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Chebucto Regional Softball Club

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  3. Come on guys...
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Come on guys...

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rpgmemes
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  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
    It literally doesn't matter whether you stick with your door or switch. *Takes mathematical model and shoves it in the trash* No! I won't listen! It doesn't matter, I tell you!!!
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    Guest
    wrote last edited by
    #24
    Are you being facetious, or do you want a non-mathematical explanation?
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    • R rizzrustbolt@lemmy.world
      You haven't seen how some of the folks I play with roll.
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      Guest
      wrote last edited by
      #25
      i assume revenge for stepping on a d4 once?
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        sbv@sh.itjust.works
        wrote last edited by
        #26
        The trick is to say "this is just a practice roll" where the die can hear you, but wink at the GM so they know it's the real roll. That way, the die will be a spiteful little punk and throw out the nat20 for the "practice". But don't do that too often, or the die will figure out the trick.
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        • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
          Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?
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          wrote last edited by
          #27
          then it's 4% each result. you don't want to know what happens with the missing 20%.
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          • ? Guest
            Ok. I know that this isn't correct... But isn't it? If you're having an unlimited number of rolls prior to your "real" roll, then you would be, in essence, creating a situation that has a statistically lower chance of happening.
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            wrote last edited by
            #28
            The standard answer is that the odds of the first roll don't change the odds of the second roll, the second roll still has a 1/20 chance of a 1, no matter what the first roll is. The more thorough answer is that it's a misunderstanding of what probabilities are. Yes, there's a 1/400 chance of rolling 2 1s, but by the time you roll the first die and get a 1, you're not talking about that problem anymore. You've introduced new information to the problem, and thus have to change your calculation. There's a 1/20 chance of rolling 2 1s after you're already rolled one. Let's calculate it... So, there's 400 ways 2 dice can fall, yes, and there's only 1 way that they can both fall on 1. However, there's 20 ways that the first die can fall on 1, one for each possible fall of the second die. So, when we say that that has already happened, we have to eliminate 380 of those 400 die rolls, those are no longer possible. That leaves us with only 20 ways that the second die can fall, and only 1 of those is a 1. So the odds of rolling a on the second die, after already rolling a 1 on the first die is 1/20. We can also calculate it differently. What are the odds of the second die falling on 1? Cause that's the one we care about, really. And there's 20 ways that can happen, one for each possible fall of the first die. So the odds of the second die falling on 1, when rolling 2 dice is 20/400, or 1/20.
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            • ? Guest
              i assume revenge for stepping on a d4 once?
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              Guest
              wrote last edited by
              #29
              D4 is the devil's dice.
              LousyCornMuffinsH 1 Reply Last reply
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              • ? Guest
                Monty Hall would love this guy
                starman2112@sh.itjust.worksS This user is from outside of this forum
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                starman2112@sh.itjust.works
                wrote last edited by
                #30
                Imagine if he didn't always show the other goat. "So you picked door number one. Let's see what's behind door number 2; a brand new car! ...so, do you wanna switch to door 3?"
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                • ? Guest
                  This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
                  starman2112@sh.itjust.worksS This user is from outside of this forum
                  starman2112@sh.itjust.worksS This user is from outside of this forum
                  starman2112@sh.itjust.works
                  wrote last edited by
                  #31
                  🎶These dice are spinning around me 🎶The whole table's spinning without me 🎶Every sesh sends future to past 🎶Every roll leaves me one less to my last
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                  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                    Okay, normally, sure. But what if I cross my fingers and kick my heels and rub my lucky clover?
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                    Guest
                    wrote last edited by
                    #32
                    I don't know but if you rub my lucky clover you'll get a little squirt of luck.
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                    • ? Guest
                      This is like a common house fly worrying about the lifespan of Cthulhu.
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                      wrote last edited by
                      #33
                      Maybe the real Cthulhu was the impossibly mind-breaking irrational thought experiments we subjected ourselves to along the way! 😄
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                      • ? Guest
                        Ok. I know that this isn't correct... But isn't it? If you're having an unlimited number of rolls prior to your "real" roll, then you would be, in essence, creating a situation that has a statistically lower chance of happening.
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                        wrote last edited by
                        #34
                        Short version, two coin flips. There are 4 options: HH, HT, TH, TT So there's two chances to get one Tails and one Heads, out of 4, so 2/4 = 1/2, half the tosses. Then 1/4 on each of HH and TT. So rolling one Tails is more likely than rolling two. But once you've flipped the first coin, it's "locked in". If it was Heads, the only options left to you are HT and HH. The fact that there *could* have been a T that, if flipped first, would land us in TH is irrelevant fantasy. We've got the H, and all that's left is HT or HH, even odds. Dice are the same. What makes a double 1 rare is that you have to roll 1 specifically and only two times to get there, whereas a single 1 can be first or second, and the other number can be any of the other 19 other numbers. It's the duplication of different results we consider "the same" that make one thing more likely. But once you've already rolled a 1, none of that matters anymore. Now it's just 20 numbers, each equally likely. We're locked in.
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                        • starman2112@sh.itjust.worksS starman2112@sh.itjust.works
                          🎶These dice are spinning around me 🎶The whole table's spinning without me 🎶Every sesh sends future to past 🎶Every roll leaves me one less to my last
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                          Guest
                          wrote last edited by
                          #35
                          Roll my number, roll my number, roll my number, I'm not afraid...
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                          • ? Guest
                            Man there's something about the monty hall problem that just messes with human reasoning. I get it now and it's really not even complicated at all but when you first learn about it you tend to overthink itm
                            underpantsweevil@lemmy.worldU This user is from outside of this forum
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                            underpantsweevil@lemmy.world
                            wrote last edited by
                            #36
                            I think the problem is that people forget *Monty Hall* has information that the contestant does not. The naive assumption is that he's just picking a door and you're just picking a door. The unsophisticated viewer never really stops to think about why Monty Hall never points to a door and reveals a prize by mistake. One way I've had success explaining it is to expand the problem to more than three doors. Assume 100 doors. Monty Hall then says "Open 98 doors" and fails to reveal a prize behind any of them. Now its a bit more clear that he knows something you don't.
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                              wrote last edited by
                              #37
                              The same logic applies to a nat 20 though
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                              • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world
                                I think the problem is that people forget *Monty Hall* has information that the contestant does not. The naive assumption is that he's just picking a door and you're just picking a door. The unsophisticated viewer never really stops to think about why Monty Hall never points to a door and reveals a prize by mistake. One way I've had success explaining it is to expand the problem to more than three doors. Assume 100 doors. Monty Hall then says "Open 98 doors" and fails to reveal a prize behind any of them. Now its a bit more clear that he knows something you don't.
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                                wrote last edited by
                                #38
                                Maybe? I don't think that was my issue. I think I was overthinking it and using the second "choice" as an event with separate odds.
                                underpantsweevil@lemmy.worldU 1 Reply Last reply
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                                • R rizzrustbolt@lemmy.world
                                  You haven't seen how some of the folks I play with roll.
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                                  Guest
                                  wrote last edited by
                                  #39
                                  And of course the traditional sentence for dice which misbehave one too many times. ![](https://lemmy.world/pictrs/image/3600f4ff-1ab7-4ff9-812a-667fd8ef356f.jpeg)
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                                  • ? Guest
                                    Maybe? I don't think that was my issue. I think I was overthinking it and using the second "choice" as an event with separate odds.
                                    underpantsweevil@lemmy.worldU This user is from outside of this forum
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                                    underpantsweevil@lemmy.world
                                    wrote last edited by
                                    #40
                                    The thing you're getting by switching is the benefit of the information provided by the person who revealed an empty door. Before a door is open, you have a 1/3 chance of selecting correctly. After you select a door, the host picks from the other two doors. This provides extra information you didn't have during your initial selection. The host points to a door *they know is a dud* and asks for it to open. So now you're left with the question "Did I pick the correct door on the first go? Or did the host skip the door that had the prize?" There's a 1/3 chance you picked the right door initially and a 2/3 chance the host had to avoid the prize-door.
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                                      Ai probably
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                                      archpawn@lemmy.world
                                      wrote last edited by
                                      #41
                                      Where did they get an AI that managed to mess up "roll" as "role" twice in the same page? Humans do it because they sound the same, but AI doesn't know how they sound. The AI knows that sometimes people say "role" instead of "roll", but they're generally set to raise the probability of a token to some power, and since most people spell "roll" right, they're even more likely to. And they also generally have a post-training step where they're trained to spell stuff right and that sort of thing. And they don't even need to be trained on that specifically, since some people spell better than others, so they can understand the general concept of good vs bad spelling.
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                                      • ? Guest
                                        This kind of thinking is wasteful. Every d20 has a finite lifespan. It was created, and it will, at some time in the future be destroyed, as all things are. That means it has a finite number of rolls in its lifetime, with an equal distribution of all possible outcomes. When you "practice roll" and get a nat 20, you have wasted one of the limited number of nat 20s that die has in it. Think of the 20s. Don't practice roll.
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                                        wrote last edited by
                                        #42
                                        That’s stupid. But obviously how the dice strikes the table impacts its balance and therefore the probability of rolling specific numbers. So we must figure out what side need to strike the table first to decrease the probability of getting an undesirable roll. Boom, I out physicsed you’re probabilities.
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                                          archpawn@lemmy.world
                                          wrote last edited by
                                          #43
                                          The funny thing is that this logic assumes the rolls are independent (so you can just multiply probabilities), but the definition of independence is that past rolls can't affect future ones. So basically it's saying that past rolls can't affect future ones and therefore they must.
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