A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
Silksong was developed by two people and the launch has crashed every gaming platform
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Game dev is so much more than just programming, there's also: 1. Music/Audio engineer. 2. Art (character, environmental, UI) 3. Game design/level design 4. Writer/Storybuilder/lore writer Each of them are just as important as actually coding a game. You can make a super optimized game, but without the rest, there would be no direction and no flavor to the game. Music and art are the first things you'd be exposed to, just by watching a trailer. It's usually what hooks people in and gets someone to try a game. Think about games like Ori, Tunic, etc. if you heard of those games, you most likely were first exposed to their art or music. These things set the tone for a game. A serious scene would be ruined if the music didn't fit, and likewise, you wouldn't want to hear serene piano music for a goofy game like TF2, who loves to use horns and trumpets for their goofy war game. Game design is functionally separate from programming because programming does not rquate to being able to create good level design. Think about zelda games. Each region had to be planned out to provide a unique experience and avoid repeition. Lots of platformers do the same. Even multiplayer games need level design in the form of maps. Part of the fun of FPS games is being able to play different maps, like dust2 to nuke in CS. Writing is an interesting part where some games might not need much, and some games need a lot of it. Games that rely on storytelling like the walking dead, abzu, etc. require a cohesive story, while others might just need a simple draft, like plants vs zombies or possibly none at all (think simple puzzle games like flow) Obviously, people can work in multiple categories. I've done both art and programming for some college indie projects, and other game devs usually also have experience in multiple fields if they do indie.
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Is it really Silksong behind this? Though I enjoyed the first game I’ve not been desperately waiting for the sequel and I’ve never heard anyone talking about it IRL.
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I'll let you know I'm passable at rocket league, after a decade playing it, thank you very much.
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do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficultyI have trouble finding time to game these days. Easy modes let me experience the games more quickly. It's not always the "best" way to experience a game, but I don't have more than 1 or 2 hours a week on average to play games these days.
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> making backups of your games is marginally harder than on GOG It's often nigh-impossible. As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware.> As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware. ... https://techwiser.com/how-to-download-old-versions-of-steam-games/ ?
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> ~~Steam Deck~~ Linux compatibility This is a big one for me, honestly. I run some GOG games through Heroic but half the time they still don't work. > I think Heroic has this now though? Extremely rudimentary but yes. > family library sharing Another good one. I share a massive collection with my family.Linux compatibility is fine. You can pretty easily install gog games by logging into your gof account on lutris. It'll let you see your whole library and install directly from it, and any games that work in proton will work just fine using proton via lutris. You can also just add your gog game as a non-steam game and run it there.
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> As is rolling back to an earlier version after the devs insert microtransactions, DRM and spyware. ... https://techwiser.com/how-to-download-old-versions-of-steam-games/ ?
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Linux compatibility is fine. You can pretty easily install gog games by logging into your gof account on lutris. It'll let you see your whole library and install directly from it, and any games that work in proton will work just fine using proton via lutris. You can also just add your gog game as a non-steam game and run it there.
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️ thanks
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do you play every game in easy mode? No judging you, just curious. I do not play every game in hardest difficulty, but I do play above normal difficulty
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If you ever feel like giving it (or any other soulslike) another shot, I'd recommend putting less pressure on "beating" it or how much you're "failing". The joy of these games is the process, not (exclusively) the result - learning the sequences, the rhythms. That's what these games are all about. If you're just rushing to beat everything as fast as possible, you're missing out.I tried playing Hollow Knight. But I couldn't even beat Mother Gruz, despite trying more than a few times. I gave up in the end. I understand that the problem lies with me. But, I really wanted to experience the world. What is the point of process, if it inevitably leads to frustration?
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You can select to run them in proton, rather than just normal wine, in lutris. I've been doing it to run games from gog for years with few issues, namely games that are old and have the same problems working on windows as well. So... Yes they will?
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You can select to run them in proton, rather than just normal wine, in lutris. I've been doing it to run games from gog for years with few issues, namely games that are old and have the same problems working on windows as well. So... Yes they will?
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Technicallly, they only need 177(countries w/internet) 3(triangulation) × (≈531) superseeders to kickstart the main files, and deliver decryption keys between the 3 triangulators.Wait, which countries don't have Internet?
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Technically developing a game is the process of iterating slowly over time into a cohesive product. Making a game is the the construction of already known pieces. Think the difference between a cookie cutter Ubisoft game where everyone knows it can be done given enough time and roughly what the final product will look like and hollow Knight a learn as we go who knows if it will be finished discover the ability to create on the fly. Long story short: Developing sounds more artsy. Of course cookie cutter companies know that and use it for there own purpose so I guess there's no difference.
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Wait, which countries don't have Internet?https://worldpopulationreview.com/country-rankings/countries-without-internet And this doesn't account for authoritarian internets, like PRC, Russia, Nepal, India, US, Australia, UK, etc..
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Pros of GOG: ability to download an installer Cons of GOG: no features, very few games Pros of Steam: everything Cons of Steam: making backups of your games is marginally harder than on GOG I wonder why more people don't fall for the GOG meme. Truly a mystery.