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Chebucto Regional Softball Club

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  3. When will the next "E.T." moment happen in the industry?
A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.

When will the next "E.T." moment happen in the industry?

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  • someonelol@lemmy.dbzer0.comS someonelol@lemmy.dbzer0.com
    Back in the 80's, Atari had a monopoly of games and charged absurd amounts of money for titles that pretty much had no quality control. The cost of each cartridge would easily go over $100 in today's money and gamers began to pull back on purchasing anything. This eventually culminated in the infamous E.T. movie tie in that led to pallets of its unsold cartridges ending up in a landfill and crashing the industry. Now that Nintendo's signaled to the rest of the industry it's okay to sell digital titles at $80 each, how soon do you see gamers collectively hold back on their purchases that will eventually collapse the AAA market? Will the current trade war play a role in the hardware side of things with the collapse? Will all major companies save Nintendo suffer the downturn?
    Captain AggravatedC This user is from outside of this forum
    Captain AggravatedC This user is from outside of this forum
    Captain Aggravated
    wrote last edited by
    #26
    Well, I'm kinda curious how much longer home consoles are going to hang on. Nintendo is releasing their second generation handheld. The Steam Deck is quite popular, and the rest of the PC gaming industry has been scrabbling to match it. Meanwhile, the PS5...exists and what's an Xbox even for anymore? People like to say consoles will continue to exist because they're so much simpler than PCs to "just play" on, but that's not really true anymore. My parents' Switch has a multi-page settings menu, an online account and subscription, even games that come on cartridge often require downloads and updates before you start playing. We're in a different world than when I was a kid, when I could really get a game, plug it in the SNES, flip the switch and it runs. I could see Microsoft and Sony having an Atari or Sega moment. Exiting the hardware market, shutting down their platform, becoming a relatively minor game studio occasionally remembering to make a game in a property they haven't published in awhile, like Atari putting out an Alone In The Dark game every 1.5 decades or so.
    D ? M 3 Replies Last reply
    0
    • misk@sopuli.xyzM misk@sopuli.xyz
      Well, that sucks. At least with those you get an option of physical release at the same price. I thought they’d be doing what they did with Banaza which makes sense - those new carts have a non-trivial cost so charging less for digital seemed fair. I was wondering how they got around retailers pushing back against digital being cheaper but I guess they didn’t.
      L This user is from outside of this forum
      L This user is from outside of this forum
      llii@discuss.tchncs.de
      wrote last edited by
      #27
      > At least with those you get an option of physical release at the same price. At least in Europe the physical version is more expensive. Mario Kart World for example: - Digital: 80 € - Physical: 90 €
      1 Reply Last reply
      0
      • Captain AggravatedC Captain Aggravated
        Well, I'm kinda curious how much longer home consoles are going to hang on. Nintendo is releasing their second generation handheld. The Steam Deck is quite popular, and the rest of the PC gaming industry has been scrabbling to match it. Meanwhile, the PS5...exists and what's an Xbox even for anymore? People like to say consoles will continue to exist because they're so much simpler than PCs to "just play" on, but that's not really true anymore. My parents' Switch has a multi-page settings menu, an online account and subscription, even games that come on cartridge often require downloads and updates before you start playing. We're in a different world than when I was a kid, when I could really get a game, plug it in the SNES, flip the switch and it runs. I could see Microsoft and Sony having an Atari or Sega moment. Exiting the hardware market, shutting down their platform, becoming a relatively minor game studio occasionally remembering to make a game in a property they haven't published in awhile, like Atari putting out an Alone In The Dark game every 1.5 decades or so.
        D This user is from outside of this forum
        D This user is from outside of this forum
        daniskarma@lemmy.dbzer0.com
        wrote last edited by
        #28
        I do miss the era when you just put the thing in the thing-shaped socket and the thing just worked. Now you cannot do anything without setting accounts, downloading things, updating things and accepting tons of unread documents. Or maybe I'm just getting old.
        Captain AggravatedC 1 Reply Last reply
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        • Captain AggravatedC Captain Aggravated
          Well, I'm kinda curious how much longer home consoles are going to hang on. Nintendo is releasing their second generation handheld. The Steam Deck is quite popular, and the rest of the PC gaming industry has been scrabbling to match it. Meanwhile, the PS5...exists and what's an Xbox even for anymore? People like to say consoles will continue to exist because they're so much simpler than PCs to "just play" on, but that's not really true anymore. My parents' Switch has a multi-page settings menu, an online account and subscription, even games that come on cartridge often require downloads and updates before you start playing. We're in a different world than when I was a kid, when I could really get a game, plug it in the SNES, flip the switch and it runs. I could see Microsoft and Sony having an Atari or Sega moment. Exiting the hardware market, shutting down their platform, becoming a relatively minor game studio occasionally remembering to make a game in a property they haven't published in awhile, like Atari putting out an Alone In The Dark game every 1.5 decades or so.
          ? Offline
          ? Offline
          Guest
          wrote last edited by
          #29
          > My parents' Switch has a multi-page settings menu, an online account and subscription, even games that come on cartridge often require downloads and updates before you start playing. Two-fold problem: a) give the consumer freedom of choice b) make it difficult enough to successfully set it up once, and then stay locked in That's both by accident (provide freedom choice) and by design (lock them as long as possibile).
          1 Reply Last reply
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          • H happysplinter@lemmy.world
            I just remembered about it after watching secret level.
            R This user is from outside of this forum
            R This user is from outside of this forum
            ryathal@sh.itjust.works
            wrote last edited by
            #30
            That episode was so cool, I was disappointed to learn it was about a dead game.
            1 Reply Last reply
            0
            • S shinkantrain@lemmy.ml
              Concord was the biggest flop of all time and people already forgot about it.
              R This user is from outside of this forum
              R This user is from outside of this forum
              ryathal@sh.itjust.works
              wrote last edited by
              #31
              I think we are still in the middle of the crash, but concord is a pretty good marker for the death of live service game spam. The number of canceled games since then has been impressive.
              1 Reply Last reply
              0
              • D daniskarma@lemmy.dbzer0.com
                I do miss the era when you just put the thing in the thing-shaped socket and the thing just worked. Now you cannot do anything without setting accounts, downloading things, updating things and accepting tons of unread documents. Or maybe I'm just getting old.
                Captain AggravatedC This user is from outside of this forum
                Captain AggravatedC This user is from outside of this forum
                Captain Aggravated
                wrote last edited by
                #32
                Increasingly, the software published on disc or cartridge is incomplete or unfinished, because there is pressure from management to ship retail products on time, but game development is hard, so the dev team will use the time during manufacturing and distribution of discs or cartridges to write patches, which will be automatically downloaded when the game runs. And it's getting to the point that the cartridge or disc just functions as a license key. Maybe some of the game's assets will be stored there but not the complete game, as they'll still require large downloads to function. I've been a Nintendo + PC gamer my entire life; basically anything I've ever wanted to play was available with that combo...and I'm ditching Nintendo.
                1 Reply Last reply
                0
                • Captain AggravatedC Captain Aggravated
                  Well, I'm kinda curious how much longer home consoles are going to hang on. Nintendo is releasing their second generation handheld. The Steam Deck is quite popular, and the rest of the PC gaming industry has been scrabbling to match it. Meanwhile, the PS5...exists and what's an Xbox even for anymore? People like to say consoles will continue to exist because they're so much simpler than PCs to "just play" on, but that's not really true anymore. My parents' Switch has a multi-page settings menu, an online account and subscription, even games that come on cartridge often require downloads and updates before you start playing. We're in a different world than when I was a kid, when I could really get a game, plug it in the SNES, flip the switch and it runs. I could see Microsoft and Sony having an Atari or Sega moment. Exiting the hardware market, shutting down their platform, becoming a relatively minor game studio occasionally remembering to make a game in a property they haven't published in awhile, like Atari putting out an Alone In The Dark game every 1.5 decades or so.
                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  mindbleach@sh.itjust.works
                  wrote last edited by
                  #33
                  > what’s an Xbox even for anymore? PC-ifying the console market, same as always. A task it has almost completed. Sony exiting the console market would be failure. They've been using the PS1 playbook five times in a row - seven or eight if you count handhelds - and it's worked, at most, thrice. Sony's ideal market has games developed for a specific platform, and occasionally ported outside it, so each vibrant fiefdom has its own identity and culture. That made them a mountain of cash on PS1 and PS2 and then nearly killed the PS3. Developers' ideal market is making the game once and selling it to all customers. Platforms are an obstacle. Sony's ideal was fucked as soon as RenderWare looked the same on any console or PC. Microsoft got the message and made the 360 a generic compiler target. Sony almost shipped the PS3 without a real GPU. It took them years to stop fucking around and offer libraries to make their tiny special supercomputer act like any other computer - and that got them better ports, and made them more money. What followed was two and a half generations of lockstep releases for near-identical AMD laptops. You can buy the blue one or the green one. Yet I don't think Sony really internalized what's happened until the Helldivers situation. They suddenly demanded every PC player get in their console ecosystem, because they recognized how much money they could make being a generic publisher, and it scared the shit out of them. Microsoft exiting the console market would be... what they've been planning for a decade, probably. Somewhere after the Xbox One, I mused that they could upset the console race by *not* releasing an Xbox Two, and just treat the upcoming PS5 as a slightly broken PC. They seem to be getting around to it. Albeit with a side of releasing a Steam Deck competitor, because they love showing up late to a trend.
                  Captain AggravatedC 1 Reply Last reply
                  0
                  • M mindbleach@sh.itjust.works
                    > what’s an Xbox even for anymore? PC-ifying the console market, same as always. A task it has almost completed. Sony exiting the console market would be failure. They've been using the PS1 playbook five times in a row - seven or eight if you count handhelds - and it's worked, at most, thrice. Sony's ideal market has games developed for a specific platform, and occasionally ported outside it, so each vibrant fiefdom has its own identity and culture. That made them a mountain of cash on PS1 and PS2 and then nearly killed the PS3. Developers' ideal market is making the game once and selling it to all customers. Platforms are an obstacle. Sony's ideal was fucked as soon as RenderWare looked the same on any console or PC. Microsoft got the message and made the 360 a generic compiler target. Sony almost shipped the PS3 without a real GPU. It took them years to stop fucking around and offer libraries to make their tiny special supercomputer act like any other computer - and that got them better ports, and made them more money. What followed was two and a half generations of lockstep releases for near-identical AMD laptops. You can buy the blue one or the green one. Yet I don't think Sony really internalized what's happened until the Helldivers situation. They suddenly demanded every PC player get in their console ecosystem, because they recognized how much money they could make being a generic publisher, and it scared the shit out of them. Microsoft exiting the console market would be... what they've been planning for a decade, probably. Somewhere after the Xbox One, I mused that they could upset the console race by *not* releasing an Xbox Two, and just treat the upcoming PS5 as a slightly broken PC. They seem to be getting around to it. Albeit with a side of releasing a Steam Deck competitor, because they love showing up late to a trend.
                    Captain AggravatedC This user is from outside of this forum
                    Captain AggravatedC This user is from outside of this forum
                    Captain Aggravated
                    wrote last edited by
                    #34
                    I propose we call Microsoft's portable Xbox a "Xune."
                    1 Reply Last reply
                    0
                    • someonelol@lemmy.dbzer0.comS someonelol@lemmy.dbzer0.com
                      Back in the 80's, Atari had a monopoly of games and charged absurd amounts of money for titles that pretty much had no quality control. The cost of each cartridge would easily go over $100 in today's money and gamers began to pull back on purchasing anything. This eventually culminated in the infamous E.T. movie tie in that led to pallets of its unsold cartridges ending up in a landfill and crashing the industry. Now that Nintendo's signaled to the rest of the industry it's okay to sell digital titles at $80 each, how soon do you see gamers collectively hold back on their purchases that will eventually collapse the AAA market? Will the current trade war play a role in the hardware side of things with the collapse? Will all major companies save Nintendo suffer the downturn?
                      ? Offline
                      ? Offline
                      Guest
                      wrote last edited by
                      #35
                      When we start making games with our hands again.
                      1 Reply Last reply
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                      • someonelol@lemmy.dbzer0.comS someonelol@lemmy.dbzer0.com
                        Back in the 80's, Atari had a monopoly of games and charged absurd amounts of money for titles that pretty much had no quality control. The cost of each cartridge would easily go over $100 in today's money and gamers began to pull back on purchasing anything. This eventually culminated in the infamous E.T. movie tie in that led to pallets of its unsold cartridges ending up in a landfill and crashing the industry. Now that Nintendo's signaled to the rest of the industry it's okay to sell digital titles at $80 each, how soon do you see gamers collectively hold back on their purchases that will eventually collapse the AAA market? Will the current trade war play a role in the hardware side of things with the collapse? Will all major companies save Nintendo suffer the downturn?
                        pory@lemmy.worldP This user is from outside of this forum
                        pory@lemmy.worldP This user is from outside of this forum
                        pory@lemmy.world
                        wrote last edited by
                        #36
                        The GAAS crashouts are the modern equivalent. Shareholders were sold the idea of "our own Fortnite! Infinite money forever!". What they got was Concord. Anthem. Marathon. There'll still be cash-grab GAAS out there, but eventually investors are going to put it together that it's not a safe gamble. But unlike the ET "moment", *video games* as an industry, product, and art medium are here to stay. Making the things is too accessible now for the entire concept to ever be at risk again. The ET moment didn't just threaten Atari, it threatened the concept of home consoles. Trying to imagine a single steaming pile of shit or even industry trend "threatening video games" now is like imagining a movie so bad that it kills cinema. Even if every single shareholder-backed games studio got rugpulled tomorrow, there are plenty of other studios out there to pick up the slack.
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