a bit put off when some random group's homebrew and table rulings are pitched as being typical d&d.
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                                      Guest
                                      wrote last edited by
                                      #21
                                      Every table uses some form of house rule though. The description won't be your exact D&D experience but it IS a typical one.
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                                      • ? Guest
                                        No. These people are welcome to play however they want. They're having a good time and that's great for them. Pitching this as "d&d is great" when the entire story hinges on multiple table specific rulings makes this both less relatable for players of d&d used to a different tone of play and can set unrealistic expectations for new players who might join a game that plays very differently. I'm not saying they shouldn't play like this, or that this isn't d&d. It's just a very specific scenario that is quite likely to be non-representative of many games.
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                                        Guest
                                        wrote last edited by
                                        #22
                                        That's kind of my point though. It's still d&d, even with house rules. So it's perfectly fine (imho) to say d&d is great. If it's less relatable to you because of that then... don't relate to it. I enjoy reading about other peoples fun sometimes and couldn't give two fucks about the ruleset they use. But hey, different strokes and all that. Expectations for new players will most likely be "oh, this sounds like fun" more than "i want to do this super specific thing too and will be heartbroken if i find out it was all a big lie". About representation i must say that most tables o played at had some house rules.
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                                        • ? Guest
                                          So by adjusting the game slightly to suit what the group feels would enhance their experience makes it... not counting as the game somehow? So my Rimworld isn't Rimworld anymore because i added some Mods? I think this is gatekeeping, tbh.
                                          J This user is from outside of this forum
                                          J This user is from outside of this forum
                                          jjjalljs@ttrpg.network
                                          wrote last edited by
                                          #23
                                          There's a spectrum of play that runs from strict rules-as-written to complete calvinball. Calvinball can be fun, but it's not really a transferrable game. It's very particular to that moment and that group. Sometimes people post wacky calvinball moments (eg: rolling damage against the floor, a free action to eat tiles, a +2 bonus to hit) as if that's baseline RAW DND. It is not. Many tables would be like "wtf, that's not how this game works". So it can be kind of weird when it's presented as obvious, as if it's raw, when it's just make pretend. Imagine if the post was "we were playing basketball and I missed the shot, so I got in my car and drove up close so I could jump off the roof and dunk". Like, wacky story but not how you're supposed to play the game. Furthermore, DND *specifically* is kind of bad at creativity. It's very precariously balanced, with specific rules in odd places and no rules in others. Compare with, for example, Fate, which has "this thing in the scene works to my advantage" rules built in. DND is almost entirely in the hands of the DM.
                                          ? P 2 Replies Last reply
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