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Curseborne x Vampire: the Requiem
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Interested in using Curseborne underlying systems, maybe lore and world, and powers, but want to incorporate the Clans from Vampire: the Requiem? I'm also interested in this, since I adore VtR and consider it the best Vampire game around. Looking over the spells in Curseborne, if i were going to do this, I would assign one Practice per Clan as their "unique" Practice/Discipline. I'd have them start with a Spell from their Unique Practice, their Secret Spell, and then whatever they like from the Commons. Since I'd be focusing very heavily on Vampires to the exclusion of other Lineages, I will be pilfering their powers.
Ventrue / Heir
* Iron Edict
Secret Spell: Incorporeality>Shared Senses
Mekhet
* Smoke & Shadow
Secret Spell: Illusion>Overload
Nosferatu
* The Stranger
Secret Spell: Metaphysics>Haunted Ground
Gangrel
* Mutable Form
Secret Spell: Mayhem>Implacable Pursuer
Daeva / House Bathory
* Emotional Manipulation
Secret Spell: Mayhem>Archonic Voice
COMMON
* Physical Perfection
* Vital Force
* Depthless Fury
* Consuming Siphon
* Metaphysics>As Smoke
* Incorporeality>Soul Scry
Let me know if this interests you! What would YOU do?---
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R rpg shared this topic
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Interested in using Curseborne underlying systems, maybe lore and world, and powers, but want to incorporate the Clans from Vampire: the Requiem? I'm also interested in this, since I adore VtR and consider it the best Vampire game around. Looking over the spells in Curseborne, if i were going to do this, I would assign one Practice per Clan as their "unique" Practice/Discipline. I'd have them start with a Spell from their Unique Practice, their Secret Spell, and then whatever they like from the Commons. Since I'd be focusing very heavily on Vampires to the exclusion of other Lineages, I will be pilfering their powers.
Ventrue / Heir
* Iron Edict
Secret Spell: Incorporeality>Shared Senses
Mekhet
* Smoke & Shadow
Secret Spell: Illusion>Overload
Nosferatu
* The Stranger
Secret Spell: Metaphysics>Haunted Ground
Gangrel
* Mutable Form
Secret Spell: Mayhem>Implacable Pursuer
Daeva / House Bathory
* Emotional Manipulation
Secret Spell: Mayhem>Archonic Voice
COMMON
* Physical Perfection
* Vital Force
* Depthless Fury
* Consuming Siphon
* Metaphysics>As Smoke
* Incorporeality>Soul Scry
Let me know if this interests you! What would YOU do?---IF, however, you want to continue to use the VtR2e Disciplines and some of the Vampiric systems from VtR 2, but would like to MOSTLY utilize Curseborne/Storypath Ultra for other mundane systems, you can [check out this character sheet created by Mr. Gone!](https://mrgone.rocksolidshells.com/pdf/VtR/VtR_StorypathU_Interactive.pdf) Either approach will require some finagling, but that's part of the fun! -
Interested in using Curseborne underlying systems, maybe lore and world, and powers, but want to incorporate the Clans from Vampire: the Requiem? I'm also interested in this, since I adore VtR and consider it the best Vampire game around. Looking over the spells in Curseborne, if i were going to do this, I would assign one Practice per Clan as their "unique" Practice/Discipline. I'd have them start with a Spell from their Unique Practice, their Secret Spell, and then whatever they like from the Commons. Since I'd be focusing very heavily on Vampires to the exclusion of other Lineages, I will be pilfering their powers.
Ventrue / Heir
* Iron Edict
Secret Spell: Incorporeality>Shared Senses
Mekhet
* Smoke & Shadow
Secret Spell: Illusion>Overload
Nosferatu
* The Stranger
Secret Spell: Metaphysics>Haunted Ground
Gangrel
* Mutable Form
Secret Spell: Mayhem>Implacable Pursuer
Daeva / House Bathory
* Emotional Manipulation
Secret Spell: Mayhem>Archonic Voice
COMMON
* Physical Perfection
* Vital Force
* Depthless Fury
* Consuming Siphon
* Metaphysics>As Smoke
* Incorporeality>Soul Scry
Let me know if this interests you! What would YOU do?---i will say that mostly i will be attempting to run Curseborne with RAW. to lean into the Curseborne approach as much as possible. reading it over, there really isn't much that i strictly feel i need from VtR that is missing. sure i may drop some names here or there. Daeva / House Bathory, Ventrue / Heirs, Mekhet / Ascetics. really just missing Gangrel and Nosferatu. Nos may be hard for me to lose, so they may be the one i want to pull in. from Kindred mechanics, tho, i think we're only really missing Blush of Life (which doesn't seem to be needed in Curseborne), Blood Bond and Predatory Aura. Blush of Life you can port as is, just change it to bleed a Curse die, or Hold 1, depending how often you want it to come up. do the same for Kindred Senses, but build it off of the +1e the Hungry get at night. Blood Bond can actually be incorporated right into the Bond system, so that's easy The Cleansing is more narrative than anything else. I also haven't yet seen a Blood Sympathy analog in CB, so that's something to keep an eye out for. Predatory Aura is a bit more complicated, however. I'll need more time to mull it over and will post separately about it.