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Chebucto Regional Softball Club

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  3. EA partners with the company behind Stable Diffusion to make games with AI
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

EA partners with the company behind Stable Diffusion to make games with AI

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    Guest
    wrote last edited by
    #2
    This will suck so fucking hard
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    • ? Guest
      This will suck so fucking hard
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      Guest
      wrote last edited by
      #3
      I mean it's definitely gonna be entertaining, but I'll watch that embarrassment from afar.
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      • ? Guest
        This will suck so fucking hard
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        Guest
        wrote last edited by
        #4
        The tagline of everything EA has touched for years now.
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        • ? Guest
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          wrote last edited by
          #5
          To be fair, it probably won’t suck any more than EA games have for the past… er… ten years?
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          • ? Guest
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            Guest
            wrote last edited by
            #6
            LOL Good thing I am going to continue my boycott of anything EA, I can't wait to see how hard this is going to fail.
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            • ? Guest
              This will suck so fucking hard
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              Guest
              wrote last edited by
              #7
              It wont if you dont buy their shit.
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              • ? Guest
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                mohab
                wrote last edited by
                #8
                "Making games with AI" sounds like hell… like this is what hell must be. Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh maniacally as its disintegrating around them.
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                • ? Guest
                  To be fair, it probably won’t suck any more than EA games have for the past… er… ten years?
                  L This user is from outside of this forum
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                  linktank@lemmy.today
                  wrote last edited by
                  #9
                  15+ BF3 was when I made my vow to stop supporting them for releasing unfinished buggy ass games.
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                  • L linktank@lemmy.today
                    15+ BF3 was when I made my vow to stop supporting them for releasing unfinished buggy ass games.
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                    Guest
                    wrote last edited by
                    #10
                    Sorry. Time flies.
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                    • M mohab
                      "Making games with AI" sounds like hell… like this is what hell must be. Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh maniacally as its disintegrating around them.
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                      Guest
                      wrote last edited by
                      #11
                      I don't make *computer* games with AI, but I do create tabletop roleplaying adventures on a regular basis. I use AI for a lot of it. You have no idea what the workflow is. It's not hell, it's an enormous boon.
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                      • M mohab
                        "Making games with AI" sounds like hell… like this is what hell must be. Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh maniacally as its disintegrating around them.
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                        Guest
                        wrote last edited by
                        #12
                        That's... not what this is about? The point of integrating AI into games is to provide further diversity within the game. Think Skyrim. By default you're limited to 3-4 discussion options, right? Imagine now, if you will, that you could just... type in anything, including emotional markers, and have the characters respond interactively to the statement and tone. No longer are you bound by limited dialogue in RPGs. visual generative AI will just spice up the visuals - hopefully. Things like repetitive textures and such will disappear as the game generates brand new textures for each grid element. Or create tons of background characters without the need to specify them. The list goes on.
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                          grandwolf319@sh.itjust.works
                          wrote last edited by
                          #13
                          It’s like using AI to come up with a recipe. Sure, you could use the recipe from a famous chef that will be good, or you know, just take your chances with AI and maybe you won’t be food poisoned. AI would be so useful if we weren’t already in the Information Age.
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                          • ? Guest
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                            Guest
                            wrote last edited by
                            #14
                            Who fucking asked for that? WHO??!!
                            E 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K ? 3 Replies Last reply
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                              jjjalljs@ttrpg.network
                              wrote last edited by
                              #15
                              It would be interesting if NPCs could react believably to free form input from the player, but that seems unlikely to be reliable. I'm not sure how you'd map the text to in game actions. Like, you could have the LLM respond with "ok I'll let you have my horse if you leave in the morning, and solve the zombie problem" but it's not trivial to make the game world respond to that. Not even counting it breaking out into "sorry as an LLM I can't ..."
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                                Guest
                                wrote last edited by
                                #16
                                You have optimism. It could be used for good like you describe, but most likely will be used by EA to cut artists out, slash costs, make as much profit as possible and suffocate the company until the private equity owners move on to the next company.
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                                  wrote last edited by
                                  #17
                                  No, [that's exactly what this is about](https://insider-gaming.com/new-ea-owners-hoping-ai-will-cut-costs-and-boost-profits-its-claimed/).
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                                    wrote last edited by
                                    #18
                                    Procedural generation with appropriate constraints and a connected game that stores and recalls what's been created can do this far better than a repurposed LLM. It's hard work on the front end but you have a much better idea of what the output will be vs. hoping the LLM "understands" and remembers the context as it goes.
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                                    • J jjjalljs@ttrpg.network
                                      It would be interesting if NPCs could react believably to free form input from the player, but that seems unlikely to be reliable. I'm not sure how you'd map the text to in game actions. Like, you could have the LLM respond with "ok I'll let you have my horse if you leave in the morning, and solve the zombie problem" but it's not trivial to make the game world respond to that. Not even counting it breaking out into "sorry as an LLM I can't ..."
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                                      Guest
                                      wrote last edited by
                                      #19
                                      I've seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action. It didn't feel like a DnD game where you're maneuvering a social conflict with the DM or other players, it felt more like jumping up on a table where an NPC couldn't get to you and stabbing them in the face.
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                                        Encrypt-Keeper
                                        wrote last edited by
                                        #20
                                        Those poor players lol
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                                          wrote last edited by
                                          #21
                                          What a fucking surprise.
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