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Chebucto Regional Softball Club

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  3. Here there be dragons
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

Here there be dragons

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rpgmemes
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  • skulblakaS skulblaka
    To each their own, I love seeing the math because then I can miss six attacks in a row and go "Fuck you! That's bullshit! Those rolls are bullshit!" and then look in the combat log to see that no, those rolls weren't bullshit, they're just shit. Makes the game feel more fair. If they obfuscated the math and just said "Nah mate, you miss" x6 with no other explanation that would really piss me off.
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    Guest
    wrote last edited by
    #12
    Oh i don't mean during combat. I mean for spells and items, weapons and armor. >Magic Iron Armor Protects character for (blah blah)x7(15 + armor base - stat whatever) It's a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
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      wrote last edited by
      #13
      not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue. Gotta know how many of my men are left and if their fortifications are left standing.
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      • ? Guest
        Oh i don't mean during combat. I mean for spells and items, weapons and armor. >Magic Iron Armor Protects character for (blah blah)x7(15 + armor base - stat whatever) It's a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha
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        skulblaka
        wrote last edited by
        #14
        But then you don't know how your gear scales! That's important knowledge! If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It's a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn't really Owlcat's fault I don't think, it's more just a consequence of choosing Pathfinder as the system to run your game in.
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        • ? Guest
          Can I interest you in German TTRPG *Das Schwarze Auge*?
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          Guest
          wrote last edited by
          #15
          Yes, ill bring draino and cesium chips!
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            wrote last edited by
            #16
            I love hearing people talk about it a lot more than I have ever enjoyed playing. Thatโ€™s not to say I donโ€™t enjoy playing it, certainly I do. But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.
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              ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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              wrote last edited by
              #17
              I like live imorov, and dragons, but not math. That's why I'm a bard.
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                wrote last edited by
                #18
                turns out I didn't hate improv or basic math, I just let something convince me that I should dislike things I'm bad at
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                • ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ
                  I like live imorov, and dragons, but not math. That's why I'm a bard.
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                  wrote last edited by
                  #19
                  Music is just math that sounds good when you get it right. Can't help you if you're one of those dancing or fancy-talking bards, though.
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                    wrote last edited by
                    #20
                    Yeah, it's just basic arithmetic with (usually) small numbers, and if you're the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the *fun* part about maths. TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
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                      ziggurat@jlai.lu
                      wrote last edited by
                      #21
                      Math? I don't think that rpg talks about computing an integral or spending 2h arguing on whether we're on a Gilbert space and can compute a scalar product.
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                      • ? Guest
                        Gotta use trigonometry to accurately calculate the distance to flying enemies
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                        ziggurat@jlai.lu
                        wrote last edited by
                        #22
                        Is there any rpg where you need to do so? May be Fatal?
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                          wrote last edited by
                          #23
                          EVE Online taught me speed distance time long before school did. It also helps that it's just intuitively obvious but that didn't stop it taking 2 whole lessons of physics.
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                          • ? Guest
                            Music is just math that sounds good when you get it right. Can't help you if you're one of those dancing or fancy-talking bards, though.
                            ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
                            ๐Ÿ‡ฐ ๐ŸŒ€ ๐Ÿ‡ฑ ๐Ÿ‡ฆ ๐Ÿ‡ณ ๐Ÿ‡ฆ ๐Ÿ‡ฐ ๐Ÿ‡ฎ K This user is from outside of this forum
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                            wrote last edited by
                            #24
                            What's the mathenatically optimal guitar solo that'll "make them panties drop?" ๐Ÿค”
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