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Complex dice roll probability calculator.
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I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the "Toggle Syntax" button to view examples) It needs a second to load because it has to load a Python interpreter in the background (I'm not good at web development) but once that's done, it works really well. I now have it in a state where I'm happy with it and can check all the dice sequences I need for balancing etc. Maybe some of you could use it too. There's also just the Python version available to run locally [here](https://github.com/illectrility/probify) Everything is GPLv3, enjoy!This is super cool! Does it support things like `max`/`min` to simulate advantage/disadvantage? It would be really cool to mathematically compare different kinds of rolls, like the [cascading dice damage](https://ttrpg.network/post/14922105) post from a couple weeks ago (even if its not built into the notation, just writing out the logic by hand)
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This is super cool! Does it support things like `max`/`min` to simulate advantage/disadvantage? It would be really cool to mathematically compare different kinds of rolls, like the [cascading dice damage](https://ttrpg.network/post/14922105) post from a couple weeks ago (even if its not built into the notation, just writing out the logic by hand)No, there is no advantage or disadvantage functionality. I made it purely for balancing, so finding out the average damage a character would do. In that case I would just write out all the different rolls the character would do when attacking and have the program calculate using that. It's pretty barebones
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Cool. I used to have an app that would do this and it was great to play with for various scenarios. Nice to see a website version.What was the app called and is it still available?
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No, there is no advantage or disadvantage functionality. I made it purely for balancing, so finding out the average damage a character would do. In that case I would just write out all the different rolls the character would do when attacking and have the program calculate using that. It's pretty barebonesStill a very cool project! Fun to play around with
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I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the "Toggle Syntax" button to view examples) It needs a second to load because it has to load a Python interpreter in the background (I'm not good at web development) but once that's done, it works really well. I now have it in a state where I'm happy with it and can check all the dice sequences I need for balancing etc. Maybe some of you could use it too. There's also just the Python version available to run locally [here](https://github.com/illectrility/probify) Everything is GPLv3, enjoy!How does it compare with https://anydice.com/ ?
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What was the app called and is it still available?No, it was oooold. Like, ipod touch old. It didn't make it past ios 5, I think. It's why I'm loving your webpage.
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I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the "Toggle Syntax" button to view examples) It needs a second to load because it has to load a Python interpreter in the background (I'm not good at web development) but once that's done, it works really well. I now have it in a state where I'm happy with it and can check all the dice sequences I need for balancing etc. Maybe some of you could use it too. There's also just the Python version available to run locally [here](https://github.com/illectrility/probify) Everything is GPLv3, enjoy!I am working on a dice expression evaluator on my side, and I will certainly reuse your code if I can ! Thanks for giving the example, as a GNU enthusiast, it is very nice ! Great job making it work !
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How does it compare with https://anydice.com/ ?Pretty similar but I couldn't get re-rolls to work on there. That's the main reason I made this
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No, it was oooold. Like, ipod touch old. It didn't make it past ios 5, I think. It's why I'm loving your webpage.Okay, would've been interesting to see
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I am working on a dice expression evaluator on my side, and I will certainly reuse your code if I can ! Thanks for giving the example, as a GNU enthusiast, it is very nice ! Great job making it work !Best of luck to you. I think my code is quite messy but if you can use any of it, feel free!