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All Caster Party vs Barbarian BBEG
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Warlock 2/ Sorcerer X needs spellslots to fuel quicken spell metamagic (for more eldritch blast)
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… is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?
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"And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out"
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… is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?You can certanly balance the combat, don't get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid's one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage. I really wish martial characters had some superhuman "spells" like your clasic super hero shockwave or those big jumps... I know monks can jump really far, but I wish most characters could!
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You can certanly balance the combat, don't get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid's one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage. I really wish martial characters had some superhuman "spells" like your clasic super hero shockwave or those big jumps... I know monks can jump really far, but I wish most characters could!
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At levels above 17 the Barbarian can rage for a full hour straight, which is 600 rounds. That rage is out lasting the spell slots
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Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?Rogue assassin archer can run away while shooting you. Being able to dash as a bonus action means they'll outrun you most of the time. Add in the sharpshooter feat, and they can ignore 1/2 and 3/4 cover. Any time they can get sneak attack means they can just do stupid amounts of damage.
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"And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out"
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A D&D Barbarian with a Diablo 2 style ridiculous-ranged *Leap Attack* would be absolutely terrifying.
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"And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out"Imagine playing a wizard that cares about hit points.
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… is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?> Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? Idk, did he ever learn to read?
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Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?
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Bear totem barbarian bbegs are the bane of every party. Fireball? So that's 26 damage.... Halved.