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Should a PvPvE game have to offer a PvE-only mode?
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?No, games should be able to be designed around PvEvP being an integral element of the game. That said, personally, I'm not going to play a game like Arc Raiders or Sea of Thieves if it doesn't have a PvE only mode where I am capable of making all the same progress as the PvEvP mode, because I am not even remotely interested in PvEvP. Every game is not meant to be for me though. I love The Finals, but I can look at Arc Raiders and go "not for me" and ignore it. Dont get me wrong, I love Embark and a fully fledged PvE only mode would immediately get me very interested in Arc Raiders, but I see no reason I should be personally catered to for every game release. I don't even have enough time to play all the games that come out that *do* cater to my gaming interests.
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At least with Elden Ring you can play offline and use mods to do things like reduce difficulty or something and you generally aren't going to negatively effect other player's experience with the game.
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Definitely. It's minimal effort and makes a game vastly wider in its appeal. PvP and PvE are very different experiences in any game. For one, I've never fought a bot in a PvE game which then felt the need to call me slurs for winning or losing. Also, I've never played a PvP game where I get the depth of strategy I can get against a real person.
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Their initial switch from a pve only game was motivated by data and metrics that showed them it was a better choice to make an extraction shooter (they said themselves somewhere that the game just wasn't fun). I trust they made the right call, so I would say a pve only mode in Arc Raiders would dillute the tension of each round played. That being said, I'm also very risk averse, so I dislike the pvp part of the game. While I think its a necessary part of the gameplay, and that it brings awesome uncertainty and adrenaline, I think Embark should try and create incentives for more cooperation between player, encourage pvp as an intended risky choice rather than a reasonable option when encountering other players. From Tech Test 2 to the current Server Slam, they've apparently buffed the robots/arc enemies strength, I think that's a step in the right direction, even if I haven't personally noticed a change
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?I think it would be a nice thing to include as not everyone wants to interact with other players if they don't need to. But I don't think it should be an obligation. It sounds like a concept that I could enjoy, but I probably won't play it if there isn't a PvE mode. I play video games so I don't have to interact with people. But I'm not going to buy it knowing there isn't a PvE mode and then complain that there isn't one.
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Depends on the game. If it's a good fit, go ahead and add it, but if it's not, it's better for a game to focus on doing one thing well than two things poorly.
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?I will say I would have loved mmos to be online/offline. You should be able to enjoy your electronic asset purchases after the game is gone. Thats not really what you asked though but to add to my non sequitors I love when its all. Go play another game and then months later its. why does no one play this game whining.
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My experience with PvPvE games is they tend to be incredibly toxic, with some people just trying to get started, and others picking on them for fun. I have several friends who vow not to play PvPvE games again after bad experiences in games like Last Oasis and World’s Adrift, although they were interested in playing both of those games in a PvE format. Personally I find the extra danger from considering other players “another type of enemy” to be interesting. But also those types of games tend to breed to most toxic communities.Not just your experience, all of the games I've seen have a steady pulse of reviews about giving up due to of older players shitting on newbies, with devs silently endorsing it or having their hands tied by management because either "that's the way it's meant to be played" or they have a microtransactions shop and this toxicity encourages petty rage spending to catch up. And it works, because despite the mixed or barely positive reviews, these games still enjoy a steady stream of players enjoying the cycle of abuse. I'd consider it an exploitation of the "do unto others what was done unto me" psychological thing we humans tend to have going on.
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Up to the devs. There's no objective should or shouldn't it's just a matter of opinion. Would it be nice? Yea. I get not wanting to play a game where you have to worry about coming into conflict with other players. I don't like those types of games either. I also don't buy them.
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I am talking about using mods / "cheating" in a game that has an online function. If you mod Elden Ring, youre most likely playing offline and not ruining other player's experience. But you can't mod/cheat a game that is online only without ruining other player's experience.
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?The game was originally planned to be a PvE only game, but the game wasn't fun according to the data by their playtesters There's work that is involved in properly making and balancing and creating content for a different mode. You design the entire game around how you play it, in those case PvPvE. So no, they shouldn't. And neither should devs be forced to make a game they don't want to make. If you remove the PvP from the game as-is, you will lose out on a lot of what the game is supposed to be, and the interactions and moment-to-moment gameplay you have. Not to mention you're gonna split the playerbase which is rarely healthy for a multiplayer game. There's a reason PvP is included, and that's because it a straight up impossible to implement the sort of dynamism and unpredictability PvP adds. There's not a lot of games like Arc Raiders, and it is the kind of game that I want. Not every game is, or should be made, for everybody. That's how you get the sort of environment of undifferentiated AAA games where they all look and play the same all designed by committee to appeal to the greatest amount of possible to earn as much as possible
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Literally can only be improved by it. The only people it hurts are people who want to do PVP with players who *don't* want to do PVP, and I'd rather that kind of scumbag not play the games I play in the first place
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Pretty sure Lazerpig made a 20min rant video about this exact topic, specifically regarding why Sea Of Thieves sucked as a result of its forced-PvP for PvPers. https://www.youtube.com/watch?v=TGWOgMcMJ8c
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?Everyone has already given great answers, so I’m going a bit off-topic. I recommend checking out [Forever Winter](https://store.steampowered.com/app/2828860/The_Forever_Winter/) for a PvE experience similar to Arc Raiders. Read the reviews, try it, refund under 2 hours played if it’s not for you
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Everyone has already given great answers, so I’m going a bit off-topic. I recommend checking out [Forever Winter](https://store.steampowered.com/app/2828860/The_Forever_Winter/) for a PvE experience similar to Arc Raiders. Read the reviews, try it, refund under 2 hours played if it’s not for you
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Arc Raiders had a free playtest this weekend, and some players are arguing that the game needs a PvE-only mode. In the game players are tasked with scavenging resources from an open map infested with enemy robots alongside other players, with players not in your group effectively being another type of enemy. This, of course, has some players saying that fighting enemy robots is enough, that they don't need the extra stress of having to fight off other players too. The pro-PvP players are, of course, saying that this is what the game is, and if you don't like it you should go play something else. It's not like that's never been done before. Sea of Thieves is another PvPvE game, and not too long ago it too got a PvE-only mode. What do you say about this? Should a game that wants to be both PvE and PvP also offer exclusive modes?
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My experience with PvPvE games is they tend to be incredibly toxic, with some people just trying to get started, and others picking on them for fun. I have several friends who vow not to play PvPvE games again after bad experiences in games like Last Oasis and World’s Adrift, although they were interested in playing both of those games in a PvE format. Personally I find the extra danger from considering other players “another type of enemy” to be interesting. But also those types of games tend to breed to most toxic communities.The problem is that they're beyond another type of enemy. There's a a sizeable portion of players that loves just killing other players, not to loot them (because they're nebvies, there's nothing to loot), not to defend something, or whatever, just to relish in the carnage of helpless others. I'm like your friends, I just never play a game if there's any PVP involved. It's not worth it. I play to have fun, not to be a perpetual victim.
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I've had my eye on Forever Winter for a little while, but the mixed reviews put me off it. Also, I really like Arc Raiders' aesthetic.I honestly think FW is a better game than Arc, but with a ton of janky more. Beung a small indie team, they can't compare in terms of polish, but the vision and the work they've been putting into the game are a great sign of what's to come. With ARC, although I do somewhat trust Embark, I'm not sure they have a good vision for it.