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Chebucto Regional Softball Club

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  3. Possibilities are endless
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Possibilities are endless

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rpgmemes
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  • ? Guest
    When you think about it, the body of any living creature is an open container made of animal skin.
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    Guest
    wrote last edited by
    #42
    Creative. Could you create water inside of someone? Fill their bladder up?
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    • ? Guest
      I'm glad these people are having fun, but I always feel a bit put off when some random group's homebrew and table rulings are pitched as being typical d&d.
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      Guest
      wrote last edited by
      #43
      Much of the creativity that becomes canonized was someone's house rules first. Zines and meet ups allowed for players and dm's to exchange stories and rules that made their game fun to play. The game co-evolved with active community engagement and feedback. It was an important time for its development.
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      • ? Guest
        I'm glad these people are having fun, but I always feel a bit put off when some random group's homebrew and table rulings are pitched as being typical d&d.
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        archpawn@lemmy.world
        wrote last edited by
        #44
        I wouldn't call those homebrew. They don't have new rules that are consistently followed. It's more just allowing Rule of Cool. I really hope typical D&D allows the occasional shenanigan.
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        • ? Guest
          Creative. Could you create water inside of someone? Fill their bladder up?
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          archpawn@lemmy.world
          wrote last edited by
          #45
          You fill their lungs up. It was creative the first time, but it's a very well-known shenanigan at this point. 3.5 had a specific note in Create Water: Conjuration spells canโ€™t create substances or objects within a creature.
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          • ? Guest
            If that second opponent was a pirate and uses the eye patch for what it was meant for, it would not make any difference.
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            archpawn@lemmy.world
            wrote last edited by
            #46
            Everyone remembers the part in Mythbusters where they proved this is possible. Nobody remembers the part where they found no evidence of it ever happening. Also, the eye patch trope was originally for sailors in general. Which would make sense if this is what it was used for, since all sailors would need night vision, but that just means it's even crazier that nobody would bother to write it down. They used deck prisms to see below decks. That would give you plenty of light during the day, and during the night your eyes are already adjusted to the dark.
            vaultdweller013@sh.itjust.worksV 1 Reply Last reply
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            • stamets@lemmy.dbzer0.comS stamets@lemmy.dbzer0.com
              This post did not contain any content.
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              wrote last edited by
              #47
              Whenever the DM gives me enough money at character creation, I buy two immovable rods so that I can fly by way of magical monkey bars.
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              • ? Guest
                Loosely, you get a "use object interaction" every turn that isn't given a lot of emphasis but is in the rules as "other activity on your turn" (pg 190, PHB 2014). It includes something like opening an unlocked door during your movement, picking up something within reach from a table, or unsheathing your sword as part of your attack action. It says it should require an action only if it needs special care or presents an unusual obstacle. I'd agree that grabbing a handful of dust and putting it in your mouth could be a free action.
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                archpawn@lemmy.world
                wrote last edited by
                #48
                They used their free object interaction to pick up the tile. They'd need another action to eat it. Though going by that logic, they could just eat it at the beginning of their next turn with the same result.
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                • ? Guest
                  Reminder that by RAW in 5e (2014 at least) skill checks are a standard action. This is handwaved 90% of the time (except for Maze in my experience) but still. Eating dirt could be an object interaction, which I recall is similar to sheathing or unsheathing a weapon and you get one of those free per round.
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                  Guest
                  wrote last edited by
                  #49
                  > Reminder that by RAW in 5e (2014 at least) skill checks are a standard action. This is still true with 2024, and in this specific instance is even more codified in the rules with the addition of the Influence action (basically making any kind of Charisma check to influence another creature)
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                  • P prole@lemmy.blahaj.zone
                    Basketball is a competitive team sport. Not really a valid comparison.
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                    jjjalljs@ttrpg.network
                    wrote last edited by
                    #50
                    DND is a team game, and both have agreed upon rules. Not sure I follow your objection
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                    • ? Guest
                      > Furthermore, DND *specifically* is kind of bad at creativity. It's very precariously balanced, with specific rules in odd places and no rules in others. Compare with, for example, Fate, which has "this thing in the scene works to my advantage" rules built in. DND is almost entirely in the hands of the DM. It was never intended to be a complete, all-encompassing ruleset. It's a framework that you build on. It's intentionally open-ended because that allows greater freedom for both the DM and the players. If the rules are too strict then the gameplay is just mechanics with little room for roleplay.
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                      jjjalljs@ttrpg.network
                      wrote last edited by
                      #51
                      But dnd's paradox is it is both open ended and rigid. My problem is it's too open ended in many ways (eg: social conflict), almost completely missing rules in other parts (eg: meta game mechanics, conceding conflicts), and too rigid in others (eg: Eldritch blast targeting rules, unarmed smite and sneak attack). That's not even going into the bigger problems like the adventuring day or how coarse class+level makes many concepts impractical at best. On top of that, it is so mega popular many players have no other reference points and don't realize its assumptions are not universally true. It's like people who have only ever watched the Lord of the rings movies, and they're like "of course movies are four hours long and have horses. That's just how movies are." The main things DND 5e does well are popular support, and the very small decision space for players makes it hard to make a character that's mechanically very weak or very strong. It brings nothing special to the table for roleplaying. Compare with my go-to example of Fate, which has simple systems to encourage it. CofD, my second favorite, also does.
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                      • A archpawn@lemmy.world
                        They used their free object interaction to pick up the tile. They'd need another action to eat it. Though going by that logic, they could just eat it at the beginning of their next turn with the same result.
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                        wrote last edited by
                        #52
                        It honestly just comes down to how much the DM wants to police the players. An interaction like this is fun and has no mechanical benefit. If a player then wanted to pick up a potion and drink it as part of a free action, the DM would have to explain this to the players explicitly. But I've always been on the side of permissive rulings, because it allows the players to express themselves more freely. It takes more improvisation though.
                        explodicle@sh.itjust.worksE 1 Reply Last reply
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                          Whenever the DM gives me enough money at character creation, I buy two immovable rods so that I can fly by way of magical monkey bars.
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                          Guest
                          wrote last edited by
                          #53
                          Now that is a high stakes strength check.
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                          • ? Guest
                            Now that is a high stakes strength check.
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                            wrote last edited by
                            #54
                            Another metbod uses Boots of Levitation and a single Immovable Rod so you basically have an invisible pump rail cart.
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                            • ? Guest
                              Since you asked: - Rolling damage against the floor on a miss - The intimidate check granting a +2 to hit as a *free action* - Using Mage Hand to manipulate items that are worn/held by a creature The damage against the floor is a minor thing, and smashing up the place as a consequence of fighting there is a reasonable bit of extra flavour. I'm not against it. A free action that grants a skill check to get +2 to hit on your next attack as a reward for *missing* is wildly disproportionate. There are *feats* worse than that. If this is a thing people can do why would literally everyone playing not be constantly chewing up the floor in every encounter? Broadly speaking objects that are worn or held are exempted from automatic manipulation by spells and effects, though this is usually called out in the description of the effect. Telekinesis, which is *much* stronger than Mage Hand, is one such spell which grants the wearer a save. Then you have things like Catapult, Daylight, or Fireball's ignition effect, from which held or carried items are flatly immune. Personally I'd consider that grounds to extend that same restriction to Mage Hand.
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                              wrote last edited by
                              #55
                              > A free action that grants a skill check to get +2 to hit on your next attack as a reward for missing is wildly disproportionate. There are feats worse than that. If this is a thing people can do why would literally everyone playing not be constantly chewing up the floor in every encounter? Ok, yes I can see the potential problems but I think they're easy to handle by just carrying out the action to its logical outcome - which is that the player just ate a handful of gravel. Now if they're a dwarf maybe that's not an issue, but also a dwarf eating gravel might not be any more intimidating than a human eating popcorn. On the other hand if they're an elf or a human or something, well even if they pass a constitution save to not immediately start puking, they're getting broken teeth, a mouthful of rock dust, and future digestion problems. Sure, they can take an action that is technically possible within the game world, but actions have consequences. The gravel didn't just disappear because they succeeded on the intimidation roll. > Broadly speaking objects that are worn or held are exempted from automatic manipulation by spells and effects, though this is usually called out in the description of the effect. I agree this one's more of a stretch, I'd say specifically because [Mage Hand Legerdemain](http://dndroll.wikidot.com/rogue:arcane-trickster) has specific rules about worn/carried objects that *can* be manipulated, which implies that anything not defined there cannot be manipulated.
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                              • ? Guest
                                It honestly just comes down to how much the DM wants to police the players. An interaction like this is fun and has no mechanical benefit. If a player then wanted to pick up a potion and drink it as part of a free action, the DM would have to explain this to the players explicitly. But I've always been on the side of permissive rulings, because it allows the players to express themselves more freely. It takes more improvisation though.
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                                explodicle@sh.itjust.works
                                wrote last edited by
                                #56
                                But it did have a mechanical benefit!
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                                • explodicle@sh.itjust.worksE explodicle@sh.itjust.works
                                  But it did have a mechanical benefit!
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                                  Guest
                                  wrote last edited by
                                  #57
                                  In this instance I wouldn't have given the intimidation, no
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                                  • ? Guest
                                    D&D is great *because* it allows for creative freedom and doesn't require that everything be explicitly permitted in the written rules. It is always the DM's prerogative to set a DC for any action and make the player roll for it, then roleplay the outcome, which is a lot more fun than just saying "no, you can't do that because it's not described in the rule book". This isn't "homebrew", it's the right way to play.
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                                    jjjalljs@ttrpg.network
                                    wrote last edited by
                                    #58
                                    > D&D is great because it allows for creative freedom This is not something unique to dnd! In fact, DND is not even especially good at this! It's like people are saying "mayonnaise is great because you can add it to any meal", which is technically true, but meanwhile *salt* is right there being ignored on the shelf.
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                                    • ? Guest
                                      That's not what he said at all. He pointed out that recommending a game and then listing examples that aren't actually part of the game's core rules is a bit weird. It sets an expectation that may lead to disappointment or argument. "I love Rimworld, it's got so many Big Naturals in it" would be, I presume, misleading \* \* I've never played Rimworld but I assume it has Big Naturals mods like everything else
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                                      Guest
                                      wrote last edited by
                                      #59
                                      I have also never played RImworld but curiosity got the better of me and against my better judgment I checked to see if you were correct. You were.
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                                      • ? Guest
                                        > Just don't want it to be a consistent thing. Easy, make the player deal with the consequences of eating a handful of gravel.
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                                        Guest
                                        wrote last edited by
                                        #60
                                        For the next 12 hours, every hour roll a constitution check against 1d4 of gastrointestinal damage.
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                                        • ? Guest
                                          Only with the proper feats
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                                          wrote last edited by
                                          #61
                                          And you just know it was 3.5e. Damn thousand splatbooks and their feats.
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