A forum for discussing and organizing recreational softball and baseball games and leagues in the greater Halifax area.
None (okay maybe some) more soulless
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"He's a LICH, you can't kill him, he'll just keep coming back." "All part of the fun."
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Okay, this campaign is gonna be a dark and sinister urban adventure, so law enforcement is corrupt and doing evil things. Okay, this is a swashbuckling tale, a la Robin Hood against the Sheriff of Nottingham, so law enforcement is corrupt and doing evil things. Okay, this is basically a noir detective style adventure, so law enforcement is corrupt and doing evil things. Okay, I noticed I keep making law enforcement evil, so I'm gonna do a one shot set in hell. There's no civilisation or human NPCs, so law enforcement isn't even here. The year is 1312...
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I was trying to run a beam saber campaign, trying to make a really terrible and corrupt techno imperialistic faction, and got to the point where a few weeks in a row, my plot was too close to current affairs, so I had to stop. About to do session 0 for monster of the week, hoping I can keep politics out of it.
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Okay, this campaign is gonna be a dark and sinister urban adventure, so law enforcement is corrupt and doing evil things. Okay, this is a swashbuckling tale, a la Robin Hood against the Sheriff of Nottingham, so law enforcement is corrupt and doing evil things. Okay, this is basically a noir detective style adventure, so law enforcement is corrupt and doing evil things. Okay, I noticed I keep making law enforcement evil, so I'm gonna do a one shot set in hell. There's no civilisation or human NPCs, so law enforcement isn't even here. The year is 1312...
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I just realized in our pirate campaign, we became the corrupt rich law enforcement over time.
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You can't depict a civilization of sapient entities without some kind of political component coloring the interactions. A non political campaign would require no interaction of any kind with any other being capable of communicating. Unthinking creatures only.
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I'm still kind of disappointed and irritated about an old D&D group. The guy ran a game that was literally patriarchy. There was a king who died. He had a daughter, who was ruling competently presently. But he also had an infant son. Now a civil war is brewing because some people want the son on the throne, because that's the male heir. And he just played it straight and seemed to expect us to be like "Oh, obviously the son has a legitimate claim to the throne. and also absolute monarchy is unremarkable". To his credit he did let us decide which faction to support, but it was kind of exhausting getting a constant stream of "no, absolute male hereditary rule is good and normal". It was a pretty fleshed out setting in terms of details and subfactions, but the core of it was just so very basic and unexamined. No one else seemed to give a shit, though. I did not gel with that group. Meanwhile, some time before that I'd had a blast running a game. The players came upon an anarchist collective that had overthrown the old despot, but now there are counter-revolutionaries lurking that want to return the now undead tyrant to the throne. Also the neighboring state is rattling their sabers because they ideologically do not approve of a state without a king. So I guess the lesson is games are better when you vibe with the group?
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Okay, this campaign is gonna be a dark and sinister urban adventure, so law enforcement is corrupt and doing evil things. Okay, this is a swashbuckling tale, a la Robin Hood against the Sheriff of Nottingham, so law enforcement is corrupt and doing evil things. Okay, this is basically a noir detective style adventure, so law enforcement is corrupt and doing evil things. Okay, I noticed I keep making law enforcement evil, so I'm gonna do a one shot set in hell. There's no civilisation or human NPCs, so law enforcement isn't even here. The year is 1312...i imagine in law enforcement hell they have to sit all day watching people jaywalk and don't get to do anything about it.
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I'm still kind of disappointed and irritated about an old D&D group. The guy ran a game that was literally patriarchy. There was a king who died. He had a daughter, who was ruling competently presently. But he also had an infant son. Now a civil war is brewing because some people want the son on the throne, because that's the male heir. And he just played it straight and seemed to expect us to be like "Oh, obviously the son has a legitimate claim to the throne. and also absolute monarchy is unremarkable". To his credit he did let us decide which faction to support, but it was kind of exhausting getting a constant stream of "no, absolute male hereditary rule is good and normal". It was a pretty fleshed out setting in terms of details and subfactions, but the core of it was just so very basic and unexamined. No one else seemed to give a shit, though. I did not gel with that group. Meanwhile, some time before that I'd had a blast running a game. The players came upon an anarchist collective that had overthrown the old despot, but now there are counter-revolutionaries lurking that want to return the now undead tyrant to the throne. Also the neighboring state is rattling their sabers because they ideologically do not approve of a state without a king. So I guess the lesson is games are better when you vibe with the group?I mean props to the DM for saying the current queen is ruling properly. They could've just been like "oh this queen just *thinks* she can rule as well as a man. she's actually hot headed and you note that public executions rise during a certain time of the the month"
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i imagine in law enforcement hell they have to sit all day watching people jaywalk and don't get to do anything about it.In law enforcement hell, they have to testify against someone they falsely arrested to a fair and reasonable judge, and every lie they try to tell manifests as physical black sludge that sears their throat as they speak. ...Fuck, I'm gonna have to come up with a new one shot now.
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I mean props to the DM for saying the current queen is ruling properly. They could've just been like "oh this queen just *thinks* she can rule as well as a man. she's actually hot headed and you note that public executions rise during a certain time of the the month"As someone that plays a lot of Crusader Kings I'd do this plotline specifically to give players the choice Yeah, obviously the laws of the kingdom say the male child is the legitimate ruler, but if the nobles have a problem with it they can raise their little rebellion... It's a free justification for taking their lands after we win the civil war.
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For years I've been running an Elder Scrolls campaign, so recurring villains include elf Nazis. It has been hitting way too close to home this year.
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In law enforcement hell, they have to testify against someone they falsely arrested to a fair and reasonable judge, and every lie they try to tell manifests as physical black sludge that sears their throat as they speak. ...Fuck, I'm gonna have to come up with a new one shot now.There's a really funny youtube series my son made we watch where a guy is running one campaign that is some PCs hack and slashing their way through a goblin kingdom, trying to get to the goblin king, then another campaign where the PCs are playing in a modern urban city as cops and paramedics on the trail of some psycho serial killer arsonist looter murder hobos.
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I ran an adventure that was basically “stop w bush and dick Cheney from invading Iraq by proving that their ‘proof’ of wmd is made up”. In Warhammer fantasy. It took them a while to wise up to it. Watching their face light up as they figured what Georg Straub translates to was just priceless.
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I ran an adventure that was basically “stop w bush and dick Cheney from invading Iraq by proving that their ‘proof’ of wmd is made up”. In Warhammer fantasy. It took them a while to wise up to it. Watching their face light up as they figured what Georg Straub translates to was just priceless.> In Warhammer fantasy. Know-know where man-things hide the warpstone, yes-yes! Near Tikrit, Baghdad... east-east, west-west, south-south, north-north also! See-find, we will see-find them! > It took them a while to wise up to it. Yes-yes, old words from Tennessee-thing, maybe Texas-thing too! Say-speak, trick fool-thing once, make you, yes-yes, you feel the shame! But trick-fool poor rat-thing twice? No-no! Can't trick-fool, no trick-fool again, no!