A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Here there be dragons
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Have you _seen_ some of the homebrew rules people use to track inventory and encumbrance?
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I love Owlcat games. But i absolutely hate that they have the math formulas in everything. Just tell me the results man, that's why I'm playing on a *computer*To each their own, I love seeing the math because then I can miss six attacks in a row and go "Fuck you! That's bullshit! Those rolls are bullshit!" and then look in the combat log to see that no, those rolls weren't bullshit, they're just shit. Makes the game feel more fair. If they obfuscated the math and just said "Nah mate, you miss" x6 with no other explanation that would really piss me off.
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To each their own, I love seeing the math because then I can miss six attacks in a row and go "Fuck you! That's bullshit! Those rolls are bullshit!" and then look in the combat log to see that no, those rolls weren't bullshit, they're just shit. Makes the game feel more fair. If they obfuscated the math and just said "Nah mate, you miss" x6 with no other explanation that would really piss me off.Oh i don't mean during combat. I mean for spells and items, weapons and armor. >Magic Iron Armor Protects character for (blah blah)x7(15 + armor base - stat whatever) It's a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
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not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue. Gotta know how many of my men are left and if their fortifications are left standing.
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Oh i don't mean during combat. I mean for spells and items, weapons and armor. >Magic Iron Armor Protects character for (blah blah)x7(15 + armor base - stat whatever) It's a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it hahaBut then you don't know how your gear scales! That's important knowledge! If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It's a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn't really Owlcat's fault I don't think, it's more just a consequence of choosing Pathfinder as the system to run your game in.
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I love hearing people talk about it a lot more than I have ever enjoyed playing. Thatโs not to say I donโt enjoy playing it, certainly I do. But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
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I like live imorov, and dragons, but not math. That's why I'm a bard.
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I like live imorov, and dragons, but not math. That's why I'm a bard.
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Yeah, it's just basic arithmetic with (usually) small numbers, and if you're the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the *fun* part about maths. TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
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Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Gilbert space and can compute a scalar product.